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Remove ObjectActionSpring
This commit is contained in:
parent
66a1dbfcfe
commit
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5 changed files with 6 additions and 449 deletions
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@ -14,7 +14,6 @@
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#include <avatar/AvatarActionHold.h>
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#include <avatar/AvatarActionFarGrab.h>
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#include <ObjectActionOffset.h>
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#include <ObjectActionSpring.h>
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#include <ObjectActionTractor.h>
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#include <ObjectActionTravelOriented.h>
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#include <ObjectConstraintHinge.h>
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@ -33,7 +32,8 @@ EntityDynamicPointer interfaceDynamicFactory(EntityDynamicType type, const QUuid
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case DYNAMIC_TYPE_OFFSET:
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return std::make_shared<ObjectActionOffset>(id, ownerEntity);
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case DYNAMIC_TYPE_SPRING:
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return std::make_shared<ObjectActionSpring>(id, ownerEntity);
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// the old "Spring" action moved to "Tractor"
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return std::make_shared<ObjectActionTractor>(id, ownerEntity);
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case DYNAMIC_TYPE_TRACTOR:
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return std::make_shared<ObjectActionTractor>(id, ownerEntity);
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case DYNAMIC_TYPE_HOLD:
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@ -43,7 +43,7 @@
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+--------------------+ +-----------------------+
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| ObjectActionSpring | | ObjectConstraintHinge |
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| ObjectActionTractor| | ObjectConstraintHinge |
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| (physics) | | (physics) |
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+--------------------+ +-----------------------+
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@ -60,7 +60,7 @@ script or when receiving information via an EntityTree data-stream (either over
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svo file).
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In the interface, if an EntityItem has dynamics, this EntityItem will have pointers to ObjectDynamic
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subclass (like ObjectDynamicSpring) instantiations. Code in the entities library affects a dynamic-object
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subclass (like ObjectDynamicTractor) instantiations. Code in the entities library affects a dynamic-object
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via the EntityDynamicInterface (which knows nothing about bullet). When the ObjectDynamic subclass
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instance is created, it is registered as a dynamic with bullet. Bullet will call into code in this
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instance with the btDynamicInterface every physics-simulation step.
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@ -75,11 +75,11 @@ right now the AssignmentDynamic class is a place-holder.
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The dynamic-objects are instantiated by singleton (dependecy) subclasses of EntityDynamicFactoryInterface.
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In the interface, the subclass is an InterfaceDynamicFactory and it will produce things like
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ObjectDynamicSpring. In an entity-server the subclass is an AssignmentDynamicFactory and it always
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ObjectDynamicTractor. In an entity-server the subclass is an AssignmentDynamicFactory and it always
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produces AssignmentDynamics.
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Depending on the dynamic's type, it will have various arguments. When a script changes an argument of an
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dynamic, the argument-holding member-variables of ObjectDynamicSpring (in this example) are updated and
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dynamic, the argument-holding member-variables of ObjectDynamicTractor (in this example) are updated and
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also serialized into _dynamicData in the EntityItem. Each subclass of ObjectDynamic knows how to serialize
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and deserialize its own arguments. _dynamicData is what gets sent over the wire or saved in an svo file.
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When a packet-reader receives data for _dynamicData, it will save it in the EntityItem; this causes the
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@ -94,15 +94,6 @@ public:
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QString argumentName, bool& ok, bool required = true);
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protected:
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virtual glm::vec3 getPosition() = 0;
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// virtual void setPosition(glm::vec3 position) = 0;
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virtual glm::quat getRotation() = 0;
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// virtual void setRotation(glm::quat rotation) = 0;
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virtual glm::vec3 getLinearVelocity() = 0;
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virtual void setLinearVelocity(glm::vec3 linearVelocity) = 0;
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virtual glm::vec3 getAngularVelocity() = 0;
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virtual void setAngularVelocity(glm::vec3 angularVelocity) = 0;
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QUuid _id;
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EntityDynamicType _type;
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bool _active { false };
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@ -1,378 +0,0 @@
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//
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// ObjectActionSpring.cpp
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// libraries/physics/src
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//
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// Created by Seth Alves 2015-6-5
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "QVariantGLM.h"
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#include "ObjectActionSpring.h"
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#include "PhysicsLogging.h"
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const float SPRING_MAX_SPEED = 10.0f;
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const float MAX_SPRING_TIMESCALE = 600.0f; // 10 min is a long time
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const uint16_t ObjectActionSpring::springVersion = 1;
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ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(DYNAMIC_TYPE_SPRING, id, ownerEntity),
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_positionalTarget(glm::vec3(0.0f)),
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_desiredPositionalTarget(glm::vec3(0.0f)),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_desiredRotationalTarget(glm::quat()),
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true) {
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#if WANT_DEBUG
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qCDebug(physics) << "ObjectActionSpring::ObjectActionSpring";
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#endif
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}
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ObjectActionSpring::~ObjectActionSpring() {
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#if WANT_DEBUG
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qCDebug(physics) << "ObjectActionSpring::~ObjectActionSpring";
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#endif
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}
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bool ObjectActionSpring::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity,
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float& linearTimeScale, float& angularTimeScale) {
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SpatiallyNestablePointer other = getOther();
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withReadLock([&]{
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linearTimeScale = _linearTimeScale;
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angularTimeScale = _angularTimeScale;
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if (!_otherID.isNull()) {
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if (other) {
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rotation = _desiredRotationalTarget * other->getRotation();
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position = other->getRotation() * _desiredPositionalTarget + other->getPosition();
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} else {
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// we should have an "other" but can't find it, so disable the spring.
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linearTimeScale = FLT_MAX;
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angularTimeScale = FLT_MAX;
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}
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} else {
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rotation = _desiredRotationalTarget;
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position = _desiredPositionalTarget;
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}
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linearVelocity = glm::vec3();
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angularVelocity = glm::vec3();
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});
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return true;
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}
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bool ObjectActionSpring::prepareForSpringUpdate(btScalar deltaTimeStep) {
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return false;
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}
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 linearVelocity;
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glm::vec3 angularVelocity;
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bool linearValid = false;
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int linearSpringCount = 0;
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bool angularValid = false;
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int angularSpringCount = 0;
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QList<EntityDynamicPointer> springDerivedActions;
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springDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_SPRING));
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springDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_FAR_GRAB));
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springDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_HOLD));
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foreach (EntityDynamicPointer action, springDerivedActions) {
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std::shared_ptr<ObjectActionSpring> springAction = std::static_pointer_cast<ObjectActionSpring>(action);
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glm::quat rotationForAction;
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glm::vec3 positionForAction;
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glm::vec3 linearVelocityForAction;
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glm::vec3 angularVelocityForAction;
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float linearTimeScale;
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float angularTimeScale;
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bool success = springAction->getTarget(deltaTimeStep,
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rotationForAction, positionForAction,
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linearVelocityForAction, angularVelocityForAction,
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linearTimeScale, angularTimeScale);
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if (success) {
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if (angularTimeScale < MAX_SPRING_TIMESCALE) {
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angularValid = true;
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angularSpringCount++;
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angularVelocity += angularVelocityForAction;
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if (springAction.get() == this) {
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// only use the rotation for this action
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rotation = rotationForAction;
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}
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}
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if (linearTimeScale < MAX_SPRING_TIMESCALE) {
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linearValid = true;
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linearSpringCount++;
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position += positionForAction;
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linearVelocity += linearVelocityForAction;
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}
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}
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}
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if ((angularValid && angularSpringCount > 0) || (linearValid && linearSpringCount > 0)) {
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withWriteLock([&]{
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if (linearValid && linearSpringCount > 0) {
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position /= linearSpringCount;
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linearVelocity /= linearSpringCount;
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_positionalTarget = position;
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_linearVelocityTarget = linearVelocity;
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_positionalTargetSet = true;
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_active = true;
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}
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if (angularValid && angularSpringCount > 0) {
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angularVelocity /= angularSpringCount;
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_rotationalTarget = rotation;
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_angularVelocityTarget = angularVelocity;
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_rotationalTargetSet = true;
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_active = true;
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}
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});
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}
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return linearValid || angularValid;
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}
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void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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if (!prepareForSpringUpdate(deltaTimeStep)) {
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return;
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}
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withReadLock([&]{
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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}
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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return;
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
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btRigidBody* rigidBody = motionState->getRigidBody();
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if (!rigidBody) {
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qCDebug(physics) << "ObjectActionSpring::updateActionWorker no rigidBody";
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return;
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}
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if (_linearTimeScale < MAX_SPRING_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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if (offsetLength > FLT_EPSILON) {
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float speed = glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED);
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targetVelocity = (-speed / offsetLength) * offset;
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if (speed > rigidBody->getLinearSleepingThreshold()) {
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forceBodyNonStatic();
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rigidBody->activate();
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}
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setLinearVelocity(targetVelocity);
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}
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if (_angularTimeScale < MAX_SPRING_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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btQuaternion bodyRotation = rigidBody->getOrientation();
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auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
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const float ALMOST_ONE = 0.99999f;
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if (glm::abs(alignmentDot) < ALMOST_ONE) {
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btQuaternion target = glmToBullet(_rotationalTarget);
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if (alignmentDot < 0.0f) {
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target = -target;
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}
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// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
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//
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// Q1 = dQ * Q0
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//
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// solving for dQ gives:
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//
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// dQ = Q1 * Q0^
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btQuaternion deltaQ = target * bodyRotation.inverse();
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float speed = deltaQ.getAngle() / _angularTimeScale;
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targetVelocity = speed * deltaQ.getAxis();
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if (speed > rigidBody->getAngularSleepingThreshold()) {
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rigidBody->activate();
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}
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}
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// this action is aggresively critically damped and defeats the current velocity
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rigidBody->setAngularVelocity(targetVelocity);
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}
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});
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}
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const float MIN_TIMESCALE = 0.1f;
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bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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glm::vec3 positionalTarget;
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float linearTimeScale;
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glm::quat rotationalTarget;
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float angularTimeScale;
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QUuid otherID;
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bool needUpdate = false;
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bool somethingChanged = ObjectDynamic::updateArguments(arguments);
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withReadLock([&]{
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// targets are required, spring-constants are optional
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bool ok = true;
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positionalTarget = EntityDynamicInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false);
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if (!ok) {
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positionalTarget = _desiredPositionalTarget;
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}
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ok = true;
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linearTimeScale = EntityDynamicInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false);
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if (!ok || linearTimeScale <= 0.0f) {
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linearTimeScale = _linearTimeScale;
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}
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ok = true;
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rotationalTarget = EntityDynamicInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false);
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if (!ok) {
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rotationalTarget = _desiredRotationalTarget;
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}
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ok = true;
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angularTimeScale =
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EntityDynamicInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false);
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if (!ok) {
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angularTimeScale = _angularTimeScale;
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}
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ok = true;
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otherID = QUuid(EntityDynamicInterface::extractStringArgument("spring action",
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arguments, "otherID", ok, false));
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if (!ok) {
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otherID = _otherID;
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}
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if (somethingChanged ||
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positionalTarget != _desiredPositionalTarget ||
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linearTimeScale != _linearTimeScale ||
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rotationalTarget != _desiredRotationalTarget ||
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angularTimeScale != _angularTimeScale ||
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otherID != _otherID) {
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// something changed
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needUpdate = true;
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}
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});
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if (needUpdate) {
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withWriteLock([&] {
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_desiredPositionalTarget = positionalTarget;
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_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
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_desiredRotationalTarget = rotationalTarget;
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_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
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_otherID = otherID;
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_active = true;
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setDynamicDataDirty(true);
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ownerEntity->setDynamicDataNeedsTransmit(true);
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}
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});
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activateBody();
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}
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return true;
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}
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QVariantMap ObjectActionSpring::getArguments() {
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QVariantMap arguments = ObjectDynamic::getArguments();
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withReadLock([&] {
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = glmToQMap(_desiredPositionalTarget);
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arguments["targetRotation"] = glmToQMap(_desiredRotationalTarget);
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arguments["angularTimeScale"] = _angularTimeScale;
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arguments["otherID"] = _otherID;
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});
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return arguments;
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}
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void ObjectActionSpring::serializeParameters(QDataStream& dataStream) const {
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withReadLock([&] {
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dataStream << _desiredPositionalTarget;
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dataStream << _linearTimeScale;
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dataStream << _positionalTargetSet;
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dataStream << _desiredRotationalTarget;
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dataStream << _angularTimeScale;
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dataStream << _rotationalTargetSet;
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dataStream << localTimeToServerTime(_expires);
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dataStream << _tag;
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dataStream << _otherID;
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});
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}
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QByteArray ObjectActionSpring::serialize() const {
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QByteArray serializedActionArguments;
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QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
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dataStream << DYNAMIC_TYPE_SPRING;
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dataStream << getID();
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dataStream << ObjectActionSpring::springVersion;
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serializeParameters(dataStream);
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return serializedActionArguments;
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}
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void ObjectActionSpring::deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream) {
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withWriteLock([&] {
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dataStream >> _desiredPositionalTarget;
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dataStream >> _linearTimeScale;
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dataStream >> _positionalTargetSet;
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dataStream >> _desiredRotationalTarget;
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dataStream >> _angularTimeScale;
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dataStream >> _rotationalTargetSet;
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quint64 serverExpires;
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dataStream >> serverExpires;
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_expires = serverTimeToLocalTime(serverExpires);
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dataStream >> _tag;
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dataStream >> _otherID;
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_active = true;
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});
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}
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void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
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QDataStream dataStream(serializedArguments);
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EntityDynamicType type;
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dataStream >> type;
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assert(type == getType());
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QUuid id;
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dataStream >> id;
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assert(id == getID());
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uint16_t serializationVersion;
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dataStream >> serializationVersion;
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if (serializationVersion != ObjectActionSpring::springVersion) {
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assert(false);
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return;
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}
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deserializeParameters(serializedArguments, dataStream);
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}
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@ -1,56 +0,0 @@
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//
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// ObjectActionSpring.h
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// libraries/physics/src
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//
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// Created by Seth Alves 2015-6-5
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ObjectActionSpring_h
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#define hifi_ObjectActionSpring_h
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#include "ObjectAction.h"
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class ObjectActionSpring : public ObjectAction {
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public:
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ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~ObjectActionSpring();
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virtual bool updateArguments(QVariantMap arguments) override;
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virtual QVariantMap getArguments() override;
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virtual void updateActionWorker(float deltaTimeStep) override;
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virtual QByteArray serialize() const override;
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virtual void deserialize(QByteArray serializedArguments) override;
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virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
|
||||
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
|
||||
float& linearTimeScale, float& angularTimeScale);
|
||||
|
||||
protected:
|
||||
static const uint16_t springVersion;
|
||||
|
||||
glm::vec3 _positionalTarget;
|
||||
glm::vec3 _desiredPositionalTarget;
|
||||
float _linearTimeScale;
|
||||
bool _positionalTargetSet;
|
||||
|
||||
glm::quat _rotationalTarget;
|
||||
glm::quat _desiredRotationalTarget;
|
||||
float _angularTimeScale;
|
||||
bool _rotationalTargetSet;
|
||||
|
||||
glm::vec3 _linearVelocityTarget;
|
||||
glm::vec3 _angularVelocityTarget;
|
||||
|
||||
virtual bool prepareForSpringUpdate(btScalar deltaTimeStep);
|
||||
|
||||
void serializeParameters(QDataStream& dataStream) const;
|
||||
void deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream);
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionSpring_h
|
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Reference in a new issue