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Removed unused variables.
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2 changed files with 0 additions and 3 deletions
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@ -1008,7 +1008,6 @@ void Avatar::updateBodyBalls(float deltaTime) {
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resetBodyBalls();
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}
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glm::quat orientation = getOrientation();
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glm::vec3 jointDirection = orientation * JOINT_DIRECTION;
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for (int b = 0; b < NUM_AVATAR_BODY_BALLS; b++) {
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glm::vec3 springVector;
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@ -256,7 +256,6 @@ void VoxelSystem::copyWrittenDataToReadArraysFullVBOs() {
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void VoxelSystem::copyWrittenDataToReadArraysPartialVBOs() {
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glBufferIndex segmentStart = 0;
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glBufferIndex segmentEnd = 0;
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bool inSegment = false;
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for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
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bool thisVoxelDirty = _writeVoxelDirtyArray[i];
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@ -560,7 +559,6 @@ void VoxelSystem::updateFullVBOs() {
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void VoxelSystem::updatePartialVBOs() {
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glBufferIndex segmentStart = 0;
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glBufferIndex segmentEnd = 0;
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bool inSegment = false;
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for (glBufferIndex i = 0; i < _voxelsInReadArrays; i++) {
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bool thisVoxelDirty = _readVoxelDirtyArray[i];
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