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111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
//
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// EntityDynamicInterface.h
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// libraries/entities/src
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//
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// Created by Seth Alves on 2015-6-2
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityDynamicInterface_h
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#define hifi_EntityDynamicInterface_h
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#include <memory>
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#include <QUuid>
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#include <glm/glm.hpp>
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class EntityItem;
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class EntityItemID;
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class EntitySimulation;
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using EntityItemPointer = std::shared_ptr<EntityItem>;
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using EntityItemWeakPointer = std::weak_ptr<EntityItem>;
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class EntitySimulation;
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using EntitySimulationPointer = std::shared_ptr<EntitySimulation>;
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enum EntityDynamicType {
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// keep these synchronized with dynamicTypeFromString and dynamicTypeToString
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DYNAMIC_TYPE_NONE = 0,
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DYNAMIC_TYPE_OFFSET = 1000,
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DYNAMIC_TYPE_SPRING = 2000,
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DYNAMIC_TYPE_TRACTOR = 2100,
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DYNAMIC_TYPE_HOLD = 3000,
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DYNAMIC_TYPE_TRAVEL_ORIENTED = 4000,
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DYNAMIC_TYPE_HINGE = 5000,
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DYNAMIC_TYPE_FAR_GRAB = 6000,
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DYNAMIC_TYPE_SLIDER = 7000,
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DYNAMIC_TYPE_BALL_SOCKET = 8000,
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DYNAMIC_TYPE_CONE_TWIST = 9000
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};
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class EntityDynamicInterface {
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public:
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EntityDynamicInterface(EntityDynamicType type, const QUuid& id) : _id(id), _type(type) { }
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virtual ~EntityDynamicInterface() { }
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const QUuid& getID() const { return _id; }
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EntityDynamicType getType() const { return _type; }
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virtual void remapIDs(QHash<EntityItemID, EntityItemID>& map) = 0;
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virtual bool isAction() const { return false; }
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virtual bool isConstraint() const { return false; }
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virtual bool isReadyForAdd() const { return true; }
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bool isActive() { return _active; }
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virtual void removeFromSimulation(EntitySimulationPointer simulation) const = 0;
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virtual EntityItemWeakPointer getOwnerEntity() const = 0;
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
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virtual bool updateArguments(QVariantMap arguments) = 0;
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virtual QVariantMap getArguments() = 0;
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virtual QByteArray serialize() const = 0;
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virtual void deserialize(QByteArray serializedArguments) = 0;
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static EntityDynamicType dynamicTypeFromString(QString dynamicTypeString);
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static QString dynamicTypeToString(EntityDynamicType dynamicType);
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virtual bool lifetimeIsOver() { return false; }
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virtual quint64 getExpires() { return 0; }
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virtual bool isMine() { return _isMine; }
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virtual void setIsMine(bool value) { _isMine = value; }
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virtual bool shouldSuppressLocationEdits() { return false; }
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virtual void prepareForPhysicsSimulation() { }
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// these look in the arguments map for a named argument. if it's not found or isn't well formed,
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// ok will be set to false (note that it's never set to true -- set it to true before calling these).
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// if required is true, failure to extract an argument will cause a warning to be printed.
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static glm::vec3 extractVec3Argument (QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static glm::quat extractQuatArgument (QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static float extractFloatArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static int extractIntegerArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static QString extractStringArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static bool extractBooleanArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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protected:
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QUuid _id;
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EntityDynamicType _type;
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bool _active { false };
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bool _isMine { false }; // did this interface create / edit this dynamic?
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};
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typedef std::shared_ptr<EntityDynamicInterface> EntityDynamicPointer;
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QDataStream& operator<<(QDataStream& stream, const EntityDynamicType& entityDynamicType);
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QDataStream& operator>>(QDataStream& stream, EntityDynamicType& entityDynamicType);
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QString serializedDynamicsToDebugString(QByteArray data);
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#endif // hifi_EntityDynamicInterface_h
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