overte/libraries/gpu/src/gpu
2019-02-25 09:32:27 -08:00
..
null rework shader pre-compilation 2018-11-27 14:38:02 -08:00
Batch.cpp Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Batch.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Buffer.cpp
Buffer.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Color.slh FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 20:49:51 -08:00
Config.slh
Context.cpp Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Context.h GPU tweaks 2019-01-30 16:23:21 -08:00
DrawColor.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
drawColor.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawColoredTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawNada.slf Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
drawNothing.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawTexcoordRectTransformUnitQuad.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTexture.slp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTextureGammaLinearToSRGB.slf Fix comments 2019-02-25 09:32:27 -08:00
DrawTextureGammaLinearToSRGB.slp FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 19:07:56 -08:00
DrawTextureGammaSRGBToLinear.slf Fix comments 2019-02-25 09:32:27 -08:00
DrawTextureGammaSRGBToLinear.slp FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders 2019-02-24 19:07:56 -08:00
DrawTextureMirroredX.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTextureMirroredX.slp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTextureOpaque.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
drawTextureOpaqueTexcoordRect.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawTransformedTexture.slp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
DrawTransformUnitQuad.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawTransformUnitQuadTextureOpaque.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawTransformVertexPosition.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DrawUnitQuadTexcoord.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawUnitQuatTextureOpaque.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawVertexPosition.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DrawViewportQuadTransformTexcoord.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DrawWhite.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Format.cpp
Format.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Forward.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Frame.cpp Exploring the bad peroformances 2018-09-27 00:15:34 -07:00
Frame.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Framebuffer.cpp More shared pointer deduplication 2018-09-12 15:04:35 -07:00
Framebuffer.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
FrameIO.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
FrameIOKeys.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
FrameReader.cpp Fix frame player 2019-02-15 16:39:36 -08:00
FrameWriter.cpp Gpu Frame serialization 2019-01-23 13:21:34 -08:00
GPULogging.cpp
GPULogging.h
Inputs.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Metric.h
MipGeneration.slh possibly fix mac issues 2018-10-31 13:28:07 -07:00
Noise.slh start removing branching 2018-10-25 11:59:04 -07:00
PackedNormal.slh
PageManager.cpp
PageManager.h
Paint.slh Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Pipeline.cpp
Pipeline.h v3 procedurals and shader fixes 2018-11-28 17:58:27 -08:00
PointerStorage.h PR feedback 2019-01-25 11:14:40 -08:00
Query.cpp
Query.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Resource.cpp
Resource.h
ResourceSwapChain.h
Shader.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shader.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
ShaderConstants.h Change GPU_RESOURCE_BUFFER_SLOT1_TEXTURE to 36 2018-11-02 14:59:30 -03:00
State.cpp PR feedback 2019-01-25 11:14:40 -08:00
State.h Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
Stream.cpp
Stream.h Gpu Frame serialization 2019-01-23 13:21:34 -08:00
Sysmem.cpp
Sysmem.h
Texture.cpp Enabling msaa framebuffer and testing for forward 2019-01-21 23:07:59 -08:00
Texture.h Merge pull request #14913 from SamGondelman/pal 2019-02-13 17:50:08 -08:00
Texture_ktx.cpp CR round 4 2018-11-08 11:28:07 -08:00
TextureTable.cpp
TextureTable.h
TextureTable.slh more fixes 2018-09-27 14:18:43 -07:00
Transform.slh fixing compile errors 2019-02-19 16:03:02 -08:00
TransformCamera_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00