overte/libraries/script-engine/src/Quat.h
2014-10-02 17:55:32 -07:00

46 lines
1.7 KiB
C++

//
// Quat.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 1/29/14.
// Copyright 2014 High Fidelity, Inc.
//
// Scriptable Quaternion class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Quat_h
#define hifi_Quat_h
#include <glm/gtc/quaternion.hpp>
#include <QObject>
#include <QString>
/// Scriptable interface a Quaternion helper class object. Used exclusively in the JavaScript API
class Quat : public QObject {
Q_OBJECT
public slots:
glm::quat multiply(const glm::quat& q1, const glm::quat& q2);
glm::quat fromVec3Degrees(const glm::vec3& vec3); // degrees
glm::quat fromVec3Radians(const glm::vec3& vec3); // radians
glm::quat fromPitchYawRollDegrees(float pitch, float yaw, float roll); // degrees
glm::quat fromPitchYawRollRadians(float pitch, float yaw, float roll); // radians
glm::quat inverse(const glm::quat& q);
glm::vec3 getFront(const glm::quat& orientation);
glm::vec3 getRight(const glm::quat& orientation);
glm::vec3 getUp(const glm::quat& orientation);
glm::vec3 safeEulerAngles(const glm::quat& orientation); // degrees
glm::quat angleAxis(float angle, const glm::vec3& v); // degrees
glm::quat mix(const glm::quat& q1, const glm::quat& q2, float alpha);
glm::quat slerp(const glm::quat& q1, const glm::quat& q2, float alpha);
glm::quat squad(const glm::quat& q1, const glm::quat& q2, const glm::quat& s1, const glm::quat& s2, float h);
float dot(const glm::quat& q1, const glm::quat& q2);
void print(const QString& lable, const glm::quat& q);
bool equal(const glm::vec3& q1, const glm::vec3& q2);
};
#endif // hifi_Quat_h