overte/libraries/physics/src
2016-11-03 17:56:38 -07:00
..
BulletUtil.h GLM update and GLI integration 2016-09-09 10:18:15 -07:00
CharacterController.cpp fix crash on startup 2016-10-20 10:36:14 -07:00
CharacterController.h Optimized MyAvatar.getCharacterControllerEnabled() 2016-06-09 09:35:19 -07:00
CollisionRenderMeshCache.cpp take care for division by zero when normalizing 2016-10-05 15:00:22 -07:00
CollisionRenderMeshCache.h remove commented out cruft 2016-08-24 22:26:56 -07:00
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
EntityMotionState.cpp don't cripple interface with log-spam 2016-09-08 15:42:42 -07:00
EntityMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectAction.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
ObjectActionOffset.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp fix indentation, move an early exit to earlier 2016-05-06 10:06:51 -07:00
ObjectActionSpring.h remove extra qualification 2016-05-04 11:33:41 -07:00
ObjectActionTravelOriented.cpp fix math, renamed a couple variables 2016-08-30 09:55:42 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectMotionState.cpp const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
ObjectMotionState.h const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00
PhysicalEntitySimulation.cpp catagorize some qDebugs 2016-09-14 21:39:45 -07:00
PhysicalEntitySimulation.h use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
PhysicsEngine.cpp add Bullet profile info to PerformanceTimer stats 2016-10-21 13:22:22 -07:00
PhysicsEngine.h add Bullet profile info to PerformanceTimer stats 2016-10-21 13:22:22 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp use convexHull for ellipsoidal "spheres" 2016-11-03 17:56:38 -07:00
ShapeFactory.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.cpp ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ShapeManager.h ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
ThreadSafeDynamicsWorld.cpp more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00
ThreadSafeDynamicsWorld.h more finely grained Bullet profiling 2016-04-22 09:38:43 -07:00