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text
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Merge remote-tracking branch 'upstream/master' into core
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2015-08-01 20:01:59 -07:00 |
AbstractViewStateInterface.cpp
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Attempting to fix threading issues with web entities
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2015-05-13 14:00:41 -07:00 |
AbstractViewStateInterface.h
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merging my changes to remove cruff from application to AUstin;s latest
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2015-07-20 15:37:17 -07:00 |
ambient_occlusion.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge with master
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2015-07-30 11:20:00 -07:00 |
AmbientOcclusionEffect.h
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
AnimationHandle.cpp
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Conditionnal fixes.
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2015-07-10 15:36:17 -07:00 |
AnimationHandle.h
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Made Animations safe for resource reload
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2015-07-10 12:01:51 -07:00 |
deferred_light.slv
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
DeferredGlobalLight.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredLighting.slh
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
DeferredLightingEffect.cpp
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FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
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2015-07-30 18:27:47 -07:00 |
DeferredLightingEffect.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
directional_ambient_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FboCache.h
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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diff redux
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2015-08-01 16:53:35 -07:00 |
GeometryCache.h
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use Austins QUAD to TRIANGLE_STRIP approach
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2015-08-01 16:50:36 -07:00 |
GlWindow.cpp
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CR comments
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2015-05-29 12:45:03 -07:00 |
GlWindow.h
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CR comments
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2015-05-29 12:45:03 -07:00 |
hit_effect.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
hit_effect.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
HitEffect.cpp
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removed synccache line
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2015-07-29 11:15:20 -07:00 |
HitEffect.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
JointState.cpp
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
JointState.h
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Render a different model when in first person view.
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2015-06-24 16:10:47 -07:00 |
Model.cpp
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Model.h
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
model.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_translucent.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenGlCanvas.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenQmlSurface.cpp
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OffscreenQmlSurface.h
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Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
OglplusHelpers.cpp
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
OglplusHelpers.h
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first cut and removing openGl dependency in shared
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2015-06-18 09:30:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
PhysicsEntity.cpp
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
PhysicsEntity.h
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
point_light.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
RenderDeferredTask.cpp
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Merge with master
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2015-07-30 11:20:00 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
RenderUtilsLogging.h
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logging group for render-utils
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2015-04-06 18:16:01 -07:00 |
sdf_text3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
skin_model.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
skin_model_normal_map.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
skin_model_shadow.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
standardTransformPNTC.slv
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GL 4
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2015-06-25 18:52:34 -07:00 |
stars.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
stars.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
TextureCache.h
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Removing code aroung the selfie fremebuffer
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2015-07-22 10:57:08 -07:00 |