Overte open source virtual worlds platform.
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2013-06-06 10:48:35 -07:00
animation-server coding standard cleanup 2013-05-29 17:07:12 -07:00
audio-mixer Merge branch 'master' of https://github.com/worklist/hifi 2013-06-06 10:21:10 -07:00
avatar-mixer Basic sharing of the avatar voxel URLs. 2013-06-05 14:55:49 -07:00
cmake add the STK library for future audio magic 2013-05-30 12:25:29 -07:00
domain-server
eve remove some spacing at the bottom of eve main 2013-05-29 15:04:22 -07:00
externals add the STK library for future audio magic 2013-05-30 12:25:29 -07:00
hardware/head_hand
injector Merge remote-tracking branch 'upstream/master' into synthesis 2013-06-05 09:55:16 -07:00
interface Removed unused variables. 2013-06-06 10:48:35 -07:00
libraries conditional cleanup in Agent to re-fire PRB 2013-06-06 10:13:08 -07:00
pairing-server
space-server
tools move gen_stars to the tools folder 2013-05-22 12:39:27 -07:00
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization 2013-06-04 09:34:37 -07:00
.gitignore
CMakeLists.txt
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.