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33 lines
745 B
C++
33 lines
745 B
C++
//
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// Created by Sam Gateau on 2016/07/21
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GLInputFormat.h"
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#include "GLBackend.h"
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using namespace gpu;
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using namespace gpu::gl;
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GLInputFormat::GLInputFormat() {
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}
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GLInputFormat:: ~GLInputFormat() {
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}
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GLInputFormat* GLInputFormat::sync(const Stream::Format& inputFormat) {
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GLInputFormat* object = Backend::getGPUObject<GLInputFormat>(inputFormat);
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if (!object) {
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object = new GLInputFormat();
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object->key = inputFormat.getKey();
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Backend::setGPUObject(inputFormat, object);
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}
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return object;
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}
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