overte/libraries/shared/src/SphereShape.h
2014-12-03 11:15:44 -08:00

64 lines
1.7 KiB
C++

//
// SphereShape.h
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SphereShape_h
#define hifi_SphereShape_h
#include "Shape.h"
#include "SharedUtil.h"
class SphereShape : public Shape {
public:
SphereShape() : Shape(SPHERE_SHAPE) {}
SphereShape(float radius) : Shape(SPHERE_SHAPE) {
_boundingRadius = radius;
}
SphereShape(float radius, const glm::vec3& position) : Shape(SPHERE_SHAPE, position) {
_boundingRadius = radius;
}
virtual ~SphereShape() {}
float getRadius() const { return _boundingRadius; }
void setRadius(float radius) { _boundingRadius = radius; }
bool findRayIntersection(RayIntersectionInfo& intersection) const;
float getVolume() const { return 1.3333333333f * PI * _boundingRadius * _boundingRadius * _boundingRadius; }
};
inline QDebug operator<<(QDebug debug, const SphereShape& shape) {
debug << "SphereShape[ ("
<< "position: "
<< shape.getTranslation().x << ", " << shape.getTranslation().y << ", " << shape.getTranslation().z
<< "radius: "
<< shape.getRadius()
<< "]";
return debug;
}
inline QDebug operator<<(QDebug debug, const SphereShape* shape) {
debug << "SphereShape[ ("
<< "center: "
<< shape->getTranslation().x << ", " << shape->getTranslation().y << ", " << shape->getTranslation().z
<< "radius: "
<< shape->getRadius()
<< "]";
return debug;
}
#endif // hifi_SphereShape_h