overte/interface
Anthony J. Thibault 14189ac909 Move Y_180 flip rotation out of Rig
This Y_180 flip is defined in skeletonModel not in the rig.
This is important if we wish to use the Rig for both Avatars (180 flip) and Entity models (no 180 flip).

We can hide this 180 flip from script, if we wish, by including it in all the accessors to and from
MyAvatar -> skeletalModel -> Rig.

Added Quaternions::Y_180 to GLMHelpers.
2015-11-23 19:31:27 -08:00
..
external Moving SDL2, Sixense and Faceshift to external projects 2015-10-30 00:57:51 -07:00
i18n Updated english translation file 2015-10-15 11:15:06 -07:00
icon
resources Merge branch 'master' into tony/remove-joint-states 2015-11-18 09:38:21 -08:00
src Move Y_180 flip rotation out of Rig 2015-11-23 19:31:27 -08:00
ui ScriptEditor Improvements: 2015-10-14 20:37:47 +02:00
CMakeLists.txt Add recording classes 2015-11-06 11:14:46 -08:00