overte/scripts/system/controllers/squeezeHands.js
2016-12-20 14:11:45 -08:00

90 lines
2.8 KiB
JavaScript

"use strict";
//
// controllers/squeezeHands.js
//
// Created by Anthony J. Thibault
// Copyright 2015 High Fidelity, Inc.
//
// Default script to drive the animation of the hands based on hand controllers.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() { // BEGIN LOCAL_SCOPE
var lastLeftTrigger = 0;
var lastRightTrigger = 0;
var leftHandOverlayAlpha = 0;
var rightHandOverlayAlpha = 0;
var CONTROLLER_DEAD_SPOT = 0.25;
var TRIGGER_SMOOTH_TIMESCALE = 0.1;
var OVERLAY_RAMP_RATE = 8.0;
var animStateHandlerID;
function clamp(val, min, max) {
return Math.min(Math.max(val, min), max);
}
function normalizeControllerValue(val) {
return clamp((val - CONTROLLER_DEAD_SPOT) / (1 - CONTROLLER_DEAD_SPOT), 0, 1);
}
function lerp(a, b, alpha) {
return a * (1 - alpha) + b * alpha;
}
function init() {
Script.update.connect(update);
animStateHandlerID = MyAvatar.addAnimationStateHandler(
animStateHandler,
["leftHandOverlayAlpha", "rightHandOverlayAlpha", "leftHandGraspAlpha", "rightHandGraspAlpha"]
);
}
function animStateHandler(props) {
return { leftHandOverlayAlpha: leftHandOverlayAlpha,
leftHandGraspAlpha: lastLeftTrigger,
rightHandOverlayAlpha: rightHandOverlayAlpha,
rightHandGraspAlpha: lastRightTrigger };
}
function update(dt) {
var leftTrigger = clamp(Controller.getValue(Controller.Standard.LT) + Controller.getValue(Controller.Standard.LeftGrip), 0, 1);
var rightTrigger = clamp(Controller.getValue(Controller.Standard.RT) + Controller.getValue(Controller.Standard.RightGrip), 0, 1);
// Average last few trigger values together for a bit of smoothing
var tau = clamp(dt / TRIGGER_SMOOTH_TIMESCALE, 0, 1);
lastLeftTrigger = lerp(leftTrigger, lastLeftTrigger, tau);
lastRightTrigger = lerp(rightTrigger, lastRightTrigger, tau);
// ramp on/off left hand overlay
var leftHandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
if (leftHandPose.valid) {
leftHandOverlayAlpha = clamp(leftHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
} else {
leftHandOverlayAlpha = clamp(leftHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
}
// ramp on/off right hand overlay
var rightHandPose = Controller.getPoseValue(Controller.Standard.RightHand);
if (rightHandPose.valid) {
rightHandOverlayAlpha = clamp(rightHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
} else {
rightHandOverlayAlpha = clamp(rightHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
}
}
function shutdown() {
Script.update.disconnect(update);
MyAvatar.removeAnimationStateHandler(animStateHandlerID);
}
Script.scriptEnding.connect(shutdown);
init();
}()); // END LOCAL_SCOPE