ZappoMan
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aa634c8ff2
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added new methods to Vec3 and Quat
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2014-10-02 17:55:32 -07:00 |
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barnold1953
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5c47e9013c
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Working procedural walk animation with two keyframes
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2014-07-28 18:36:25 -07:00 |
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barnold1953
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9b629a7326
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Added slerp and squad to the Quat scripting interface
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2014-07-24 16:55:23 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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7ce91b3f96
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fix headers who had their comments removed
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2014-04-08 17:43:35 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Brad Hefta-Gaub
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8f200e917b
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fix JS radians vs degrees issues
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2014-03-14 13:03:14 -07:00 |
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Andrew Meadows
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aa8c2fc8cb
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use radians instead of degrees (almost) everywhere
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2014-03-11 17:26:58 -07:00 |
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ZappoMan
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374af9eeb5
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first cut at flocking birds, change willEmitVisualCallback to update
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2014-03-04 14:40:49 -08:00 |
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Philip Rosedale
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0a1e840d10
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Bot.js NPCs wander around and make sounds
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2014-02-26 13:50:04 -08:00 |
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ZappoMan
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1fca763b9d
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removed whitespace to get build to run
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2014-02-11 12:43:48 -08:00 |
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ZappoMan
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991c72006c
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moving the hydra grab behavior to JS
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2014-02-10 17:25:14 -08:00 |
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ZappoMan
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0c547a8160
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added Quat.safeEulerAngles() for JS
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2014-02-10 15:37:49 -08:00 |
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ZappoMan
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41f6650b20
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implement movable independent camera with hydra
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2014-02-07 01:23:30 -08:00 |
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ZappoMan
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e50f6389ca
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add more JS Quat features
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2014-02-07 00:00:30 -08:00 |
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ZappoMan
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98cdc656c4
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more scripting support, including adding a Quat helper class that makes JS quat math easier
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2014-01-29 00:56:08 -08:00 |
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