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take care for division by zero when normalizing
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1 changed files with 5 additions and 1 deletions
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@ -90,7 +90,11 @@ bool copyShapeToMesh(const btTransform& transform, const btConvexShape* shape,
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avgVertex = transform * (avgVertex * (1.0f / (float)numHullVertices));
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for (int i = 0; i < numHullVertices; ++i) {
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btVector3 norm = (transform * hullVertices[i] - avgVertex).normalize();
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btVector3 norm = transform * hullVertices[i] - avgVertex;
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btScalar normLength = norm.length();
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if (normLength > FLT_EPSILON) {
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norm /= normLength;
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}
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memcpy(tempVertices + 3 * i, norm.m_floats, SIZE_OF_VEC3);
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}
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gpu::BufferView::Size numBytes = sizeof(float) * (3 * numHullVertices);
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