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null
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rework shader pre-compilation
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2018-11-27 14:38:02 -08:00 |
Batch.cpp
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Batch.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Buffer.cpp
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Buffer.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Color.slh
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FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders
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2019-02-24 20:49:51 -08:00 |
Config.slh
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Context.cpp
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Context.h
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GPU tweaks
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2019-01-30 16:23:21 -08:00 |
DrawColor.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
drawColor.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawColoredTexture.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawNada.slf
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
drawNothing.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawTexcoordRectTransformUnitQuad.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTexture.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTexture.slp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTextureGammaLinearToSRGB.slf
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Fix comments
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2019-02-25 09:32:27 -08:00 |
DrawTextureGammaLinearToSRGB.slp
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FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders
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2019-02-24 19:07:56 -08:00 |
DrawTextureGammaSRGBToLinear.slf
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Fix comments
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2019-02-25 09:32:27 -08:00 |
DrawTextureGammaSRGBToLinear.slp
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FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders
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2019-02-24 19:07:56 -08:00 |
DrawTextureMirroredX.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTextureMirroredX.slp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTextureOpaque.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
drawTextureOpaqueTexcoordRect.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawTransformedTexture.slp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
DrawTransformUnitQuad.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
drawTransformUnitQuadTextureOpaque.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawTransformVertexPosition.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DrawUnitQuadTexcoord.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
drawUnitQuatTextureOpaque.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawVertexPosition.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DrawViewportQuadTransformTexcoord.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DrawWhite.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Format.cpp
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Format.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Forward.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Frame.cpp
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Exploring the bad peroformances
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2018-09-27 00:15:34 -07:00 |
Frame.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Framebuffer.cpp
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More shared pointer deduplication
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2018-09-12 15:04:35 -07:00 |
Framebuffer.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
FrameIO.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
FrameIOKeys.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
FrameReader.cpp
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Fix frame player
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2019-02-15 16:39:36 -08:00 |
FrameWriter.cpp
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
GPULogging.cpp
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GPULogging.h
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Inputs.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Metric.h
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MipGeneration.slh
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possibly fix mac issues
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2018-10-31 13:28:07 -07:00 |
Noise.slh
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start removing branching
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2018-10-25 11:59:04 -07:00 |
PackedNormal.slh
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PageManager.cpp
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PageManager.h
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Paint.slh
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
Pipeline.cpp
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Pipeline.h
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v3 procedurals and shader fixes
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2018-11-28 17:58:27 -08:00 |
PointerStorage.h
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PR feedback
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2019-01-25 11:14:40 -08:00 |
Query.cpp
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Query.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Resource.cpp
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Resource.h
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ResourceSwapChain.h
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Shader.cpp
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Shader.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
ShaderConstants.h
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Change GPU_RESOURCE_BUFFER_SLOT1_TEXTURE to 36
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2018-11-02 14:59:30 -03:00 |
State.cpp
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PR feedback
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2019-01-25 11:14:40 -08:00 |
State.h
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Adjusting the HUD operator render job to shave an extra framebuffer
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2019-02-14 15:35:02 -08:00 |
Stream.cpp
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Stream.h
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Gpu Frame serialization
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2019-01-23 13:21:34 -08:00 |
Sysmem.cpp
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Sysmem.h
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Texture.cpp
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Enabling msaa framebuffer and testing for forward
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2019-01-21 23:07:59 -08:00 |
Texture.h
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Merge pull request #14913 from SamGondelman/pal
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2019-02-13 17:50:08 -08:00 |
Texture_ktx.cpp
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CR round 4
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2018-11-08 11:28:07 -08:00 |
TextureTable.cpp
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TextureTable.h
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TextureTable.slh
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more fixes
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2018-09-27 14:18:43 -07:00 |
Transform.slh
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fixing compile errors
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2019-02-19 16:03:02 -08:00 |
TransformCamera_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |