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Overte open source virtual worlds platform.
Fixed bug with packet type filtering, have client bind to an ephemeral port by default so that we can run multiple clients without having to manually specify ports. |
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animation-server | ||
audio-mixer | ||
avatar-mixer | ||
cmake | ||
domain-server | ||
eve | ||
externals | ||
hardware/head_hand | ||
injector | ||
interface | ||
libraries | ||
pairing-server | ||
space-server | ||
tools | ||
voxel-edit | ||
voxel-server | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
interface
Test platform for various render and interface tests for next-gen VR system.
CMake
This project uses CMake to generate build files and project files for your platform.
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).
mkdir build
cd build
cmake .. -GXcode
Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.