overte/interface/resources/shaders
2014-12-11 13:59:21 -08:00
..
ambient_occlusion.frag Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
ambient_occlusion.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
deferred_light.vert Working on the actual deferred lights. 2014-09-18 16:12:46 -07:00
deferred_light_limited.vert Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
directional_light.frag hack a separate emissive information in the g-buffer 2014-11-25 18:27:49 -08:00
directional_light_cascaded_shadow_map.frag Working on getting particles/entities to work with deferred lighting; 2014-09-15 16:07:48 -07:00
directional_light_shadow_map.frag Working on getting particles/entities to work with deferred lighting; 2014-09-15 16:07:48 -07:00
glow_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add_separate.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
metavoxel_heightfield_splat.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_cursor.vert Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
metavoxel_voxel_splat.frag Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
metavoxel_voxel_splat.vert Use cubic texture coordinate generation for the dual contour surfaces. 2014-09-23 13:28:00 -07:00
model.frag Working on translucent model bits. 2014-09-19 15:31:46 -07:00
model.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap.frag hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
model_lightmap.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_normal_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_normal_map.vert More typos in glsl 2014-11-24 15:38:12 -08:00
model_lightmap_normal_specular_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_lightmap_specular_map.frag add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_normal_map.frag No reason to change that... 2014-11-24 15:39:34 -08:00
model_normal_map.vert add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
model_normal_specular_map.frag Working on translucent model bits. 2014-09-19 15:31:46 -07:00
model_shadow.frag Shadow fix. 2014-09-12 19:05:49 -07:00
model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_specular_map.frag Working on translucent model bits. 2014-09-19 15:31:46 -07:00
model_translucent.frag Working on translucent model bits. 2014-09-19 15:31:46 -07:00
occlusion_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
perlin_modulate.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
perlin_modulate.vert Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
point_light.frag Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
simple.frag Glow fix for simple shader. 2014-09-15 17:33:07 -07:00
simple.vert Working on getting particles/entities to work with deferred lighting; 2014-09-15 16:07:48 -07:00
skin_model.vert More typos in glsl 2014-11-24 15:38:12 -08:00
skin_model_normal_map.vert More typos in glsl 2014-11-24 15:38:12 -08:00
skin_model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
spot_light.frag Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00