// // SphereShape.h // libraries/shared/src // // Created by Andrew Meadows on 2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_SphereShape_h #define hifi_SphereShape_h #include "Shape.h" #include "SharedUtil.h" class SphereShape : public Shape { public: SphereShape() : Shape(SPHERE_SHAPE) {} SphereShape(float radius) : Shape(SPHERE_SHAPE) { _boundingRadius = radius; } SphereShape(float radius, const glm::vec3& position) : Shape(SPHERE_SHAPE, position) { _boundingRadius = radius; } virtual ~SphereShape() {} float getRadius() const { return _boundingRadius; } void setRadius(float radius) { _boundingRadius = radius; } bool findRayIntersection(RayIntersectionInfo& intersection) const; float getVolume() const { return 1.3333333333f * PI * _boundingRadius * _boundingRadius * _boundingRadius; } }; inline QDebug operator<<(QDebug debug, const SphereShape& shape) { debug << "SphereShape[ (" << "position: " << shape.getTranslation().x << ", " << shape.getTranslation().y << ", " << shape.getTranslation().z << "radius: " << shape.getRadius() << "]"; return debug; } inline QDebug operator<<(QDebug debug, const SphereShape* shape) { debug << "SphereShape[ (" << "center: " << shape->getTranslation().x << ", " << shape->getTranslation().y << ", " << shape->getTranslation().z << "radius: " << shape->getRadius() << "]"; return debug; } #endif // hifi_SphereShape_h