mirror of
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Gpu Frame serialization
This commit is contained in:
parent
6fb869126e
commit
e18e3fc138
58 changed files with 3528 additions and 98 deletions
5
android/apps/framePlayer/CMakeLists.txt
Normal file
5
android/apps/framePlayer/CMakeLists.txt
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set(TARGET_NAME framePlayer)
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setup_hifi_library(AndroidExtras)
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link_hifi_libraries(shared ktx shaders qml gpu gl ${PLATFORM_GL_BACKEND})
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target_link_libraries(${TARGET_NAME} android log m)
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target_opengl()
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50
android/apps/framePlayer/build.gradle
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50
android/apps/framePlayer/build.gradle
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apply plugin: 'com.android.application'
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android {
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signingConfigs {
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release {
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keyAlias 'key0'
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keyPassword 'password'
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storeFile file('C:/android/keystore.jks')
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storePassword 'password'
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}
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}
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compileSdkVersion 28
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defaultConfig {
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applicationId "io.highfidelity.frameplayer"
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minSdkVersion 25
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targetSdkVersion 28
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ndk { abiFilters 'arm64-v8a' }
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externalNativeBuild {
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cmake {
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arguments '-DHIFI_ANDROID=1',
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'-DHIFI_ANDROID_APP=framePlayer',
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'-DANDROID_TOOLCHAIN=clang',
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'-DANDROID_STL=c++_shared',
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'-DCMAKE_VERBOSE_MAKEFILE=ON'
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targets = ['framePlayer']
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}
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_1_8
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targetCompatibility JavaVersion.VERSION_1_8
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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signingConfig signingConfigs.release
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}
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}
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externalNativeBuild.cmake.path '../../../CMakeLists.txt'
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}
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dependencies {
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implementation fileTree(include: ['*.jar'], dir: '../../libraries/qt/libs')
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//implementation project(':oculus')
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implementation project(':qt')
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}
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25
android/apps/framePlayer/proguard-rules.pro
vendored
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25
android/apps/framePlayer/proguard-rules.pro
vendored
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in C:\Android\SDK/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Uncomment this to preserve the line number information for
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# debugging stack traces.
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#-keepattributes SourceFile,LineNumberTable
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# If you keep the line number information, uncomment this to
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# hide the original source file name.
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#-renamesourcefileattribute SourceFile
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38
android/apps/framePlayer/src/main/AndroidManifest.xml
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38
android/apps/framePlayer/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="io.highfidelity.frameplayer"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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<uses-feature android:glEsVersion="0x00030002" android:required="true" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<application android:label="Frame Viewer"
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android:allowBackup="false"
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android:name="org.qtproject.qt5.android.bindings.QtApplication"
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tools:ignore="GoogleAppIndexingWarning,MissingApplicationIcon">
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
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<activity
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android:name="org.qtproject.qt5.android.bindings.QtActivity"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:excludeFromRecents="false"
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android:configChanges="screenSize|screenLayout|orientation|keyboardHidden|keyboard|navigation|uiMode">
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<!-- JNI nonsense -->
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<meta-data android:name="android.app.lib_name" android:value="framePlayer"/>
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<!-- Qt nonsense -->
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<meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
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<meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
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<meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
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<meta-data android:name="android.app.load_local_libs" android:value="plugins/platforms/android/libqtforandroid.so:plugins/bearer/libqandroidbearer.so"/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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6
android/apps/framePlayer/src/main/cpp/FramePlayer.qrc
Normal file
6
android/apps/framePlayer/src/main/cpp/FramePlayer.qrc
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<!DOCTYPE RCC>
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<RCC version="1.0">
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<qresource prefix="/">
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<file>qml/main.qml</file>
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</qresource>
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</RCC>
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91
android/apps/framePlayer/src/main/cpp/PlayerWindow.cpp
Normal file
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android/apps/framePlayer/src/main/cpp/PlayerWindow.cpp
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//
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// Created by Bradley Austin Davis on 2018/10/21
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "PlayerWindow.h"
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#include <QtCore/QFileInfo>
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#include <QtGui/QImageReader>
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#include <QtQml/QQmlContext>
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#include <QtQuick/QQuickItem>
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#include <gpu/Frame.h>
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#include <gpu/FrameIO.h>
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PlayerWindow::PlayerWindow() {
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setFlags(Qt::MSWindowsOwnDC | Qt::Window | Qt::Dialog | Qt::WindowMinMaxButtonsHint | Qt::WindowTitleHint);
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setSurfaceType(QSurface::OpenGLSurface);
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create();
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showFullScreen();
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// Make sure the window has been created by processing events
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QCoreApplication::processEvents();
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// Start the rendering thread
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_renderThread.initialize(this, &_surface);
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// Start the UI
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_surface.resize(size());
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connect(&_surface, &hifi::qml::OffscreenSurface::rootContextCreated, this, [](QQmlContext* context){
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context->setContextProperty("FRAMES_FOLDER", "file:assets:/frames");
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});
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_surface.load("qrc:///qml/main.qml");
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// Connect the UI handler
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QObject::connect(_surface.getRootItem(), SIGNAL(loadFile(QString)),
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this, SLOT(loadFile(QString))
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);
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// Turn on UI input events
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installEventFilter(&_surface);
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}
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PlayerWindow::~PlayerWindow() {
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}
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// static const char* FRAME_FILE = "assets:/frames/20190110_1635.json";
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static void textureLoader(const std::string& filename, const gpu::TexturePointer& texture, uint16_t layer) {
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QImage image;
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QImageReader(filename.c_str()).read(&image);
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if (layer > 0) {
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return;
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}
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texture->assignStoredMip(0, image.byteCount(), image.constBits());
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}
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void PlayerWindow::loadFile(QString filename) {
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QString realFilename = QUrl(filename).toLocalFile();
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if (QFileInfo(realFilename).exists()) {
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auto frame = gpu::readFrame(realFilename.toStdString(), _renderThread._externalTexture, &textureLoader);
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_surface.pause();
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_renderThread.submitFrame(frame);
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}
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}
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void PlayerWindow::touchEvent(QTouchEvent* event) {
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// Super basic input handling when the 3D scene is active.... tap with two finders to return to the
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// QML UI
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static size_t touches = 0;
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switch (event->type()) {
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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touches = std::max<size_t>(touches, event->touchPoints().size());
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break;
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case QEvent::TouchEnd:
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if (touches >= 2) {
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_renderThread.submitFrame(nullptr);
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_surface.resume();
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}
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touches = 0;
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break;
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default:
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break;
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}
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}
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35
android/apps/framePlayer/src/main/cpp/PlayerWindow.h
Normal file
35
android/apps/framePlayer/src/main/cpp/PlayerWindow.h
Normal file
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//
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// Created by Bradley Austin Davis on 2018/10/21
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include <QtGui/QWindow>
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#include <QtCore/QSettings>
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#include <qml/OffscreenSurface.h>
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#include <gpu/Forward.h>
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#include "RenderThread.h"
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// Create a simple OpenGL window that renders text in various ways
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class PlayerWindow : public QWindow {
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Q_OBJECT
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public:
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PlayerWindow();
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virtual ~PlayerWindow();
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protected:
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void touchEvent(QTouchEvent *ev) override;
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public slots:
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void loadFile(QString filename);
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private:
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hifi::qml::OffscreenSurface _surface;
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QSettings _settings;
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RenderThread _renderThread;
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};
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162
android/apps/framePlayer/src/main/cpp/RenderThread.cpp
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162
android/apps/framePlayer/src/main/cpp/RenderThread.cpp
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//
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// Created by Bradley Austin Davis on 2018/10/21
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderThread.h"
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#include <QtGui/QWindow>
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void RenderThread::submitFrame(const gpu::FramePointer& frame) {
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std::unique_lock<std::mutex> lock(_frameLock);
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_pendingFrames.push(frame);
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}
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void RenderThread::move(const glm::vec3& v) {
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std::unique_lock<std::mutex> lock(_frameLock);
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_correction = glm::inverse(glm::translate(mat4(), v)) * _correction;
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}
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void RenderThread::setup() {
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// Wait until the context has been moved to this thread
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{ std::unique_lock<std::mutex> lock(_frameLock); }
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makeCurrent();
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// Disable vsync for profiling
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::gl::setSwapInterval(0);
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glClearColor(1, 1, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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_glContext.swapBuffers();
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// GPU library init
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gpu::Context::init<gpu::gl::GLBackend>();
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_gpuContext = std::make_shared<gpu::Context>();
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_backend = _gpuContext->getBackend();
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_gpuContext->beginFrame();
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_gpuContext->endFrame();
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makeCurrent();
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glGenFramebuffers(1, &_uiFbo);
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glGenTextures(1, &_externalTexture);
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glBindTexture(GL_TEXTURE_2D, _externalTexture);
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static const glm::u8vec4 color{ 0 };
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &color);
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glClearColor(0, 1, 1, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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_glContext.swapBuffers();
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}
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void RenderThread::initialize(QWindow* window, hifi::qml::OffscreenSurface* offscreen) {
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std::unique_lock<std::mutex> lock(_frameLock);
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setObjectName("RenderThread");
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Parent::initialize();
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_offscreen = offscreen;
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_window = window;
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_glContext.setWindow(_window);
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_glContext.create();
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_glContext.makeCurrent();
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hifi::qml::OffscreenSurface::setSharedContext(_glContext.qglContext());
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glClearColor(1, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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_glContext.swapBuffers();
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_glContext.doneCurrent();
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_glContext.moveToThread(_thread);
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_thread->setObjectName("RenderThread");
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}
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void RenderThread::shutdown() {
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_activeFrame.reset();
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while (!_pendingFrames.empty()) {
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_gpuContext->consumeFrameUpdates(_pendingFrames.front());
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_pendingFrames.pop();
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}
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_gpuContext->shutdown();
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_gpuContext.reset();
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}
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void RenderThread::renderFrame() {
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auto windowSize = _window->geometry().size();
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uvec2 readFboSize;
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uint32_t readFbo{ 0 };
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if (_activeFrame) {
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const auto &frame = _activeFrame;
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_backend->recycle();
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_backend->syncCache();
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_gpuContext->enableStereo(frame->stereoState._enable);
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if (frame && !frame->batches.empty()) {
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_gpuContext->executeFrame(frame);
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}
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auto &glBackend = static_cast<gpu::gl::GLBackend&>(*_backend);
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readFbo = glBackend.getFramebufferID(frame->framebuffer);
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readFboSize = frame->framebuffer->getSize();
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CHECK_GL_ERROR();
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} else {
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hifi::qml::OffscreenSurface::TextureAndFence newTextureAndFence;
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if (_offscreen->fetchTexture(newTextureAndFence)) {
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if (_uiTexture != 0) {
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auto readFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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_offscreen->getDiscardLambda()(_uiTexture, readFence);
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_uiTexture = 0;
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}
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glWaitSync((GLsync)newTextureAndFence.second, 0, GL_TIMEOUT_IGNORED);
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glDeleteSync((GLsync)newTextureAndFence.second);
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_uiTexture = newTextureAndFence.first;
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glBindFramebuffer(GL_READ_FRAMEBUFFER, _uiFbo);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _uiTexture, 0);
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}
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if (_uiTexture != 0) {
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readFbo = _uiFbo;
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readFboSize = { windowSize.width(), windowSize.height() };
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}
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}
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if (readFbo) {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo);
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glBlitFramebuffer(
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0, 0, readFboSize.x, readFboSize.y,
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0, 0, windowSize.width(), windowSize.height(),
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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} else {
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glClearColor(1, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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_glContext.swapBuffers();
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}
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void RenderThread::updateFrame() {
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std::queue<gpu::FramePointer> pendingFrames;
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{
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std::unique_lock<std::mutex> lock(_frameLock);
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pendingFrames.swap(_pendingFrames);
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}
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while (!pendingFrames.empty()) {
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_activeFrame = pendingFrames.front();
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pendingFrames.pop();
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if (_activeFrame) {
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_gpuContext->consumeFrameUpdates(_activeFrame);
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}
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}
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}
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bool RenderThread::process() {
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updateFrame();
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makeCurrent();
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renderFrame();
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return true;
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}
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54
android/apps/framePlayer/src/main/cpp/RenderThread.h
Normal file
54
android/apps/framePlayer/src/main/cpp/RenderThread.h
Normal file
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//
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// Created by Bradley Austin Davis on 2018/10/21
|
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// Copyright 2014 High Fidelity, Inc.
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//
|
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// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
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|
||||
#include <GenericThread.h>
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|
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#include <gl/Context.h>
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#include <gpu/gl/GLBackend.h>
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#include <qml/OffscreenSurface.h>
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|
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class RenderThread : public GenericThread {
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using Parent = GenericThread;
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public:
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QWindow* _window{ nullptr };
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std::mutex _mutex;
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gpu::ContextPointer _gpuContext; // initialized during window creation
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std::shared_ptr<gpu::Backend> _backend;
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||||
std::atomic<size_t> _presentCount{ 0 };
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std::mutex _frameLock;
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std::queue<gpu::FramePointer> _pendingFrames;
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gpu::FramePointer _activeFrame;
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uint32_t _externalTexture{ 0 };
|
||||
glm::mat4 _correction;
|
||||
hifi::qml::OffscreenSurface* _offscreen{ nullptr };
|
||||
|
||||
gl::Context _glContext;
|
||||
uint32_t _uiTexture{ 0 };
|
||||
uint32_t _uiFbo{ 0 };
|
||||
|
||||
void move(const glm::vec3& v);
|
||||
void setup() override;
|
||||
bool process() override;
|
||||
void shutdown() override;
|
||||
|
||||
void initialize(QWindow* window, hifi::qml::OffscreenSurface* offscreen);
|
||||
|
||||
void submitFrame(const gpu::FramePointer& frame);
|
||||
void updateFrame();
|
||||
void renderFrame();
|
||||
|
||||
bool makeCurrent() {
|
||||
return _glContext.makeCurrent();
|
||||
}
|
||||
|
||||
void doneCurrent() {
|
||||
_glContext.doneCurrent();
|
||||
}
|
||||
};
|
54
android/apps/framePlayer/src/main/cpp/main.cpp
Normal file
54
android/apps/framePlayer/src/main/cpp/main.cpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/11/22
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtCore/QFileInfo>
|
||||
|
||||
#include <Trace.h>
|
||||
|
||||
#include "PlayerWindow.h"
|
||||
|
||||
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
|
||||
if (!message.isEmpty()) {
|
||||
const char * local=message.toStdString().c_str();
|
||||
switch (type) {
|
||||
case QtDebugMsg:
|
||||
__android_log_write(ANDROID_LOG_DEBUG,"Interface",local);
|
||||
break;
|
||||
case QtInfoMsg:
|
||||
__android_log_write(ANDROID_LOG_INFO,"Interface",local);
|
||||
break;
|
||||
case QtWarningMsg:
|
||||
__android_log_write(ANDROID_LOG_WARN,"Interface",local);
|
||||
break;
|
||||
case QtCriticalMsg:
|
||||
__android_log_write(ANDROID_LOG_ERROR,"Interface",local);
|
||||
break;
|
||||
case QtFatalMsg:
|
||||
default:
|
||||
__android_log_write(ANDROID_LOG_FATAL,"Interface",local);
|
||||
abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
setupHifiApplication("gpuFramePlayer");
|
||||
QGuiApplication app(argc, argv);
|
||||
auto oldMessageHandler = qInstallMessageHandler(messageHandler);
|
||||
DependencyManager::set<tracing::Tracer>();
|
||||
PlayerWindow window;
|
||||
app.exec();
|
||||
qInstallMessageHandler(oldMessageHandler);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
36
android/apps/framePlayer/src/main/cpp/qml/main.qml
Normal file
36
android/apps/framePlayer/src/main/cpp/qml/main.qml
Normal file
|
@ -0,0 +1,36 @@
|
|||
import QtQuick 2.2
|
||||
import QtQuick.Dialogs 1.1
|
||||
import Qt.labs.folderlistmodel 2.11
|
||||
|
||||
Item {
|
||||
id: root
|
||||
width: 640
|
||||
height: 480
|
||||
|
||||
ListView {
|
||||
anchors.fill: parent
|
||||
|
||||
FolderListModel {
|
||||
id: folderModel
|
||||
folder: FRAMES_FOLDER
|
||||
nameFilters: ["*.json"]
|
||||
}
|
||||
|
||||
Component {
|
||||
id: fileDelegate
|
||||
Text {
|
||||
text: fileName
|
||||
font.pointSize: 36
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: root.loadFile(folderModel.folder + "/" + fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
model: folderModel
|
||||
delegate: fileDelegate
|
||||
}
|
||||
|
||||
signal loadFile(string filename);
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--suppress AndroidUnknownAttribute -->
|
||||
<vector xmlns:api24="http://schemas.android.com/apk/res/android" xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:viewportWidth="192"
|
||||
android:viewportHeight="192"
|
||||
android:width="192dp"
|
||||
android:height="192dp">
|
||||
<path
|
||||
android:pathData="M189.5 96.5A93.5 93.5 0 0 1 96 190 93.5 93.5 0 0 1 2.5 96.5 93.5 93.5 0 0 1 96 3 93.5 93.5 0 0 1 189.5 96.5Z"
|
||||
android:fillColor="#333333" />
|
||||
<path
|
||||
android:pathData="M96.2 173.1c-10.3 0 -20.4 -2.1 -29.8 -6 -9.2 -3.8 -17.3 -9.4 -24.3 -16.4 -7 -7 -12.6 -15.2 -16.4 -24.3 -4.1 -9.6 -6.2 -19.6 -6.2 -30 0 -10.3 2.1 -20.4 6 -29.8 3.8 -9.2 9.4 -17.3 16.4 -24.3 7 -7 15.2 -12.6 24.3 -16.4 9.5 -4 19.5 -6 29.8 -6 10.3 0 20.4 2.1 29.8 6 9.2 3.8 17.3 9.4 24.3 16.4 7 7 12.6 15.2 16.4 24.3 4 9.5 6 19.5 6 29.8 0 10.3 -2.1 20.4 -6 29.8 -3.8 9.2 -9.4 17.3 -16.4 24.3 -7 7 -15.2 12.6 -24.3 16.4 -9.2 4.1 -19.3 6.2 -29.6 6.2zm0 -145.3c-37.8 0 -68.6 30.8 -68.6 68.6 0 37.8 30.8 68.6 68.6 68.6 37.8 0 68.6 -30.8 68.6 -68.6 0 -37.8 -30.8 -68.6 -68.6 -68.6z"
|
||||
android:fillColor="#00b4f0" />
|
||||
<path
|
||||
android:pathData="M119.6 129l0 -53.8c3.4 -1.1 5.8 -4.3 5.8 -8 0 -4.6 -3.8 -8.4 -8.4 -8.4 -4.6 0 -8.4 3.8 -8.4 8.4 0 3.6 2.2 6.6 5.4 7.9l0 25L79 83.8 79 64c3.4 -1.1 5.8 -4.3 5.8 -8 0 -4.6 -3.8 -8.4 -8.4 -8.4 -4.6 0 -8.4 3.8 -8.4 8.4 0 3.6 2.2 6.6 5.4 7.9l0 54.1c-3.1 1.2 -5.4 4.3 -5.4 7.9 0 4.6 3.8 8.4 8.4 8.4 4.6 0 8.4 -3.8 8.4 -8.4 0 -3.7 -2.4 -6.9 -5.8 -8l0 -27.3 35 16.3 0 22.2c-3.1 1.2 -5.4 4.3 -5.4 7.9 0 4.6 3.8 8.4 8.4 8.4 4.6 0 8.4 -3.8 8.4 -8.4 0 -3.8 -2.4 -6.9 -5.8 -8z"
|
||||
android:fillColor="#00b4f0" />
|
||||
</vector>
|
3
android/apps/framePlayer/src/main/res/values/strings.xml
Normal file
3
android/apps/framePlayer/src/main/res/values/strings.xml
Normal file
|
@ -0,0 +1,3 @@
|
|||
<resources>
|
||||
<string name="app_name" translatable="false">GPU Frame Player</string>
|
||||
</resources>
|
|
@ -3,3 +3,6 @@ project(':qt').projectDir = new File(settingsDir, 'libraries/qt')
|
|||
|
||||
include ':interface'
|
||||
project(':interface').projectDir = new File(settingsDir, 'apps/interface')
|
||||
|
||||
//include ':framePlayer'
|
||||
//project(':framePlayer').projectDir = new File(settingsDir, 'apps/framePlayer')
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#
|
||||
macro(TARGET_GLAD)
|
||||
if (ANDROID)
|
||||
include(SelectLibraryConfigurations)
|
||||
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/glad)
|
||||
set(GLAD_INCLUDE_DIRS "${INSTALL_DIR}/include")
|
||||
set(GLAD_LIBRARY_DEBUG ${INSTALL_DIR}/lib/libglad_d.a)
|
||||
|
@ -31,8 +32,8 @@ macro(TARGET_GLAD)
|
|||
set(GLAD_INCLUDE_DIRS ${${GLAD_UPPER}_INCLUDE_DIRS})
|
||||
set(GLAD_LIBRARY ${${GLAD_UPPER}_LIBRARY})
|
||||
endif()
|
||||
|
||||
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLAD_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${GLAD_LIBRARY})
|
||||
target_link_libraries(${TARGET_NAME} ${GLAD_EXTRA_LIBRARIES})
|
||||
target_link_libraries(${TARGET_NAME} ${GLAD_EXTRA_LIBRARIES})
|
||||
endmacro()
|
||||
|
|
|
@ -6,8 +6,13 @@
|
|||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
macro(TARGET_ZLIB)
|
||||
# using VCPKG for zlib
|
||||
find_package(ZLIB REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
|
||||
if (ANDROID)
|
||||
# zlib is part of the NDK
|
||||
target_link_libraries(${TARGET_NAME} z)
|
||||
else()
|
||||
# using VCPKG for zlib
|
||||
find_package(ZLIB REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${ZLIB_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
|
||||
endif()
|
||||
endmacro()
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
import QtQuick 2.2
|
||||
import QtQuick.Dialogs 1.1
|
||||
import Qt.labs.folderlistmodel 2.11
|
||||
|
||||
Item {
|
||||
width: 640
|
||||
height: 480
|
||||
|
||||
ListView {
|
||||
width: 200; height: 400
|
||||
|
||||
FolderListModel {
|
||||
id: folderModel
|
||||
folder: "assets:/frames/"
|
||||
nameFilters: ["*.json"]
|
||||
}
|
||||
|
||||
Component {
|
||||
id: fileDelegate
|
||||
Text { text: fileName }
|
||||
}
|
||||
|
||||
model: folderModel
|
||||
delegate: fileDelegate
|
||||
}
|
||||
}
|
|
@ -3410,8 +3410,10 @@ void Application::resizeGL() {
|
|||
auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration();
|
||||
assert(renderConfig);
|
||||
auto mainView = renderConfig->getConfig("RenderMainView.RenderDeferredTask");
|
||||
assert(mainView);
|
||||
mainView->setProperty("resolutionScale", renderResolutionScale);
|
||||
// mainView can be null if we're rendering in forward mode
|
||||
if (mainView) {
|
||||
mainView->setProperty("resolutionScale", renderResolutionScale);
|
||||
}
|
||||
displayPlugin->setRenderResolutionScale(renderResolutionScale);
|
||||
}
|
||||
|
||||
|
@ -3959,6 +3961,19 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
}
|
||||
break;
|
||||
|
||||
case Qt::Key_G:
|
||||
if (isShifted && isMeta) {
|
||||
static const QString HIFI_FRAMES_FOLDER_VAR = "HIFI_FRAMES_FOLDER";
|
||||
static const QString GPU_FRAME_FOLDER = QProcessEnvironment::systemEnvironment().contains(HIFI_FRAMES_FOLDER_VAR)
|
||||
? QProcessEnvironment::systemEnvironment().value(HIFI_FRAMES_FOLDER_VAR)
|
||||
: "hifiFrames";
|
||||
static QString GPU_FRAME_TEMPLATE = GPU_FRAME_FOLDER + "/{DATE}_{TIME}";
|
||||
QString fullPath = FileUtils::computeDocumentPath(FileUtils::replaceDateTimeTokens(GPU_FRAME_TEMPLATE));
|
||||
if (FileUtils::canCreateFile(fullPath)) {
|
||||
getActiveDisplayPlugin()->captureFrame(fullPath.toStdString());
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Qt::Key_X:
|
||||
if (isShifted && isMeta) {
|
||||
auto offscreenUi = getOffscreenUI();
|
||||
|
|
|
@ -15,8 +15,10 @@
|
|||
#include <QtCore/QCoreApplication>
|
||||
#include <QtCore/QThread>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtCore/QFileInfo>
|
||||
|
||||
#include <QtGui/QImage>
|
||||
#include <QtGui/QImageWriter>
|
||||
#include <QtGui/QOpenGLFramebufferObject>
|
||||
|
||||
#include <NumericalConstants.h>
|
||||
|
@ -30,6 +32,7 @@
|
|||
#include <gl/OffscreenGLCanvas.h>
|
||||
|
||||
#include <gpu/Texture.h>
|
||||
#include <gpu/FrameIO.h>
|
||||
#include <shaders/Shaders.h>
|
||||
#include <gpu/gl/GLShared.h>
|
||||
#include <gpu/gl/GLBackend.h>
|
||||
|
@ -465,11 +468,43 @@ void OpenGLDisplayPlugin::submitFrame(const gpu::FramePointer& newFrame) {
|
|||
});
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor) {
|
||||
renderFromTexture(batch, texture, viewport, scissor, gpu::FramebufferPointer());
|
||||
void OpenGLDisplayPlugin::captureFrame(const std::string& filename) const {
|
||||
withOtherThreadContext([&] {
|
||||
using namespace gpu;
|
||||
auto glBackend = const_cast<OpenGLDisplayPlugin&>(*this).getGLBackend();
|
||||
FramebufferPointer framebuffer{ Framebuffer::create("captureFramebuffer") };
|
||||
TextureCapturer captureLambda = [&](const std::string& filename, const gpu::TexturePointer& texture, uint16 layer) {
|
||||
QImage image;
|
||||
if (texture->getUsageType() == TextureUsageType::STRICT_RESOURCE) {
|
||||
image = QImage{ 1, 1, QImage::Format_ARGB32 };
|
||||
auto storedImage = texture->accessStoredMipFace(0, 0);
|
||||
memcpy(image.bits(), storedImage->data(), image.sizeInBytes());
|
||||
//if (texture == textureCache->getWhiteTexture()) {
|
||||
//} else if (texture == textureCache->getBlackTexture()) {
|
||||
//} else if (texture == textureCache->getBlueTexture()) {
|
||||
//} else if (texture == textureCache->getGrayTexture()) {
|
||||
} else {
|
||||
ivec4 rect = { 0, 0, texture->getWidth(), texture->getHeight() };
|
||||
framebuffer->setRenderBuffer(0, texture, layer);
|
||||
glBackend->syncGPUObject(*framebuffer);
|
||||
|
||||
image = QImage{ rect.z, rect.w, QImage::Format_ARGB32 };
|
||||
glBackend->downloadFramebuffer(framebuffer, rect, image);
|
||||
}
|
||||
QImageWriter(filename.c_str()).write(image);
|
||||
};
|
||||
|
||||
if (_currentFrame) {
|
||||
gpu::writeFrame(filename, _currentFrame, captureLambda);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor, gpu::FramebufferPointer copyFbo /*=gpu::FramebufferPointer()*/) {
|
||||
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor) {
|
||||
renderFromTexture(batch, texture, viewport, scissor, nullptr);
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& copyFbo /*=gpu::FramebufferPointer()*/) {
|
||||
auto fbo = gpu::FramebufferPointer();
|
||||
batch.enableStereo(false);
|
||||
batch.resetViewTransform();
|
||||
|
|
|
@ -47,7 +47,7 @@ public:
|
|||
void endSession() override final;
|
||||
bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
bool isDisplayVisible() const override { return true; }
|
||||
|
||||
void captureFrame(const std::string& outputName) const override;
|
||||
void submitFrame(const gpu::FramePointer& newFrame) override;
|
||||
|
||||
glm::uvec2 getRecommendedRenderSize() const override {
|
||||
|
@ -113,8 +113,8 @@ protected:
|
|||
// Plugin specific functionality to send the composed scene to the output window or device
|
||||
virtual void internalPresent();
|
||||
|
||||
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor, gpu::FramebufferPointer fbo);
|
||||
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer texture, glm::ivec4 viewport, const glm::ivec4 scissor);
|
||||
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor, const gpu::FramebufferPointer& fbo);
|
||||
void renderFromTexture(gpu::Batch& batch, const gpu::TexturePointer& texture, const glm::ivec4& viewport, const glm::ivec4& scissor);
|
||||
virtual void updateFrameData();
|
||||
virtual glm::mat4 getViewCorrection() { return glm::mat4(); }
|
||||
|
||||
|
|
|
@ -69,7 +69,10 @@ bool DebugHmdDisplayPlugin::internalActivate() {
|
|||
_eyeInverseProjections[1] = glm::inverse(_eyeProjections[1]);
|
||||
_eyeOffsets[0][3] = vec4{ -0.0327499993, 0.0, -0.0149999997, 1.0 };
|
||||
_eyeOffsets[1][3] = vec4{ 0.0327499993, 0.0, -0.0149999997, 1.0 };
|
||||
_renderTargetSize = { 3024, 1680 };
|
||||
// Test HMD per-eye resolution
|
||||
_renderTargetSize = uvec2{ 1214 * 2 , 1344 };
|
||||
// uncomment to capture a quarter size frame
|
||||
//_renderTargetSize /= 2;
|
||||
_cullingProjection = _eyeProjections[0];
|
||||
// This must come after the initialization, so that the values calculated
|
||||
// above are available during the customizeContext call (when not running
|
||||
|
|
|
@ -118,6 +118,8 @@ void gl::setSwapInterval(int interval) {
|
|||
wglSwapIntervalEXT(interval);
|
||||
#elif defined(Q_OS_MAC)
|
||||
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &interval);
|
||||
#elif defined(Q_OS_ANDROID)
|
||||
eglSwapInterval(eglGetCurrentDisplay(), interval);
|
||||
#else
|
||||
Q_UNUSED(interval);
|
||||
#endif
|
||||
|
|
|
@ -34,22 +34,9 @@ bool Context::USE_CUSTOM_CONTEXT { true };
|
|||
#endif
|
||||
|
||||
bool Context::enableDebugLogger() {
|
||||
#if defined(Q_OS_MAC)
|
||||
// OSX does not support GL_KHR_debug or GL_ARB_debug_output
|
||||
return false;
|
||||
#else
|
||||
#if defined(DEBUG) || defined(USE_GLES)
|
||||
static bool enableDebugLogger = true;
|
||||
#else
|
||||
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENGL");
|
||||
static bool enableDebugLogger = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
|
||||
#endif
|
||||
return enableDebugLogger;
|
||||
#endif
|
||||
return gl::debugContextEnabled();
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::atomic<size_t> Context::_totalSwapchainMemoryUsage { 0 };
|
||||
|
||||
size_t Context::getSwapchainMemoryUsage() { return _totalSwapchainMemoryUsage.load(); }
|
||||
|
|
|
@ -52,6 +52,11 @@ void Context::moveToThread(QThread* thread) {
|
|||
}
|
||||
|
||||
void Context::debugMessageHandler(const QOpenGLDebugMessage& debugMessage) {
|
||||
auto type = debugMessage.type();
|
||||
if (type == QOpenGLDebugMessage::PerformanceType) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto severity = debugMessage.severity();
|
||||
switch (severity) {
|
||||
case QOpenGLDebugMessage::NotificationSeverity:
|
||||
|
@ -60,13 +65,13 @@ void Context::debugMessageHandler(const QOpenGLDebugMessage& debugMessage) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
qDebug(glLogging) << debugMessage;
|
||||
qWarning(glLogging) << debugMessage;
|
||||
return;
|
||||
}
|
||||
|
||||
void Context::setupDebugLogging(QOpenGLContext *context) {
|
||||
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(context);
|
||||
QObject::connect(logger, &QOpenGLDebugLogger::messageLogged, nullptr, [](const QOpenGLDebugMessage& message){
|
||||
QObject::connect(logger, &QOpenGLDebugLogger::messageLogged, context, [](const QOpenGLDebugMessage& message){
|
||||
Context::debugMessageHandler(message);
|
||||
});
|
||||
if (logger->initialize()) {
|
||||
|
|
|
@ -198,11 +198,48 @@ namespace gl {
|
|||
|
||||
|
||||
bool checkGLErrorDebug(const char* name) {
|
||||
#ifdef DEBUG
|
||||
// Disabling error checking macro on Android debug builds for now,
|
||||
// as it throws off performance testing, which must be done on
|
||||
// Debug builds
|
||||
#if defined(DEBUG) && !defined(Q_OS_ANDROID)
|
||||
return checkGLError(name);
|
||||
#else
|
||||
Q_UNUSED(name);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Enables annotation of captures made by tools like renderdoc
|
||||
bool khrDebugEnabled() {
|
||||
static std::once_flag once;
|
||||
static bool khrDebug = false;
|
||||
std::call_once(once, [&] {
|
||||
khrDebug = nullptr != glPushDebugGroupKHR;
|
||||
});
|
||||
return khrDebug;
|
||||
}
|
||||
|
||||
// Enables annotation of captures made by tools like renderdoc
|
||||
bool extDebugMarkerEnabled() {
|
||||
static std::once_flag once;
|
||||
static bool extMarker = false;
|
||||
std::call_once(once, [&] {
|
||||
extMarker = nullptr != glPushGroupMarkerEXT;
|
||||
});
|
||||
return extMarker;
|
||||
}
|
||||
|
||||
bool debugContextEnabled() {
|
||||
#if defined(Q_OS_MAC)
|
||||
// OSX does not support GL_KHR_debug or GL_ARB_debug_output
|
||||
static bool enableDebugLogger = false;
|
||||
#elif defined(DEBUG) || defined(USE_GLES)
|
||||
//static bool enableDebugLogger = true;
|
||||
static bool enableDebugLogger = false;
|
||||
#else
|
||||
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENGL");
|
||||
static bool enableDebugLogger = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
|
||||
#endif
|
||||
return enableDebugLogger;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,13 @@ bool isRenderThread();
|
|||
namespace gl {
|
||||
void globalLock();
|
||||
void globalRelease(bool finish = true);
|
||||
|
||||
|
||||
bool debugContextEnabled();
|
||||
|
||||
bool khrDebugEnabled();
|
||||
|
||||
bool extDebugMarkerEnabled();
|
||||
|
||||
void withSavedContext(const std::function<void()>& f);
|
||||
|
||||
bool checkGLError(const char* name);
|
||||
|
|
|
@ -392,8 +392,38 @@ void GLBackend::renderPassDraw(const Batch& batch) {
|
|||
}
|
||||
}
|
||||
|
||||
// Support annotating captures in tools like Renderdoc
|
||||
class GlDuration {
|
||||
public:
|
||||
#ifdef USE_GLES
|
||||
GlDuration(const char* name) {
|
||||
// We need to use strlen here instead of -1, because the Snapdragon profiler
|
||||
// will crash otherwise
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, strlen(name), name);
|
||||
}
|
||||
~GlDuration() {
|
||||
glPopDebugGroup();
|
||||
}
|
||||
#else
|
||||
GlDuration(const char* name) {
|
||||
if (::gl::khrDebugEnabled()) {
|
||||
glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 0, -1, name);
|
||||
}
|
||||
}
|
||||
~GlDuration() {
|
||||
if (::gl::khrDebugEnabled()) {
|
||||
glPopDebugGroupKHR();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
#define GL_PROFILE_RANGE(category, name) \
|
||||
PROFILE_RANGE(category, name); \
|
||||
GlDuration glProfileRangeThis(name);
|
||||
|
||||
void GLBackend::render(const Batch& batch) {
|
||||
PROFILE_RANGE(render_gpu_gl, batch.getName());
|
||||
GL_PROFILE_RANGE(render_gpu_gl, batch.getName().c_str());
|
||||
|
||||
_transform._skybox = _stereo._skybox = batch.isSkyboxEnabled();
|
||||
// Allow the batch to override the rendering stereo settings
|
||||
|
@ -406,7 +436,7 @@ void GLBackend::render(const Batch& batch) {
|
|||
_transform._projectionJitter = Vec2(0.0f, 0.0f);
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render_gpu_gl_detail, "Transfer");
|
||||
GL_PROFILE_RANGE(render_gpu_gl_detail, "Transfer");
|
||||
renderPassTransfer(batch);
|
||||
}
|
||||
|
||||
|
@ -416,7 +446,7 @@ void GLBackend::render(const Batch& batch) {
|
|||
}
|
||||
#endif
|
||||
{
|
||||
PROFILE_RANGE(render_gpu_gl_detail, _stereo.isStereo() ? "Render Stereo" : "Render");
|
||||
GL_PROFILE_RANGE(render_gpu_gl_detail, _stereo.isStereo() ? "Render Stereo" : "Render");
|
||||
renderPassDraw(batch);
|
||||
}
|
||||
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
|
||||
|
|
|
@ -4,3 +4,4 @@ setup_hifi_library()
|
|||
link_hifi_libraries(shared ktx shaders)
|
||||
|
||||
target_nsight()
|
||||
target_json()
|
||||
|
|
|
@ -45,7 +45,7 @@ size_t Batch::_dataMax{ BATCH_PREALLOCATE_MIN };
|
|||
size_t Batch::_objectsMax{ BATCH_PREALLOCATE_MIN };
|
||||
size_t Batch::_drawCallInfosMax{ BATCH_PREALLOCATE_MIN };
|
||||
|
||||
Batch::Batch(const char* name) {
|
||||
Batch::Batch(const std::string& name) {
|
||||
_name = name;
|
||||
_commands.reserve(_commandsMax);
|
||||
_commandOffsets.reserve(_commandOffsetsMax);
|
||||
|
@ -64,7 +64,7 @@ Batch::~Batch() {
|
|||
_drawCallInfosMax = std::max(_drawCallInfos.size(), _drawCallInfosMax);
|
||||
}
|
||||
|
||||
void Batch::setName(const char* name) {
|
||||
void Batch::setName(const std::string& name) {
|
||||
_name = name;
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ void Batch::clear() {
|
|||
_textureTables.clear();
|
||||
_transforms.clear();
|
||||
|
||||
_name = nullptr;
|
||||
_name.clear();
|
||||
_invalidModel = true;
|
||||
_currentModel = Transform();
|
||||
_drawcallUniform = 0;
|
||||
|
|
|
@ -89,14 +89,14 @@ public:
|
|||
void captureDrawCallInfo();
|
||||
void captureNamedDrawCallInfo(std::string name);
|
||||
|
||||
Batch(const char* name = nullptr);
|
||||
Batch(const std::string& name = "");
|
||||
// Disallow copy construction and assignement of batches
|
||||
Batch(const Batch& batch) = delete;
|
||||
Batch& operator=(const Batch& batch) = delete;
|
||||
~Batch();
|
||||
|
||||
void setName(const char* name);
|
||||
const char* getName() const { return _name; }
|
||||
void setName(const std::string& name);
|
||||
const std::string& getName() const { return _name; }
|
||||
void clear();
|
||||
|
||||
// Batches may need to override the context level stereo settings
|
||||
|
@ -440,6 +440,18 @@ public:
|
|||
};
|
||||
};
|
||||
|
||||
using CommandHandler = std::function<void(Command, const Param*)>;
|
||||
|
||||
void forEachCommand(const CommandHandler& handler) const {
|
||||
size_t count = _commands.size();
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const auto command = _commands[i];
|
||||
const auto offset = _commandOffsets[i];
|
||||
const Param* params = _params.data() + offset;
|
||||
handler(command, params);
|
||||
}
|
||||
}
|
||||
|
||||
typedef Cache<BufferPointer>::Vector BufferCaches;
|
||||
typedef Cache<TexturePointer>::Vector TextureCaches;
|
||||
typedef Cache<TextureTablePointer>::Vector TextureTableCaches;
|
||||
|
@ -519,7 +531,7 @@ public:
|
|||
bool _enableSkybox { false };
|
||||
|
||||
protected:
|
||||
const char* _name;
|
||||
std::string _name;
|
||||
|
||||
friend class Context;
|
||||
friend class Frame;
|
||||
|
|
|
@ -149,7 +149,8 @@ protected:
|
|||
Size _end{ 0 };
|
||||
Sysmem _sysmem;
|
||||
|
||||
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
friend class BufferView;
|
||||
friend class Frame;
|
||||
friend class Batch;
|
||||
|
|
|
@ -47,10 +47,7 @@ Context::Context(const Context& context) {
|
|||
}
|
||||
|
||||
Context::~Context() {
|
||||
for (auto batch : _batchPool) {
|
||||
delete batch;
|
||||
}
|
||||
_batchPool.clear();
|
||||
clearBatches();
|
||||
_syncedPrograms.clear();
|
||||
}
|
||||
|
||||
|
@ -97,6 +94,12 @@ FramePointer Context::endFrame() {
|
|||
return result;
|
||||
}
|
||||
|
||||
void Context::executeBatch(const char* name, std::function<void(Batch&)> lambda) const {
|
||||
auto batch = acquireBatch(name);
|
||||
lambda(*batch);
|
||||
executeBatch(*batch);
|
||||
}
|
||||
|
||||
void Context::executeBatch(Batch& batch) const {
|
||||
PROFILE_RANGE(render_gpu, __FUNCTION__);
|
||||
batch.flush();
|
||||
|
@ -117,28 +120,27 @@ void Context::executeFrame(const FramePointer& frame) const {
|
|||
PROFILE_RANGE(render_gpu, __FUNCTION__);
|
||||
|
||||
// Grab the stats at the around the frame and delta to have a consistent sampling
|
||||
ContextStats beginStats;
|
||||
static ContextStats beginStats;
|
||||
getStats(beginStats);
|
||||
|
||||
// FIXME? probably not necessary, but safe
|
||||
consumeFrameUpdates(frame);
|
||||
_backend->setStereoState(frame->stereoState);
|
||||
{
|
||||
Batch beginBatch("Context::executeFrame::begin");
|
||||
_frameRangeTimer->begin(beginBatch);
|
||||
_backend->render(beginBatch);
|
||||
|
||||
// Execute the frame rendering commands
|
||||
for (auto& batch : frame->batches) {
|
||||
_backend->render(*batch);
|
||||
}
|
||||
|
||||
Batch endBatch("Context::executeFrame::end");
|
||||
_frameRangeTimer->end(endBatch);
|
||||
_backend->render(endBatch);
|
||||
executeBatch("Context::executeFrame::begin", [&](Batch& batch){
|
||||
batch.pushProfileRange("Frame");
|
||||
_frameRangeTimer->begin(batch);
|
||||
});
|
||||
// Execute the frame rendering commands
|
||||
for (auto& batch : frame->batches) {
|
||||
_backend->render(*batch);
|
||||
}
|
||||
executeBatch("Context::executeFrame::end", [&](Batch& batch){
|
||||
batch.popProfileRange();
|
||||
_frameRangeTimer->end(batch);
|
||||
});
|
||||
|
||||
ContextStats endStats;
|
||||
static ContextStats endStats;
|
||||
getStats(endStats);
|
||||
_frameStats.evalDelta(beginStats, endStats);
|
||||
}
|
||||
|
@ -381,6 +383,16 @@ void Context::processProgramsToSync() {
|
|||
}
|
||||
}
|
||||
|
||||
std::mutex Context::_batchPoolMutex;
|
||||
std::list<Batch*> Context::_batchPool;
|
||||
|
||||
void Context::clearBatches() {
|
||||
for (auto batch : _batchPool) {
|
||||
delete batch;
|
||||
}
|
||||
_batchPool.clear();
|
||||
}
|
||||
|
||||
BatchPointer Context::acquireBatch(const char* name) {
|
||||
Batch* rawBatch = nullptr;
|
||||
{
|
||||
|
@ -393,8 +405,10 @@ BatchPointer Context::acquireBatch(const char* name) {
|
|||
if (!rawBatch) {
|
||||
rawBatch = new Batch();
|
||||
}
|
||||
rawBatch->setName(name);
|
||||
return BatchPointer(rawBatch, [this](Batch* batch) { releaseBatch(batch); });
|
||||
if (name) {
|
||||
rawBatch->setName(name);
|
||||
}
|
||||
return BatchPointer(rawBatch, [](Batch* batch) { releaseBatch(batch); });
|
||||
}
|
||||
|
||||
void Context::releaseBatch(Batch* batch) {
|
||||
|
@ -406,7 +420,7 @@ void Context::releaseBatch(Batch* batch) {
|
|||
void gpu::doInBatch(const char* name,
|
||||
const std::shared_ptr<gpu::Context>& context,
|
||||
const std::function<void(Batch& batch)>& f) {
|
||||
auto batch = context->acquireBatch(name);
|
||||
auto batch = Context::acquireBatch(name);
|
||||
f(*batch);
|
||||
context->appendFrameBatch(batch);
|
||||
}
|
||||
|
|
|
@ -308,8 +308,8 @@ public:
|
|||
void appendFrameBatch(const BatchPointer& batch);
|
||||
FramePointer endFrame();
|
||||
|
||||
BatchPointer acquireBatch(const char* name = nullptr);
|
||||
void releaseBatch(Batch* batch);
|
||||
static BatchPointer acquireBatch(const char* name = nullptr);
|
||||
static void releaseBatch(Batch* batch);
|
||||
|
||||
// MUST only be called on the rendering thread
|
||||
//
|
||||
|
@ -321,6 +321,11 @@ public:
|
|||
// Execute a batch immediately, rather than as part of a frame
|
||||
void executeBatch(Batch& batch) const;
|
||||
|
||||
// MUST only be called on the rendering thread
|
||||
//
|
||||
// Execute a batch immediately, rather than as part of a frame
|
||||
void executeBatch(const char* name, std::function<void(Batch&)> lambda) const;
|
||||
|
||||
// MUST only be called on the rendering thread
|
||||
//
|
||||
// Executes a frame, applying any updates contained in the frame batches to the rendering
|
||||
|
@ -413,8 +418,6 @@ protected:
|
|||
Context(const Context& context);
|
||||
|
||||
std::shared_ptr<Backend> _backend;
|
||||
std::mutex _batchPoolMutex;
|
||||
std::list<Batch*> _batchPool;
|
||||
bool _frameActive{ false };
|
||||
FramePointer _currentFrame;
|
||||
RangeTimerPointer _frameRangeTimer;
|
||||
|
@ -431,6 +434,11 @@ protected:
|
|||
static CreateBackend _createBackendCallback;
|
||||
static std::once_flag _initialized;
|
||||
|
||||
// Should probably move this functionality to Batch
|
||||
static void clearBatches();
|
||||
static std::mutex _batchPoolMutex;
|
||||
static std::list<Batch*> _batchPool;
|
||||
|
||||
friend class Shader;
|
||||
friend class Backend;
|
||||
};
|
||||
|
|
|
@ -322,7 +322,7 @@ public:
|
|||
uint8 getLocationScalarCount() const { return DIMENSION_SCALAR_COUNT_PER_LOCATION[(Dimension)_dimension]; }
|
||||
uint32 getLocationSize() const { return DIMENSION_SCALAR_COUNT_PER_LOCATION[_dimension] * TYPE_SIZE[_type]; }
|
||||
|
||||
uint16 getRaw() const { return *((uint16*) (this)); }
|
||||
uint16 getRaw() const { return *((const uint16*) (this)); }
|
||||
|
||||
|
||||
bool operator ==(const Element& right) const {
|
||||
|
|
|
@ -96,6 +96,7 @@ namespace gpu {
|
|||
using TextureTablePointer = std::shared_ptr<TextureTable>;
|
||||
|
||||
struct StereoState {
|
||||
StereoState() {}
|
||||
bool isStereo() const {
|
||||
return _enable && !_contextDisable;
|
||||
}
|
||||
|
@ -108,6 +109,9 @@ namespace gpu {
|
|||
Mat4 _eyeProjections[2];
|
||||
};
|
||||
|
||||
class Serializer;
|
||||
class Deserializer;
|
||||
|
||||
class GPUObject {
|
||||
public:
|
||||
virtual ~GPUObject() = default;
|
||||
|
|
|
@ -42,6 +42,8 @@ namespace gpu {
|
|||
FramebufferRecycler framebufferRecycler;
|
||||
|
||||
protected:
|
||||
friend class Deserializer;
|
||||
|
||||
// Should be called once per frame, on the recording thred
|
||||
void finish();
|
||||
void preRender();
|
||||
|
|
29
libraries/gpu/src/gpu/FrameIO.h
Normal file
29
libraries/gpu/src/gpu/FrameIO.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/14
|
||||
// Copyright 2013-2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
#ifndef hifi_gpu_FrameIO_h
|
||||
#define hifi_gpu_FrameIO_h
|
||||
|
||||
#include "Forward.h"
|
||||
#include "Format.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace gpu {
|
||||
|
||||
using TextureCapturer = std::function<void(const std::string&, const TexturePointer&, uint16 layer)>;
|
||||
using TextureLoader = std::function<void(const std::string&, const TexturePointer&, uint16 layer)>;
|
||||
void writeFrame(const std::string& filename, const FramePointer& frame, const TextureCapturer& capturer = nullptr);
|
||||
FramePointer readFrame(const std::string& filename, uint32_t externalTexture, const TextureLoader& loader = nullptr);
|
||||
|
||||
using IndexOptimizer = std::function<void(Primitive, uint32_t faceCount, uint32_t indexCount, uint32_t* indices )>;
|
||||
void optimizeFrame(const std::string& filename, const IndexOptimizer& optimizer);
|
||||
|
||||
} // namespace gpu
|
||||
|
||||
#endif
|
214
libraries/gpu/src/gpu/FrameIOKeys.h
Normal file
214
libraries/gpu/src/gpu/FrameIOKeys.h
Normal file
|
@ -0,0 +1,214 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/14
|
||||
// Copyright 2013-2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
#ifndef hifi_gpu_FrameIOKeys_h
|
||||
#define hifi_gpu_FrameIOKeys_h
|
||||
|
||||
namespace gpu { namespace keys {
|
||||
|
||||
static const char* binary = "binary";
|
||||
static const char* L00 = "L00";
|
||||
static const char* L1m1 = "L1m1";
|
||||
static const char* L10 = "L10";
|
||||
static const char* L11 = "L11";
|
||||
static const char* L2m2 = "L2m2";
|
||||
static const char* L2m1 = "L2m1";
|
||||
static const char* L20 = "L20";
|
||||
static const char* L21 = "L21";
|
||||
static const char* L22 = "L22";
|
||||
|
||||
static const char* eyeProjections = "eyeProjections";
|
||||
static const char* eyeViews = "eyeViews";
|
||||
static const char* alphaToCoverageEnable = "alphaToCoverageEnable";
|
||||
static const char* antialisedLineEnable = "antialisedLineEnable";
|
||||
static const char* attributes = "attributes";
|
||||
static const char* batches = "batches";
|
||||
static const char* blendFunction = "blendFunction";
|
||||
static const char* borderColor = "borderColor";
|
||||
static const char* bufferMask = "bufferMask";
|
||||
static const char* buffers = "buffers";
|
||||
static const char* capturedTextures = "capturedTextures";
|
||||
static const char* channel = "channel";
|
||||
static const char* colorAttachments = "colorAttachments";
|
||||
static const char* colorWriteMask = "colorWriteMask";
|
||||
static const char* commands = "commands";
|
||||
static const char* comparisonFunction = "comparisonFunction";
|
||||
static const char* cullMode = "cullMode";
|
||||
static const char* data = "data";
|
||||
static const char* depth = "depth";
|
||||
static const char* depthBias = "depthBias";
|
||||
static const char* depthBiasSlopeScale = "depthBiasSlopeScale";
|
||||
static const char* depthClampEnable = "depthClampEnable";
|
||||
static const char* depthStencilAttachment = "depthStencilAttachment";
|
||||
static const char* depthTest = "depthTest";
|
||||
static const char* drawCallInfos = "drawCallInfos";
|
||||
static const char* drawcallUniform = "drawcallUniform";
|
||||
static const char* drawcallUniformReset = "drawcallUniformReset";
|
||||
static const char* element = "element";
|
||||
static const char* fillMode = "fillMode";
|
||||
static const char* filter = "filter";
|
||||
static const char* formats = "formats";
|
||||
static const char* frameIndex = "frameIndex";
|
||||
static const char* framebuffer = "framebuffer";
|
||||
static const char* framebuffers = "framebuffers";
|
||||
static const char* frequency = "frequency";
|
||||
static const char* frontFaceClockwise = "frontFaceClockwise";
|
||||
static const char* height = "height";
|
||||
static const char* id = "id";
|
||||
static const char* ktxFile = "ktxFile";
|
||||
static const char* layers = "layers";
|
||||
static const char* maxAnisotropy = "maxAnisotropy";
|
||||
static const char* maxMip = "maxMip";
|
||||
static const char* minMip = "minMip";
|
||||
static const char* mipOffset = "mipOffset";
|
||||
static const char* mips = "mips";
|
||||
static const char* multisampleEnable = "multisampleEnable";
|
||||
static const char* name = "name";
|
||||
static const char* namedData = "namedData";
|
||||
static const char* names = "names";
|
||||
static const char* objects = "objects";
|
||||
static const char* offset = "offset";
|
||||
static const char* pipelines = "pipelines";
|
||||
static const char* pose = "pose";
|
||||
static const char* profileRanges = "profileRanges";
|
||||
static const char* program = "program";
|
||||
static const char* programs = "programs";
|
||||
static const char* projectionJitter = "projectionJitter";
|
||||
static const char* queries = "queries";
|
||||
static const char* sampleCount = "sampleCount";
|
||||
static const char* sampleMask = "sampleMask";
|
||||
static const char* sampler = "sampler";
|
||||
static const char* samples = "samples";
|
||||
static const char* scissorEnable = "scissorEnable";
|
||||
static const char* shaders = "shaders";
|
||||
static const char* size = "size";
|
||||
static const char* skybox = "skybox";
|
||||
static const char* slot = "slot";
|
||||
static const char* source = "source";
|
||||
static const char* state = "state";
|
||||
static const char* stencilActivation = "stencilActivation";
|
||||
static const char* stencilTestBack = "stencilTestBack";
|
||||
static const char* stencilTestFront = "stencilTestFront";
|
||||
static const char* stereo = "stereo";
|
||||
static const char* subresource = "subresource";
|
||||
static const char* swapchains = "swapchains";
|
||||
static const char* texelFormat = "texelFormat";
|
||||
static const char* texture = "texture";
|
||||
static const char* textureTables = "textureTables";
|
||||
static const char* textures = "textures";
|
||||
static const char* transforms = "transforms";
|
||||
static const char* type = "type";
|
||||
static const char* usageType = "usageType";
|
||||
static const char* view = "view";
|
||||
static const char* width = "width";
|
||||
static const char* wrapModeU = "wrapModeU";
|
||||
static const char* wrapModeV = "wrapModeV";
|
||||
static const char* wrapModeW = "wrapModeW";
|
||||
|
||||
|
||||
static const char* backWriteMask = "backWriteMask";
|
||||
static const char* frontWriteMask = "frontWriteMask";
|
||||
static const char* reference = "reference";
|
||||
static const char* readMask = "readMask";
|
||||
static const char* failOp = "failOp";
|
||||
static const char* depthFailOp = "depthFailOp";
|
||||
static const char* passOp = "passOp";
|
||||
static const char* enabled = "enabled";
|
||||
static const char* blend = "blend";
|
||||
static const char* flags = "flags";
|
||||
static const char* writeMask = "writeMask";
|
||||
static const char* function = "function";
|
||||
static const char* sourceColor = "sourceColor";
|
||||
static const char* sourceAlpha = "sourceAlpha";
|
||||
static const char* destColor = "destColor";
|
||||
static const char* destAlpha = "destAlpha";
|
||||
static const char* opColor = "opColor";
|
||||
static const char* opAlpha = "opAlpha";
|
||||
static const char* enable = "enable";
|
||||
static const char* contextDisable = "contextDisable";
|
||||
|
||||
static const char* COMMAND_NAMES[] = {
|
||||
"draw",
|
||||
"drawIndexed",
|
||||
"drawInstanced",
|
||||
"drawIndexedInstanced",
|
||||
"multiDrawIndirect",
|
||||
"multiDrawIndexedIndirect",
|
||||
|
||||
"setInputFormat",
|
||||
"setInputBuffer",
|
||||
"setIndexBuffer",
|
||||
"setIndirectBuffer",
|
||||
|
||||
"setModelTransform",
|
||||
"setViewTransform",
|
||||
"setProjectionTransform",
|
||||
"setProjectionJitter",
|
||||
"setViewportTransform",
|
||||
"setDepthRangeTransform",
|
||||
|
||||
"setPipeline",
|
||||
"setStateBlendFactor",
|
||||
"setStateScissorRect",
|
||||
|
||||
"setUniformBuffer",
|
||||
"setResourceBuffer",
|
||||
"setResourceTexture",
|
||||
"setResourceTextureTable",
|
||||
"setResourceFramebufferSwapChainTexture",
|
||||
|
||||
"setFramebuffer",
|
||||
"setFramebufferSwapChain",
|
||||
"clearFramebuffer",
|
||||
"blit",
|
||||
"generateTextureMips",
|
||||
"generateTextureMipsWithPipeline",
|
||||
|
||||
"advance",
|
||||
|
||||
"beginQuery",
|
||||
"endQuery",
|
||||
"getQuery",
|
||||
|
||||
"resetStages",
|
||||
|
||||
"disableContextViewCorrection",
|
||||
"restoreContextViewCorrection",
|
||||
|
||||
"disableContextStereo",
|
||||
"restoreContextStereo",
|
||||
|
||||
"runLambda",
|
||||
|
||||
"startNamedCall",
|
||||
"stopNamedCall",
|
||||
|
||||
"glUniform1i",
|
||||
"glUniform1f",
|
||||
"glUniform2f",
|
||||
"glUniform3f",
|
||||
"glUniform4f",
|
||||
"glUniform3fv",
|
||||
"glUniform4fv",
|
||||
"glUniform4iv",
|
||||
"glUniformMatrix3fv",
|
||||
"glUniformMatrix4fv",
|
||||
|
||||
"glColor4f",
|
||||
|
||||
"pushProfileRange",
|
||||
"popProfileRange",
|
||||
};
|
||||
|
||||
template<class T, size_t N>
|
||||
constexpr size_t array_size(T (&)[N]) { return N; }
|
||||
|
||||
static_assert(array_size(COMMAND_NAMES) == Batch::Command::NUM_COMMANDS, "Command array sizes must match");
|
||||
}} // namespace gpu::keys
|
||||
|
||||
#endif
|
906
libraries/gpu/src/gpu/FrameReader.cpp
Normal file
906
libraries/gpu/src/gpu/FrameReader.cpp
Normal file
|
@ -0,0 +1,906 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/14
|
||||
// Copyright 2013-2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "FrameIO.h"
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QDir>
|
||||
|
||||
#include <ktx/KTX.h>
|
||||
#include "Frame.h"
|
||||
#include "Batch.h"
|
||||
#include "TextureTable.h"
|
||||
|
||||
|
||||
#include "FrameIOKeys.h"
|
||||
|
||||
namespace gpu {
|
||||
using json = nlohmann::json;
|
||||
|
||||
class Deserializer {
|
||||
public:
|
||||
static std::string getBaseName(const std::string& filename) {
|
||||
static const std::string ext{ ".json" };
|
||||
if (std::string::npos != filename.rfind(ext)) {
|
||||
return filename.substr(0, filename.size() - ext.size());
|
||||
}
|
||||
return filename;
|
||||
}
|
||||
|
||||
Deserializer(const std::string& filename, uint32_t externalTexture, const TextureLoader& loader) :
|
||||
basename(getBaseName(filename)), externalTexture(externalTexture), textureLoader(loader) {}
|
||||
|
||||
const std::string basename;
|
||||
std::string basedir;
|
||||
std::string binaryFile;
|
||||
const uint32_t externalTexture;
|
||||
TextureLoader textureLoader;
|
||||
std::vector<ShaderPointer> shaders;
|
||||
std::vector<ShaderPointer> programs;
|
||||
std::vector<TexturePointer> textures;
|
||||
std::vector<TextureTablePointer> textureTables;
|
||||
std::vector<BufferPointer> buffers;
|
||||
std::unordered_map<BufferPointer, size_t> bufferOffsets;
|
||||
std::vector<Stream::FormatPointer> formats;
|
||||
std::vector<PipelinePointer> pipelines;
|
||||
std::vector<FramebufferPointer> framebuffers;
|
||||
std::vector<SwapChainPointer> swapchains;
|
||||
std::vector<QueryPointer> queries;
|
||||
json frameNode;
|
||||
FramePointer readFrame();
|
||||
void optimizeFrame(const IndexOptimizer& optimizer);
|
||||
|
||||
FramePointer deserializeFrame();
|
||||
|
||||
|
||||
void readBuffers(const json& node);
|
||||
|
||||
template <typename T>
|
||||
static std::vector<T> readArray(const json& node, const std::string& name, std::function<T(const json& node)> parser) {
|
||||
std::vector<T> result;
|
||||
if (node.count(name)) {
|
||||
const auto& sourceArrayNode = node[name];
|
||||
result.reserve(sourceArrayNode.size());
|
||||
for (const auto& sourceNode : sourceArrayNode) {
|
||||
if (sourceNode.is_null()) {
|
||||
result.push_back(nullptr);
|
||||
continue;
|
||||
}
|
||||
result.push_back(parser(sourceNode));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static std::vector<T> readNumericVector(const json& node) {
|
||||
auto count = node.size();
|
||||
std::vector<T> result;
|
||||
result.resize(count);
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
result[i] = node[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
static void readFloatArray(const json& node, float* out) {
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
out[i] = node[i].operator float();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool readOptionalTransformed(T& dest, const json& node, const std::string& name, std::function<T(const json&)> f) {
|
||||
if (node.count(name)) {
|
||||
dest = f(node[name]);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool readOptionalVectorTransformed(std::vector<T>& dest,
|
||||
const json& node,
|
||||
const std::string& name,
|
||||
std::function<T(const json&)> f) {
|
||||
if (node.count(name)) {
|
||||
const auto& arrayNode = node[name];
|
||||
const auto count = arrayNode.size();
|
||||
dest.reserve(count);
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
dest.emplace_back(f(arrayNode[i]));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool readOptionalVector(std::vector<T>& dest, const json& node, const std::string& name) {
|
||||
return readOptionalVectorTransformed(dest, node, name, [](const json& node) { return node.get<T>(); });
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static T defaultNodeTransform(const json& node) {
|
||||
return node.get<T>();
|
||||
}
|
||||
|
||||
template <typename T, typename TT = T>
|
||||
static bool readBatchCacheTransformed(typename Batch::Cache<T>::Vector& dest,
|
||||
const json& node,
|
||||
const std::string& name,
|
||||
std::function<TT(const json&)> f = [](const json& node) -> TT {
|
||||
return node.get<TT>();
|
||||
}) {
|
||||
if (node.count(name)) {
|
||||
const auto& arrayNode = node[name];
|
||||
for (const auto& entry : arrayNode) {
|
||||
dest.cache(f(entry));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool readPointerCache(typename Batch::Cache<T>::Vector& dest,
|
||||
const json& node,
|
||||
const std::string& name,
|
||||
std::vector<T>& global) {
|
||||
auto transform = [&](const json& node) -> const T& { return global[node.get<uint32_t>()]; };
|
||||
return readBatchCacheTransformed<T, const T&>(dest, node, name, transform);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static bool readOptional(T& dest, const json& node, const std::string& name) {
|
||||
return readOptionalTransformed<T>(dest, node, name, [](const json& child) {
|
||||
T result = child;
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
SwapChainPointer readSwapchain(const json& node);
|
||||
ShaderPointer readProgram(const json& node);
|
||||
PipelinePointer readPipeline(const json& node);
|
||||
TextureTablePointer readTextureTable(const json& node);
|
||||
TextureView readTextureView(const json& node);
|
||||
FramebufferPointer readFramebuffer(const json& node);
|
||||
BatchPointer readBatch(const json& node);
|
||||
Batch::NamedBatchData readNamedBatchData(const json& node);
|
||||
|
||||
//static StatePointer readState(const json& node);
|
||||
static QueryPointer readQuery(const json& node);
|
||||
TexturePointer readTexture(const json& node, uint32_t externalTexture);
|
||||
static ShaderPointer readShader(const json& node);
|
||||
static Stream::FormatPointer readFormat(const json& node);
|
||||
static Element readElement(const json& node);
|
||||
static Sampler readSampler(const json& node);
|
||||
static glm::mat4 readMat4(const json& node) {
|
||||
glm::mat4 m;
|
||||
if (!node.is_null()) {
|
||||
readFloatArray<16>(node, &m[0][0]);
|
||||
}
|
||||
return m;
|
||||
}
|
||||
static glm::vec4 readVec4(const json& node) {
|
||||
glm::vec4 v;
|
||||
if (!node.is_null()) {
|
||||
readFloatArray<4>(node, &v[0]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
static glm::vec3 readVec3(const json& node) {
|
||||
glm::vec3 v;
|
||||
if (!node.is_null()) {
|
||||
readFloatArray<3>(node, &v[0]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
static glm::vec2 readVec2(const json& node) {
|
||||
glm::vec2 v;
|
||||
if (!node.is_null()) {
|
||||
readFloatArray<2>(node, &v[0]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
static Transform readTransform(const json& node) { return Transform{ readMat4(node) }; }
|
||||
static std::vector<uint8_t> fromBase64(const json& node);
|
||||
static void readCommand(const json& node, Batch& batch);
|
||||
};
|
||||
|
||||
FramePointer readFrame(const std::string& filename, uint32_t externalTexture, const TextureLoader& loader) {
|
||||
return Deserializer(filename, externalTexture, loader).readFrame();
|
||||
}
|
||||
|
||||
void optimizeFrame(const std::string& filename, const IndexOptimizer& optimizer) {
|
||||
return Deserializer(filename, 0, {}).optimizeFrame(optimizer);
|
||||
}
|
||||
|
||||
} // namespace gpu
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
void Deserializer::readBuffers(const json& buffersNode) {
|
||||
storage::FileStorage mappedFile(binaryFile.c_str());
|
||||
const auto mappedSize = mappedFile.size();
|
||||
const auto* mapped = mappedFile.data();
|
||||
size_t bufferCount = buffersNode.size();
|
||||
buffers.reserve(buffersNode.size());
|
||||
size_t offset = 0;
|
||||
for (size_t i = 0; i < bufferCount; ++i) {
|
||||
const auto& bufferNode = buffersNode[i];
|
||||
if (bufferNode.is_null()) {
|
||||
buffers.push_back(nullptr);
|
||||
continue;
|
||||
}
|
||||
|
||||
size_t size = bufferNode;
|
||||
if (offset + size > mappedSize) {
|
||||
throw std::runtime_error("read buffer error");
|
||||
}
|
||||
buffers.push_back(std::make_shared<Buffer>(size, mapped + offset));
|
||||
bufferOffsets[buffers.back()] = offset;
|
||||
offset += size;
|
||||
}
|
||||
}
|
||||
|
||||
Element Deserializer::readElement(const json& node) {
|
||||
Element result;
|
||||
if (!node.is_null()) {
|
||||
*((uint16*)&result) = node;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Sampler Deserializer::readSampler(const json& node) {
|
||||
Sampler result;
|
||||
if (!node.is_null()) {
|
||||
if (node.count(keys::borderColor)) {
|
||||
result._desc._borderColor = readVec4(node[keys::borderColor]);
|
||||
}
|
||||
if (node.count(keys::maxAnisotropy)) {
|
||||
result._desc._maxAnisotropy = node[keys::maxAnisotropy];
|
||||
}
|
||||
if (node.count(keys::wrapModeU)) {
|
||||
result._desc._wrapModeU = node[keys::wrapModeU];
|
||||
}
|
||||
if (node.count(keys::wrapModeV)) {
|
||||
result._desc._wrapModeV = node[keys::wrapModeV];
|
||||
}
|
||||
if (node.count(keys::wrapModeW)) {
|
||||
result._desc._wrapModeW = node[keys::wrapModeW];
|
||||
}
|
||||
if (node.count(keys::filter)) {
|
||||
result._desc._filter = node[keys::filter];
|
||||
}
|
||||
if (node.count(keys::comparisonFunction)) {
|
||||
result._desc._comparisonFunc = node[keys::comparisonFunction];
|
||||
}
|
||||
if (node.count(keys::minMip)) {
|
||||
result._desc._minMip = node[keys::minMip];
|
||||
}
|
||||
if (node.count(keys::maxMip)) {
|
||||
result._desc._maxMip = node[keys::maxMip];
|
||||
}
|
||||
if (node.count(keys::mipOffset)) {
|
||||
result._desc._mipOffset = node[keys::mipOffset];
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
TexturePointer Deserializer::readTexture(const json& node, uint32_t external) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TextureUsageType usageType = node[keys::usageType];
|
||||
Texture::Type type = node[keys::type];
|
||||
glm::u16vec4 dims;
|
||||
dims.x = node[keys::width];
|
||||
dims.y = node[keys::height];
|
||||
dims.z = node[keys::depth];
|
||||
dims.w = node[keys::layers];
|
||||
uint16 mips = node[keys::mips];
|
||||
uint16 samples = node[keys::samples];
|
||||
Element texelFormat = readElement(node[keys::texelFormat]);
|
||||
Sampler sampler;
|
||||
readOptionalTransformed<Sampler>(sampler, node, keys::sampler, [](const json& node) { return readSampler(node); });
|
||||
TexturePointer result;
|
||||
if (usageType == TextureUsageType::EXTERNAL) {
|
||||
result = Texture::createExternal([](uint32_t, void*) {});
|
||||
result->setExternalTexture(external, nullptr);
|
||||
} else {
|
||||
result = Texture::create(usageType, type, texelFormat, dims.x, dims.y, dims.z, samples, dims.w, mips, sampler);
|
||||
}
|
||||
|
||||
auto& texture = *result;
|
||||
readOptional(texture._source, node, keys::source);
|
||||
|
||||
std::string ktxFile;
|
||||
readOptional(ktxFile, node, keys::ktxFile);
|
||||
if (!ktxFile.empty()) {
|
||||
if (QFileInfo(ktxFile.c_str()).isRelative()) {
|
||||
ktxFile = basedir + "/" + ktxFile;
|
||||
}
|
||||
texture.setKtxBacking(ktxFile);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
SwapChainPointer Deserializer::readSwapchain(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint8_t swapChainSize = node[keys::size];
|
||||
std::vector<FramebufferPointer> swapChainFramebuffers;
|
||||
const auto& framebuffersNode = node[keys::framebuffers];
|
||||
swapChainFramebuffers.resize(swapChainSize);
|
||||
for (uint8_t i = 0; i < swapChainSize; ++i) {
|
||||
auto index = framebuffersNode[i].get<uint32_t>();
|
||||
swapChainFramebuffers[i] = framebuffers[index];
|
||||
}
|
||||
return std::make_shared<FramebufferSwapChain>(swapChainFramebuffers);
|
||||
}
|
||||
|
||||
ShaderPointer Deserializer::readShader(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// FIXME support procedural shaders
|
||||
Shader::Type type = node[keys::type];
|
||||
uint32_t id = node[keys::id];
|
||||
ShaderPointer result;
|
||||
switch (type) {
|
||||
//case Shader::Type::GEOMETRY:
|
||||
// result = Shader::createGeometry(id);
|
||||
// break;
|
||||
case Shader::Type::VERTEX:
|
||||
result = Shader::createVertex(id);
|
||||
break;
|
||||
case Shader::Type::FRAGMENT:
|
||||
result = Shader::createPixel(id);
|
||||
break;
|
||||
default:
|
||||
throw std::runtime_error("not implemented");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ShaderPointer Deserializer::readProgram(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<ShaderPointer> programShaders;
|
||||
programShaders.reserve(node.size());
|
||||
for (const auto& shaderRef : node) {
|
||||
uint32_t shaderIndex = shaderRef;
|
||||
programShaders.push_back(this->shaders[shaderIndex]);
|
||||
}
|
||||
|
||||
// FIXME account for geometry and compute shaders?
|
||||
return Shader::createProgram(programShaders[0], programShaders[1]);
|
||||
}
|
||||
|
||||
static State::Flags readStateFlags(const json& node) {
|
||||
State::Flags result;
|
||||
// Hacky implementation because you can't pass boolean bitfields as references
|
||||
bool value;
|
||||
if (Deserializer::readOptional(value, node, keys::alphaToCoverageEnable)) {
|
||||
result.alphaToCoverageEnable = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::frontFaceClockwise)) {
|
||||
result.frontFaceClockwise = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::depthClampEnable)) {
|
||||
result.depthClampEnable = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::scissorEnable)) {
|
||||
result.scissorEnable = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::multisampleEnable)) {
|
||||
result.multisampleEnable = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::antialisedLineEnable)) {
|
||||
result.antialisedLineEnable = value;
|
||||
}
|
||||
if (Deserializer::readOptional(value, node, keys::alphaToCoverageEnable)) {
|
||||
result.alphaToCoverageEnable = value;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static State::BlendFunction readBlendFunction(const json& node) {
|
||||
State::BlendFunction result;
|
||||
uint16 enabled;
|
||||
State::BlendArg blendArg;
|
||||
State::BlendOp blendOp;
|
||||
if (Deserializer::readOptional(enabled, node, keys::enabled)) {
|
||||
result.enabled = enabled;
|
||||
}
|
||||
if (Deserializer::readOptional(blendArg, node, keys::sourceColor)) {
|
||||
result.sourceColor = blendArg;
|
||||
}
|
||||
if (Deserializer::readOptional(blendArg, node, keys::sourceAlpha)) {
|
||||
result.sourceAlpha = blendArg;
|
||||
}
|
||||
if (Deserializer::readOptional(blendArg, node, keys::destColor)) {
|
||||
result.destColor = blendArg;
|
||||
}
|
||||
if (Deserializer::readOptional(blendArg, node, keys::destAlpha)) {
|
||||
result.destAlpha = blendArg;
|
||||
}
|
||||
if (Deserializer::readOptional(blendOp, node, keys::opAlpha)) {
|
||||
result.opAlpha = blendOp;
|
||||
}
|
||||
if (Deserializer::readOptional(blendOp, node, keys::opColor)) {
|
||||
result.opColor = blendOp;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static State::DepthTest readDepthTest(const json& node) {
|
||||
State::DepthTest result;
|
||||
Deserializer::readOptional(result.writeMask, node, keys::writeMask);
|
||||
Deserializer::readOptional(result.enabled, node, keys::enabled);
|
||||
Deserializer::readOptional(result.function, node, keys::function);
|
||||
return result;
|
||||
}
|
||||
|
||||
static State::StencilTest readStencilTest(const json& node) {
|
||||
State::StencilTest result;
|
||||
State::ComparisonFunction compareOp;
|
||||
State::StencilOp stencilOp;
|
||||
if (Deserializer::readOptional(compareOp, node, keys::function)) {
|
||||
result.function = compareOp;
|
||||
}
|
||||
if (Deserializer::readOptional(stencilOp, node, keys::failOp)) {
|
||||
result.failOp = stencilOp;
|
||||
}
|
||||
if (Deserializer::readOptional(stencilOp, node, keys::depthFailOp)) {
|
||||
result.depthFailOp = stencilOp;
|
||||
}
|
||||
if (Deserializer::readOptional(stencilOp, node, keys::passOp)) {
|
||||
result.passOp = stencilOp;
|
||||
}
|
||||
if (Deserializer::readOptional(compareOp, node, keys::function)) {
|
||||
result.function = compareOp;
|
||||
}
|
||||
Deserializer::readOptional(result.reference, node, keys::reference);
|
||||
Deserializer::readOptional(result.readMask, node, keys::readMask);
|
||||
return result;
|
||||
}
|
||||
|
||||
static State::StencilActivation readStencilActivation(const json& node) {
|
||||
auto jsonString = node.dump(2);
|
||||
State::StencilActivation result;
|
||||
bool enabled;
|
||||
if (Deserializer::readOptional(enabled, node, keys::enabled)) {
|
||||
result.enabled = enabled;
|
||||
}
|
||||
Deserializer::readOptional(result.frontWriteMask, node, keys::frontWriteMask);
|
||||
Deserializer::readOptional(result.backWriteMask, node, keys::backWriteMask);
|
||||
return result;
|
||||
}
|
||||
|
||||
StatePointer readState(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
State::Data data;
|
||||
Deserializer::readOptionalTransformed<State::Flags>(data.flags, node, keys::flags, &readStateFlags);
|
||||
Deserializer::readOptionalTransformed<State::BlendFunction>(data.blendFunction, node, keys::blendFunction, &readBlendFunction);
|
||||
Deserializer::readOptionalTransformed<State::DepthTest>(data.depthTest, node, keys::depthTest, &readDepthTest);
|
||||
Deserializer::readOptionalTransformed<State::StencilActivation>(data.stencilActivation, node, keys::stencilActivation, &readStencilActivation);
|
||||
Deserializer::readOptionalTransformed<State::StencilTest>(data.stencilTestFront, node, keys::stencilTestFront, &readStencilTest);
|
||||
Deserializer::readOptionalTransformed<State::StencilTest>(data.stencilTestBack, node, keys::stencilTestBack, &readStencilTest);
|
||||
Deserializer::readOptional(data.colorWriteMask, node, keys::colorWriteMask);
|
||||
Deserializer::readOptional(data.cullMode, node, keys::cullMode);
|
||||
Deserializer::readOptional(data.depthBias, node, keys::depthBias);
|
||||
Deserializer::readOptional(data.depthBiasSlopeScale, node, keys::depthBiasSlopeScale);
|
||||
Deserializer::readOptional(data.fillMode, node, keys::fillMode);
|
||||
Deserializer::readOptional(data.sampleMask, node, keys::sampleMask);
|
||||
return std::make_shared<State>(data);
|
||||
}
|
||||
|
||||
PipelinePointer Deserializer::readPipeline(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto state = readState(node[keys::state]);
|
||||
uint32_t programIndex = node[keys::program];
|
||||
auto program = programs[programIndex];
|
||||
return Pipeline::create(program, state);
|
||||
}
|
||||
|
||||
Stream::FormatPointer Deserializer::readFormat(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto result = std::make_shared<Stream::Format>();
|
||||
auto& format = *result;
|
||||
const auto& attributesNode = node[keys::attributes];
|
||||
for (const auto& attributeNode : attributesNode) {
|
||||
uint8_t slot = attributeNode[keys::slot];
|
||||
auto& attribute = format._attributes[slot];
|
||||
attribute._slot = slot;
|
||||
attribute._channel = attributeNode[keys::channel];
|
||||
readOptionalTransformed<Element>(attribute._element, attributeNode, keys::element,
|
||||
[](const json& node) { return readElement(node); });
|
||||
readOptional(attribute._frequency, attributeNode, keys::frequency);
|
||||
readOptional(attribute._offset, attributeNode, keys::offset);
|
||||
}
|
||||
format.evaluateCache();
|
||||
return result;
|
||||
}
|
||||
|
||||
TextureTablePointer Deserializer::readTextureTable(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
TextureTablePointer result = std::make_shared<TextureTable>();
|
||||
auto& table = *result;
|
||||
auto count = node.size();
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
uint32_t index = node[i];
|
||||
table.setTexture(i, textures[index]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
TextureView Deserializer::readTextureView(const json& node) {
|
||||
TextureView result;
|
||||
auto texturePointerReader = [this](const json& node) {
|
||||
uint32_t textureIndex = node;
|
||||
return textures[textureIndex];
|
||||
};
|
||||
readOptionalTransformed<TexturePointer>(result._texture, node, keys::texture, texturePointerReader);
|
||||
readOptionalTransformed<Element>(result._element, node, keys::element, &readElement);
|
||||
readOptional(result._subresource, node, keys::subresource);
|
||||
return result;
|
||||
}
|
||||
|
||||
FramebufferPointer Deserializer::readFramebuffer(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
FramebufferPointer result;
|
||||
{
|
||||
std::string name;
|
||||
readOptional(name, node, keys::name);
|
||||
result.reset(Framebuffer::create(name));
|
||||
}
|
||||
auto& framebuffer = *result;
|
||||
readOptional(framebuffer._bufferMask, node, keys::bufferMask);
|
||||
readOptional(framebuffer._height, node, keys::height);
|
||||
readOptional(framebuffer._width, node, keys::width);
|
||||
readOptional(framebuffer._numSamples, node, keys::sampleCount);
|
||||
auto textureViewReader = [this](const json& node) -> TextureView { return readTextureView(node); };
|
||||
readOptionalTransformed<TextureView>(framebuffer._depthStencilBuffer, node, keys::depthStencilAttachment,
|
||||
textureViewReader);
|
||||
if (framebuffer._depthStencilBuffer) {
|
||||
framebuffer._depthStamp++;
|
||||
}
|
||||
if (node.count(keys::colorAttachments)) {
|
||||
const auto& colorAttachmentsNode = node[keys::colorAttachments];
|
||||
size_t count = colorAttachmentsNode.size();
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const auto& colorAttachmentNode = colorAttachmentsNode[i];
|
||||
if (colorAttachmentNode.is_null()) {
|
||||
continue;
|
||||
}
|
||||
framebuffer._renderBuffers[i] = readTextureView(colorAttachmentNode);
|
||||
framebuffer._colorStamps[i]++;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
QueryPointer Deserializer::readQuery(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
std::string name = node[keys::name];
|
||||
return std::make_shared<Query>([](const Query&) {}, name);
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Deserializer::fromBase64(const json& node) {
|
||||
std::vector<uint8_t> result;
|
||||
auto decoded = QByteArray::fromBase64(QByteArray{ node.get<std::string>().c_str() });
|
||||
result.resize(decoded.size());
|
||||
memcpy(result.data(), decoded.data(), decoded.size());
|
||||
return result;
|
||||
}
|
||||
|
||||
static std::unordered_map<std::string, Batch::Command> getCommandNameMap() {
|
||||
static std::unordered_map<std::string, Batch::Command> result;
|
||||
if (result.empty()) {
|
||||
for (Batch::Command i = Batch::COMMAND_draw; i < Batch::NUM_COMMANDS; i = (Batch::Command)(i + 1)) {
|
||||
result[keys::COMMAND_NAMES[i]] = i;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Deserializer::readCommand(const json& commandNode, Batch& batch) {
|
||||
size_t count = commandNode.size();
|
||||
std::string commandName = commandNode[0];
|
||||
Batch::Command command = getCommandNameMap()[commandName];
|
||||
batch._commands.push_back(command);
|
||||
batch._commandOffsets.push_back(batch._params.size());
|
||||
for (size_t i = 1; i < count; ++i) {
|
||||
batch._params.emplace_back(commandNode[i].get<size_t>());
|
||||
}
|
||||
}
|
||||
|
||||
Batch::NamedBatchData Deserializer::readNamedBatchData(const json& node) {
|
||||
Batch::NamedBatchData result;
|
||||
readOptionalVectorTransformed<BufferPointer>(result.buffers, node, keys::buffers, [this](const json& node) {
|
||||
uint32_t index = node;
|
||||
return buffers[index];
|
||||
});
|
||||
readOptionalVectorTransformed<Batch::DrawCallInfo>(result.drawCallInfos, node, keys::drawCallInfos,
|
||||
[](const json& node) -> Batch::DrawCallInfo {
|
||||
Batch::DrawCallInfo result{ 0 };
|
||||
*((uint32_t*)&result) = node;
|
||||
return result;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
BatchPointer Deserializer::readBatch(const json& node) {
|
||||
if (node.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string batchName;
|
||||
if (node.count(keys::name)) {
|
||||
batchName = node[keys::name];
|
||||
}
|
||||
BatchPointer result = std::make_shared<Batch>(batchName);
|
||||
auto& batch = *result;
|
||||
readOptional(batch._enableStereo, node, keys::stereo);
|
||||
readOptional(batch._enableSkybox, node, keys::skybox);
|
||||
readOptionalTransformed<glm::vec2>(batch._projectionJitter, node, keys::projectionJitter, &readVec2);
|
||||
readOptional(batch._drawcallUniform, node, keys::drawcallUniform);
|
||||
readOptional(batch._drawcallUniformReset, node, keys::drawcallUniformReset);
|
||||
readPointerCache(batch._textures, node, keys::textures, textures);
|
||||
readPointerCache(batch._textureTables, node, keys::textureTables, textureTables);
|
||||
readPointerCache(batch._buffers, node, keys::buffers, buffers);
|
||||
readPointerCache(batch._pipelines, node, keys::pipelines, pipelines);
|
||||
readPointerCache(batch._streamFormats, node, keys::formats, formats);
|
||||
readPointerCache(batch._framebuffers, node, keys::framebuffers, framebuffers);
|
||||
readPointerCache(batch._swapChains, node, keys::swapchains, swapchains);
|
||||
readPointerCache(batch._queries, node, keys::queries, queries);
|
||||
|
||||
readOptionalVectorTransformed<Batch::DrawCallInfo>(batch._drawCallInfos, node, keys::drawCallInfos,
|
||||
[](const json& node) -> Batch::DrawCallInfo {
|
||||
Batch::DrawCallInfo result{ 0 };
|
||||
*((uint32_t*)&result) = node;
|
||||
return result;
|
||||
});
|
||||
|
||||
readOptionalTransformed<std::vector<uint8_t>>(batch._data, node, keys::data,
|
||||
[](const json& node) { return fromBase64(node); });
|
||||
|
||||
for (const auto& commandNode : node[keys::commands]) {
|
||||
readCommand(commandNode, batch);
|
||||
}
|
||||
readBatchCacheTransformed<Transform, Transform>(batch._transforms, node, keys::transforms, &readTransform);
|
||||
readBatchCacheTransformed<std::string>(batch._profileRanges, node, keys::profileRanges);
|
||||
readBatchCacheTransformed<std::string>(batch._names, node, keys::names);
|
||||
|
||||
auto objectTransformReader = [](const json& node) -> Batch::TransformObject {
|
||||
Batch::TransformObject result;
|
||||
result._model = readMat4(node);
|
||||
result._modelInverse = glm::inverse(result._model);
|
||||
return result;
|
||||
};
|
||||
readOptionalVectorTransformed<Batch::TransformObject>(batch._objects, node, keys::objects, objectTransformReader);
|
||||
|
||||
if (node.count(keys::namedData)) {
|
||||
const auto& namedDataNode = node[keys::namedData];
|
||||
for (auto itr = namedDataNode.begin(); itr != namedDataNode.end(); ++itr) {
|
||||
auto name = itr.key();
|
||||
batch._namedData[name] = readNamedBatchData(itr.value());
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
StereoState readStereoState(const json& node) {
|
||||
StereoState result;
|
||||
Deserializer::readOptional(result._enable, node, keys::enable);
|
||||
Deserializer::readOptional(result._contextDisable, node, keys::contextDisable);
|
||||
Deserializer::readOptional(result._skybox, node, keys::skybox);
|
||||
if (node.count(keys::eyeProjections)) {
|
||||
auto projections = node[keys::eyeProjections];
|
||||
result._eyeProjections[0] = Deserializer::readMat4(projections[0]);
|
||||
result._eyeProjections[1] = Deserializer::readMat4(projections[1]);
|
||||
}
|
||||
if (node.count(keys::eyeViews)) {
|
||||
auto views = node[keys::eyeViews];
|
||||
result._eyeViews[0] = Deserializer::readMat4(views[0]);
|
||||
result._eyeViews[1] = Deserializer::readMat4(views[1]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
FramePointer Deserializer::deserializeFrame() {
|
||||
{
|
||||
std::string filename{ basename + ".json" };
|
||||
if (0 == basename.find("assets:")) {
|
||||
auto lastSlash = basename.rfind('/');
|
||||
basedir = basename.substr(0, lastSlash);
|
||||
} else {
|
||||
basedir = QFileInfo(basename.c_str()).absolutePath().toStdString();
|
||||
}
|
||||
storage::FileStorage mappedFile(filename.c_str());
|
||||
frameNode = json::parse(std::string((const char*)mappedFile.data(), mappedFile.size()));
|
||||
}
|
||||
|
||||
FramePointer result = std::make_shared<Frame>();
|
||||
auto& frame = *result;
|
||||
|
||||
if (frameNode[keys::binary].is_string()) {
|
||||
binaryFile = frameNode[keys::binary];
|
||||
if (QFileInfo(binaryFile.c_str()).isRelative()) {
|
||||
binaryFile = basedir + "/" + binaryFile;
|
||||
}
|
||||
} else {
|
||||
binaryFile = basename + ".bin";
|
||||
}
|
||||
|
||||
|
||||
if (frameNode.count(keys::buffers)) {
|
||||
readBuffers(frameNode[keys::buffers]);
|
||||
}
|
||||
|
||||
shaders = readArray<ShaderPointer>(frameNode, keys::shaders, [](const json& node) { return readShader(node); });
|
||||
// Must come after shaders
|
||||
programs = readArray<ShaderPointer>(frameNode, keys::programs, [this](const json& node) { return readProgram(node); });
|
||||
// Must come after programs
|
||||
pipelines = readArray<PipelinePointer>(frameNode, keys::pipelines, [this](const json& node) { return readPipeline(node); });
|
||||
|
||||
formats = readArray<Stream::FormatPointer>(frameNode, keys::formats, [](const json& node) { return readFormat(node); });
|
||||
|
||||
auto textureReader = [this](const json& node) { return readTexture(node, externalTexture); };
|
||||
textures = readArray<TexturePointer>(frameNode, keys::textures, textureReader);
|
||||
if (textureLoader) {
|
||||
std::vector<uint32_t> capturedTextures = readNumericVector<uint32_t>(frameNode[keys::capturedTextures]);
|
||||
for (const auto& index : capturedTextures) {
|
||||
const auto& texturePointer = textures[index];
|
||||
uint16 layers = std::max<uint16>(texturePointer->getNumSlices(), 1);
|
||||
for (uint16 layer = 0; layer < layers; ++layer) {
|
||||
std::string filename = basename + "." + std::to_string(index) + "." + std::to_string(layer) + ".png";
|
||||
textureLoader(filename, texturePointer, layer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Must come after textures
|
||||
auto textureTableReader = [this](const json& node) { return readTextureTable(node); };
|
||||
textureTables = readArray<TextureTablePointer>(frameNode, keys::textureTables, textureTableReader);
|
||||
|
||||
// Must come after textures
|
||||
auto framebufferReader = [this](const json& node) { return readFramebuffer(node); };
|
||||
framebuffers = readArray<FramebufferPointer>(frameNode, keys::framebuffers, framebufferReader);
|
||||
|
||||
// Must come after textures & framebuffers
|
||||
swapchains =
|
||||
readArray<SwapChainPointer>(frameNode, keys::swapchains, [this](const json& node) { return readSwapchain(node); });
|
||||
|
||||
queries = readArray<QueryPointer>(frameNode, keys::queries, [this](const json& node) { return readQuery(node); });
|
||||
frame.framebuffer = framebuffers[frameNode[keys::framebuffer].get<uint32_t>()];
|
||||
frame.view = readMat4(frameNode[keys::view]);
|
||||
frame.pose = readMat4(frameNode[keys::pose]);
|
||||
frame.frameIndex = frameNode[keys::frameIndex];
|
||||
frame.stereoState = readStereoState(frameNode[keys::stereo]);
|
||||
if (frameNode.count(keys::batches)) {
|
||||
for (const auto& batchNode : frameNode[keys::batches]) {
|
||||
frame.batches.push_back(readBatch(batchNode));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
FramePointer Deserializer::readFrame() {
|
||||
auto result = deserializeFrame();
|
||||
result->finish();
|
||||
return result;
|
||||
}
|
||||
|
||||
void Deserializer::optimizeFrame(const IndexOptimizer& optimizer) {
|
||||
auto result = deserializeFrame();
|
||||
auto& frame = *result;
|
||||
|
||||
|
||||
// optimize the index buffers?
|
||||
struct CurrentIndexBuffer {
|
||||
Offset offset{ 0 };
|
||||
BufferPointer buffer;
|
||||
Type type{ gpu::Type::INT32 };
|
||||
Primitive primitve{ Primitive::TRIANGLES };
|
||||
uint32_t numIndices{ 0 };
|
||||
uint32_t startIndex{ 0 };
|
||||
};
|
||||
|
||||
std::vector<CurrentIndexBuffer> captured;
|
||||
for (auto& batch : frame.batches) {
|
||||
|
||||
CurrentIndexBuffer currentIndexBuffer;
|
||||
batch->forEachCommand([&](Batch::Command cmd, const Batch::Param* params){
|
||||
switch(cmd) {
|
||||
case Batch::Command::COMMAND_setIndexBuffer:
|
||||
currentIndexBuffer.offset = params[0]._size;
|
||||
currentIndexBuffer.buffer = batch->_buffers.get(params[1]._int);
|
||||
currentIndexBuffer.type = (Type)params[2]._int;
|
||||
break;
|
||||
|
||||
case Batch::Command::COMMAND_drawIndexed:
|
||||
currentIndexBuffer.startIndex = params[0]._int;
|
||||
currentIndexBuffer.numIndices = params[1]._int;
|
||||
currentIndexBuffer.primitve = (Primitive)params[2]._int;
|
||||
captured.emplace_back(currentIndexBuffer);
|
||||
break;
|
||||
|
||||
case Batch::Command::COMMAND_drawIndexedInstanced:
|
||||
currentIndexBuffer.startIndex = params[1]._int;
|
||||
currentIndexBuffer.numIndices = params[2]._int;
|
||||
currentIndexBuffer.primitve = (Primitive)params[3]._int;
|
||||
captured.emplace_back(currentIndexBuffer);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
std::string optimizedBinaryFile = basename + "_optimized.bin";
|
||||
QFile(binaryFile.c_str()).copy(optimizedBinaryFile.c_str());
|
||||
{
|
||||
storage::FileStorage mappedFile(optimizedBinaryFile.c_str());
|
||||
std::set<BufferPointer> uniqueBuffers;
|
||||
for (const auto& capturedIndexData : captured) {
|
||||
if (uniqueBuffers.count(capturedIndexData.buffer)) {
|
||||
continue;
|
||||
}
|
||||
uniqueBuffers.insert(capturedIndexData.buffer);
|
||||
auto bufferOffset = bufferOffsets[capturedIndexData.buffer];
|
||||
auto& buffer = *capturedIndexData.buffer;
|
||||
const auto& count = capturedIndexData.numIndices;
|
||||
auto indices = (uint32_t*)buffer.editData();
|
||||
optimizer(capturedIndexData.primitve, count / 3, count, indices);
|
||||
memcpy(mappedFile.mutableData() + bufferOffset, indices, sizeof(uint32_t) * count);
|
||||
}
|
||||
}
|
||||
frameNode[keys::binary] = optimizedBinaryFile;
|
||||
{
|
||||
std::string frameJson = frameNode.dump();
|
||||
std::string filename = basename + "_optimized.json";
|
||||
storage::FileStorage::create(filename.c_str(), frameJson.size(), (const uint8_t*)frameJson.data());
|
||||
}
|
||||
}
|
844
libraries/gpu/src/gpu/FrameWriter.cpp
Normal file
844
libraries/gpu/src/gpu/FrameWriter.cpp
Normal file
|
@ -0,0 +1,844 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/14
|
||||
// Copyright 2013-2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "FrameIO.h"
|
||||
#include "Frame.h"
|
||||
#include "Batch.h"
|
||||
#include "TextureTable.h"
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "FrameIOKeys.h"
|
||||
|
||||
namespace gpu {
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
class Serializer {
|
||||
public:
|
||||
const std::string basename;
|
||||
const TextureCapturer textureCapturer;
|
||||
std::unordered_map<ShaderPointer, uint32_t> shaderMap;
|
||||
std::unordered_map<ShaderPointer, uint32_t> programMap;
|
||||
std::unordered_map<TexturePointer, uint32_t> textureMap;
|
||||
std::unordered_map<TextureTablePointer, uint32_t> textureTableMap;
|
||||
std::unordered_map<BufferPointer, uint32_t> bufferMap;
|
||||
std::unordered_map<Stream::FormatPointer, uint32_t> formatMap;
|
||||
std::unordered_map<PipelinePointer, uint32_t> pipelineMap;
|
||||
std::unordered_map<FramebufferPointer, uint32_t> framebufferMap;
|
||||
std::unordered_map<SwapChainPointer, uint32_t> swapchainMap;
|
||||
std::unordered_map<QueryPointer, uint32_t> queryMap;
|
||||
|
||||
Serializer(const std::string& basename, const TextureCapturer& capturer) : basename(basename), textureCapturer(capturer) {}
|
||||
|
||||
template <typename T>
|
||||
static uint32_t getGlobalIndex(const T& value, std::unordered_map<T, uint32_t>& map) {
|
||||
if (map.count(value) == 0) {
|
||||
uint32_t result = (uint32_t)map.size();
|
||||
map[value] = result;
|
||||
return result;
|
||||
}
|
||||
return map[value];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static json serializePointerCache(const typename Batch::Cache<T>::Vector& cache, std::unordered_map<T, uint32_t>& map) {
|
||||
json result = json::array();
|
||||
const auto count = cache._items.size();
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
const auto& cacheEntry = cache._items[i];
|
||||
const auto& val = cacheEntry._data;
|
||||
result.push_back(getGlobalIndex(val, map));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T, typename TT = const T&>
|
||||
static json serializeDataCache(const typename Batch::Cache<T>::Vector& cache,
|
||||
std::function<TT(const T&)> f = [](const T& t) -> TT { return t; }) {
|
||||
json result = json::array();
|
||||
const auto count = cache._items.size();
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
const auto& cacheEntry = cache._items[i];
|
||||
const auto& val = cacheEntry._data;
|
||||
result.push_back(f(val));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T, typename TT = const T&>
|
||||
static json writeVector(const std::vector<T>& v,
|
||||
const std::function<TT(const T&)>& f = [](const T& t) -> TT { return t; }) {
|
||||
auto node = json::array();
|
||||
for (const auto& e : v) {
|
||||
node.push_back(f(e));
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static json writeNumericVector(const std::vector<T>& v) {
|
||||
return writeVector<T, const T&>(v);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static json writeUintVector(const std::vector<T>& v) {
|
||||
return writeVector<T, const uint32_t&>(v, [](const T& t) -> const uint32_t& {
|
||||
return reinterpret_cast<const uint32_t&>(t);
|
||||
});
|
||||
}
|
||||
|
||||
template <size_t N = 1>
|
||||
static json writeFloatArray(const float* f) {
|
||||
json result = json::array();
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
result.push_back(f[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static std::vector<T> mapToVector(const std::unordered_map<T, uint32_t>& map) {
|
||||
std::vector<T> result;
|
||||
result.resize(map.size());
|
||||
for (const auto& entry : map) {
|
||||
if (result[entry.second]) {
|
||||
throw std::runtime_error("Invalid map");
|
||||
}
|
||||
result[entry.second] = entry.first;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T, typename F>
|
||||
std::function<json(const T&)> memberWriter(F f) {
|
||||
return std::bind(f, this, std::placeholders::_1);
|
||||
}
|
||||
|
||||
void writeFrame(const Frame& frame);
|
||||
json writeBatch(const Batch& batch);
|
||||
json writeTextureTable(const TextureTablePointer& textureTable);
|
||||
json writeTextureView(const TextureView& textureView);
|
||||
json writeFramebuffer(const FramebufferPointer& texture);
|
||||
json writePipeline(const PipelinePointer& pipeline);
|
||||
json writeSwapchain(const SwapChainPointer& swapchain);
|
||||
json writeProgram(const ShaderPointer& program);
|
||||
json writeNamedBatchData(const Batch::NamedBatchData& namedData);
|
||||
|
||||
json writeCapturableTextures(const Frame& frame);
|
||||
void writeBinaryBlob();
|
||||
static std::string toBase64(const std::vector<uint8_t>& v);
|
||||
static json writeIrradiance(const SHPointer& irradiance);
|
||||
static json writeMat4(const glm::mat4& m) {
|
||||
static const glm::mat4 IDENTITY;
|
||||
if (m == IDENTITY) {
|
||||
return json();
|
||||
}
|
||||
return writeFloatArray<16>(&m[0][0]);
|
||||
}
|
||||
static json writeVec4(const glm::vec4& v) { return writeFloatArray<4>(&v[0]); }
|
||||
static json writeVec3(const glm::vec3& v) { return writeFloatArray<3>(&v[0]); }
|
||||
static json writeVec2(const glm::vec2& v) { return writeFloatArray<2>(&v[0]); }
|
||||
static json writeTransform(const Transform& t) { return writeMat4(t.getMatrix()); }
|
||||
static json writeCommand(size_t index, const Batch& batch);
|
||||
static json writeSampler(const Sampler& sampler);
|
||||
static json writeTexture(const TexturePointer& texture);
|
||||
static json writeFormat(const Stream::FormatPointer& format);
|
||||
static json writeQuery(const QueryPointer& query);
|
||||
static json writeShader(const ShaderPointer& shader);
|
||||
static json writeBuffer(const BufferPointer& bufferPointer);
|
||||
|
||||
static const TextureView DEFAULT_TEXTURE_VIEW;
|
||||
static const Sampler DEFAULT_SAMPLER;
|
||||
|
||||
template <typename T, typename F>
|
||||
void serializeMap(json& frameNode, const char* key, const std::unordered_map<T, uint32_t>& map, F f) {
|
||||
auto& node = frameNode[key] = json::array();
|
||||
for (const auto& item : mapToVector(map)) {
|
||||
node.push_back(f(item));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void writeFrame(const std::string& filename, const FramePointer& frame, const TextureCapturer& capturer) {
|
||||
Serializer(filename, capturer).writeFrame(*frame);
|
||||
}
|
||||
|
||||
} // namespace gpu
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
const TextureView Serializer::DEFAULT_TEXTURE_VIEW = TextureView();
|
||||
const Sampler Serializer::DEFAULT_SAMPLER = Sampler();
|
||||
|
||||
std::string Serializer::toBase64(const std::vector<uint8_t>& v) {
|
||||
return QByteArray((const char*)v.data(), (int)v.size()).toBase64().toStdString();
|
||||
}
|
||||
|
||||
json Serializer::writeCommand(size_t index, const Batch& batch) {
|
||||
const auto& command = batch._commands[index];
|
||||
auto offset = batch._commandOffsets[index];
|
||||
auto endOffset = batch._params.size();
|
||||
if ((index + 1) < batch._commands.size()) {
|
||||
endOffset = batch._commandOffsets[index + 1];
|
||||
}
|
||||
|
||||
json result = json::array();
|
||||
result.push_back(keys::COMMAND_NAMES[command]);
|
||||
while (offset < endOffset) {
|
||||
result.push_back(batch._params[offset]._size);
|
||||
++offset;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeNamedBatchData(const Batch::NamedBatchData& namedData) {
|
||||
json result = json::object();
|
||||
auto& buffersNode = result[keys::buffers] = json::array();
|
||||
for (const auto& buffer : namedData.buffers) {
|
||||
buffersNode.push_back(getGlobalIndex(buffer, bufferMap));
|
||||
}
|
||||
result[keys::drawCallInfos] = writeUintVector(namedData.drawCallInfos);
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeBatch(const Batch& batch) {
|
||||
json batchNode;
|
||||
static const Batch DEFAULT_BATCH;
|
||||
|
||||
batchNode[keys::name] = batch.getName();
|
||||
if (batch._enableSkybox != DEFAULT_BATCH._enableSkybox) {
|
||||
batchNode[keys::skybox] = batch._enableSkybox;
|
||||
}
|
||||
if (batch._enableStereo != DEFAULT_BATCH._enableStereo) {
|
||||
batchNode[keys::stereo] = batch._enableStereo;
|
||||
}
|
||||
if (batch._projectionJitter != DEFAULT_BATCH._projectionJitter) {
|
||||
batchNode[keys::projectionJitter] = writeVec2(batch._projectionJitter);
|
||||
}
|
||||
if (batch._drawcallUniform != DEFAULT_BATCH._drawcallUniform) {
|
||||
batchNode[keys::drawcallUniform] = batch._drawcallUniform;
|
||||
}
|
||||
if (batch._drawcallUniformReset != DEFAULT_BATCH._drawcallUniformReset) {
|
||||
batchNode[keys::drawcallUniformReset] = batch._drawcallUniformReset;
|
||||
}
|
||||
if (0 != batch._textures.size()) {
|
||||
batchNode[keys::textures] = serializePointerCache(batch._textures, textureMap);
|
||||
}
|
||||
if (0 != batch._textureTables.size()) {
|
||||
batchNode[keys::textureTables] = serializePointerCache(batch._textureTables, textureTableMap);
|
||||
}
|
||||
if (0 != batch._buffers.size()) {
|
||||
batchNode[keys::buffers] = serializePointerCache(batch._buffers, bufferMap);
|
||||
}
|
||||
if (0 != batch._pipelines.size()) {
|
||||
batchNode[keys::pipelines] = serializePointerCache(batch._pipelines, pipelineMap);
|
||||
}
|
||||
if (0 != batch._streamFormats.size()) {
|
||||
batchNode[keys::formats] = serializePointerCache(batch._streamFormats, formatMap);
|
||||
}
|
||||
if (0 != batch._framebuffers.size()) {
|
||||
batchNode[keys::framebuffers] = serializePointerCache(batch._framebuffers, framebufferMap);
|
||||
}
|
||||
if (0 != batch._swapChains.size()) {
|
||||
batchNode[keys::swapchains] = serializePointerCache(batch._swapChains, swapchainMap);
|
||||
}
|
||||
if (0 != batch._queries.size()) {
|
||||
batchNode[keys::queries] = serializePointerCache(batch._queries, queryMap);
|
||||
}
|
||||
if (!batch._drawCallInfos.empty()) {
|
||||
batchNode[keys::drawCallInfos] = writeUintVector(batch._drawCallInfos);
|
||||
}
|
||||
if (!batch._data.empty()) {
|
||||
batchNode[keys::data] = toBase64(batch._data);
|
||||
}
|
||||
|
||||
{
|
||||
auto& node = batchNode[keys::commands] = json::array();
|
||||
size_t commandCount = batch._commands.size();
|
||||
for (size_t i = 0; i < commandCount; ++i) {
|
||||
node.push_back(writeCommand(i, batch));
|
||||
}
|
||||
}
|
||||
|
||||
if (0 != batch._transforms.size()) {
|
||||
batchNode[keys::transforms] =
|
||||
serializeDataCache<Transform, json>(batch._transforms, [](const Transform& t) { return writeTransform(t); });
|
||||
}
|
||||
if (0 != batch._profileRanges.size()) {
|
||||
batchNode[keys::profileRanges] = serializeDataCache<std::string>(batch._profileRanges);
|
||||
}
|
||||
if (0 != batch._names.size()) {
|
||||
batchNode[keys::names] = serializeDataCache<std::string>(batch._names);
|
||||
}
|
||||
if (0 != batch._objects.size()) {
|
||||
auto transform = [](const Batch::TransformObject& object) -> json { return writeMat4(object._model); };
|
||||
batchNode[keys::objects] = writeVector<Batch::TransformObject, json>(batch._objects, transform);
|
||||
}
|
||||
|
||||
if (!batch._namedData.empty()) {
|
||||
auto& namedDataNode = batchNode[keys::namedData] = json::object();
|
||||
for (const auto& entry : batch._namedData) {
|
||||
namedDataNode[entry.first] = writeNamedBatchData(entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
// LambdaCache _lambdas;
|
||||
|
||||
return batchNode;
|
||||
}
|
||||
|
||||
json Serializer::writeSampler(const Sampler& sampler) {
|
||||
json result = json::object();
|
||||
if (sampler.getBorderColor() != DEFAULT_SAMPLER.getBorderColor()) {
|
||||
result[keys::borderColor] = writeVec4(sampler.getBorderColor());
|
||||
}
|
||||
if (sampler.getMaxAnisotropy() != DEFAULT_SAMPLER.getMaxAnisotropy()) {
|
||||
result[keys::maxAnisotropy] = sampler.getMaxAnisotropy();
|
||||
}
|
||||
if (sampler.getWrapModeU() != DEFAULT_SAMPLER.getWrapModeU()) {
|
||||
result[keys::wrapModeU] = sampler.getWrapModeU();
|
||||
}
|
||||
if (sampler.getWrapModeV() != DEFAULT_SAMPLER.getWrapModeV()) {
|
||||
result[keys::wrapModeV] = sampler.getWrapModeV();
|
||||
}
|
||||
if (sampler.getWrapModeW() != DEFAULT_SAMPLER.getWrapModeW()) {
|
||||
result[keys::wrapModeW] = sampler.getWrapModeW();
|
||||
}
|
||||
if (sampler.getFilter() != DEFAULT_SAMPLER.getFilter()) {
|
||||
result[keys::filter] = sampler.getFilter();
|
||||
}
|
||||
if (sampler.getComparisonFunction() != DEFAULT_SAMPLER.getComparisonFunction()) {
|
||||
result[keys::comparisonFunction] = sampler.getComparisonFunction();
|
||||
}
|
||||
if (sampler.getMinMip() != DEFAULT_SAMPLER.getMinMip()) {
|
||||
result[keys::minMip] = sampler.getMinMip();
|
||||
}
|
||||
if (sampler.getMaxMip() != DEFAULT_SAMPLER.getMaxMip()) {
|
||||
result[keys::maxMip] = sampler.getMaxMip();
|
||||
}
|
||||
if (sampler.getMipOffset() != DEFAULT_SAMPLER.getMipOffset()) {
|
||||
result[keys::mipOffset] = sampler.getMipOffset();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeBuffer(const BufferPointer& bufferPointer) {
|
||||
if (!bufferPointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
return json(bufferPointer->getSize());
|
||||
}
|
||||
|
||||
json Serializer::writeIrradiance(const SHPointer& irradiancePointer) {
|
||||
if (!irradiancePointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
json result = json::object();
|
||||
const auto& irradiance = *irradiancePointer;
|
||||
result[keys::L00] = writeVec3(irradiance.L00);
|
||||
result[keys::L1m1] = writeVec3(irradiance.L1m1);
|
||||
result[keys::L10] = writeVec3(irradiance.L10);
|
||||
result[keys::L11] = writeVec3(irradiance.L11);
|
||||
result[keys::L2m2] = writeVec3(irradiance.L2m2);
|
||||
result[keys::L2m1] = writeVec3(irradiance.L2m1);
|
||||
result[keys::L20] = writeVec3(irradiance.L20);
|
||||
result[keys::L21] = writeVec3(irradiance.L21);
|
||||
result[keys::L22] = writeVec3(irradiance.L22);
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeTexture(const TexturePointer& texturePointer) {
|
||||
if (!texturePointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
const auto& texture = *texturePointer;
|
||||
json result = json::object();
|
||||
if (!texture.source().empty()) {
|
||||
result[keys::source] = texture.source();
|
||||
}
|
||||
const auto usageType = texture.getUsageType();
|
||||
result[keys::usageType] = usageType;
|
||||
result[keys::type] = texture.getType();
|
||||
result[keys::width] = texture._width;
|
||||
result[keys::height] = texture._height;
|
||||
result[keys::depth] = texture._depth;
|
||||
result[keys::mips] = texture._maxMipLevel + 1;
|
||||
result[keys::samples] = texture._numSamples;
|
||||
result[keys::layers] = texture._numSlices;
|
||||
result[keys::texelFormat] = texture.getTexelFormat().getRaw();
|
||||
if (texture.isIrradianceValid()) {
|
||||
result["irradiance"] = writeIrradiance(texture._irradiance);
|
||||
}
|
||||
if (texture._sampler != DEFAULT_SAMPLER) {
|
||||
result[keys::sampler] = writeSampler(texture._sampler);
|
||||
}
|
||||
if (usageType == TextureUsageType::RENDERBUFFER) {
|
||||
// TODO figure out if the buffer contents need to be preserved (if it's used as an input before it's ever written to)
|
||||
// This might be the case for things like the TAA output attachments from the previous frame
|
||||
} else if (usageType == TextureUsageType::EXTERNAL) {
|
||||
// TODO serialize the current GL contents (if any) to the JSON
|
||||
} else {
|
||||
const auto* storage = texture._storage.get();
|
||||
const auto* ktxStorage = dynamic_cast<const Texture::KtxStorage*>(storage);
|
||||
if (ktxStorage) {
|
||||
result[keys::ktxFile] = ktxStorage->_filename;
|
||||
} else {
|
||||
// TODO serialize the backing storage
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeTextureView(const TextureView& textureView) {
|
||||
static const auto DEFAULT_TEXTURE_VIEW = TextureView();
|
||||
json result = json::object();
|
||||
if (textureView._texture) {
|
||||
result[keys::texture] = getGlobalIndex(textureView._texture, textureMap);
|
||||
}
|
||||
if (textureView._subresource != DEFAULT_TEXTURE_VIEW._subresource) {
|
||||
result[keys::subresource] = textureView._subresource;
|
||||
}
|
||||
if (textureView._element != DEFAULT_TEXTURE_VIEW._element) {
|
||||
result[keys::element] = textureView._element.getRaw();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeFramebuffer(const FramebufferPointer& framebufferPointer) {
|
||||
if (!framebufferPointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
auto result = json::object();
|
||||
const auto& framebuffer = *framebufferPointer;
|
||||
if (!framebuffer._name.empty()) {
|
||||
result[keys::name] = framebuffer._name;
|
||||
}
|
||||
if (framebuffer._bufferMask != 0) {
|
||||
result[keys::bufferMask] = framebuffer._bufferMask;
|
||||
}
|
||||
if (framebuffer._height != 0) {
|
||||
result[keys::height] = framebuffer._height;
|
||||
}
|
||||
if (framebuffer._width != 0) {
|
||||
result[keys::width] = framebuffer._width;
|
||||
}
|
||||
if (framebuffer._numSamples != 0 && framebuffer._numSamples != 1) {
|
||||
result[keys::sampleCount] = framebuffer._numSamples;
|
||||
}
|
||||
|
||||
if (framebuffer._depthStencilBuffer.isValid()) {
|
||||
result[keys::depthStencilAttachment] = writeTextureView(framebuffer._depthStencilBuffer);
|
||||
}
|
||||
|
||||
if (!framebuffer._renderBuffers.empty()) {
|
||||
size_t rendereBufferCount = 0;
|
||||
for (size_t i = 0; i < framebuffer._renderBuffers.size(); ++i) {
|
||||
if (framebuffer._renderBuffers[i].isValid()) {
|
||||
rendereBufferCount = i + 1;
|
||||
}
|
||||
}
|
||||
if (rendereBufferCount > 0) {
|
||||
auto& node = result[keys::colorAttachments] = json::array();
|
||||
for (size_t i = 0; i < rendereBufferCount; ++i) {
|
||||
node.push_back(writeTextureView(framebuffer._renderBuffers[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//SwapchainPointer _swapchain;
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeTextureTable(const TextureTablePointer& textureTablePointer) {
|
||||
auto tableNode = json::array();
|
||||
const auto& textureTable = *textureTablePointer;
|
||||
for (const auto& texture : textureTable.getTextures()) {
|
||||
tableNode.push_back(getGlobalIndex(texture, textureMap));
|
||||
}
|
||||
return tableNode;
|
||||
}
|
||||
|
||||
json Serializer::writeFormat(const Stream::FormatPointer& formatPointer) {
|
||||
if (!formatPointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
const auto& format = *formatPointer;
|
||||
json result = json::object();
|
||||
auto& attributesNode = result[keys::attributes] = json::array();
|
||||
static const auto DEFAULT_ATTRIBUTE = Stream::Attribute();
|
||||
for (const auto& entry : format._attributes) {
|
||||
const auto& attribute = entry.second;
|
||||
auto attributeNode = json::object();
|
||||
attributeNode[keys::slot] = attribute._slot;
|
||||
attributeNode[keys::channel] = attribute._channel;
|
||||
if (DEFAULT_ATTRIBUTE._element.getRaw() != attribute._element.getRaw()) {
|
||||
attributeNode[keys::element] = attribute._element.getRaw();
|
||||
}
|
||||
if (DEFAULT_ATTRIBUTE._frequency != attribute._frequency) {
|
||||
attributeNode[keys::frequency] = attribute._frequency;
|
||||
}
|
||||
if (DEFAULT_ATTRIBUTE._offset != attribute._offset) {
|
||||
attributeNode[keys::offset] = attribute._offset;
|
||||
}
|
||||
attributesNode.push_back(attributeNode);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#define SET_IF_NOT_DEFAULT(FIELD) \
|
||||
if (value.FIELD != DEFAULT.FIELD) { \
|
||||
result[keys::FIELD] = value.FIELD; \
|
||||
}
|
||||
|
||||
#define SET_IF_NOT_DEFAULT_(FIELD) \
|
||||
if (value._##FIELD != DEFAULT._##FIELD) { \
|
||||
result[keys::FIELD] = value._##FIELD; \
|
||||
}
|
||||
|
||||
#define SET_IF_NOT_DEFAULT_TRANSFORM(FIELD, TRANSFORM) \
|
||||
if (value.FIELD != DEFAULT.FIELD) { \
|
||||
result[keys::FIELD] = TRANSFORM(value.FIELD); \
|
||||
}
|
||||
|
||||
static json writeBlendFunction(const State::BlendFunction& value) {
|
||||
static const State::BlendFunction DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT(enabled);
|
||||
SET_IF_NOT_DEFAULT(sourceColor);
|
||||
SET_IF_NOT_DEFAULT(sourceAlpha);
|
||||
SET_IF_NOT_DEFAULT(destColor);
|
||||
SET_IF_NOT_DEFAULT(destAlpha);
|
||||
SET_IF_NOT_DEFAULT(destColor);
|
||||
SET_IF_NOT_DEFAULT(opAlpha);
|
||||
SET_IF_NOT_DEFAULT(opColor);
|
||||
return result;
|
||||
}
|
||||
|
||||
static json writeStateFlags(const State::Flags& value) {
|
||||
static const State::Flags DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT(frontFaceClockwise);
|
||||
SET_IF_NOT_DEFAULT(depthClampEnable);
|
||||
SET_IF_NOT_DEFAULT(scissorEnable);
|
||||
SET_IF_NOT_DEFAULT(multisampleEnable);
|
||||
SET_IF_NOT_DEFAULT(antialisedLineEnable);
|
||||
SET_IF_NOT_DEFAULT(alphaToCoverageEnable);
|
||||
return result;
|
||||
}
|
||||
|
||||
static json writeDepthTest(const State::DepthTest& value) {
|
||||
static const State::DepthTest DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT(writeMask);
|
||||
SET_IF_NOT_DEFAULT(enabled);
|
||||
SET_IF_NOT_DEFAULT(function);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static json writeStereoState(const StereoState& value) {
|
||||
static const StereoState DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT_(enable);
|
||||
SET_IF_NOT_DEFAULT_(contextDisable);
|
||||
SET_IF_NOT_DEFAULT_(skybox);
|
||||
if ((value._eyeProjections[0] != DEFAULT._eyeProjections[0]) || (value._eyeProjections[1] != DEFAULT._eyeProjections[1])) {
|
||||
json projections = json::array();
|
||||
projections.push_back(Serializer::writeMat4(value._eyeProjections[0]));
|
||||
projections.push_back(Serializer::writeMat4(value._eyeProjections[1]));
|
||||
result[keys::eyeProjections] = projections;
|
||||
}
|
||||
if ((value._eyeViews[0] != DEFAULT._eyeViews[0]) || (value._eyeViews[1] != DEFAULT._eyeViews[1])) {
|
||||
json views = json::array();
|
||||
views.push_back(Serializer::writeMat4(value._eyeViews[0]));
|
||||
views.push_back(Serializer::writeMat4(value._eyeViews[1]));
|
||||
result[keys::eyeViews] = views;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static json writeStencilTest(const State::StencilTest& value) {
|
||||
static const State::StencilTest DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT(function);
|
||||
SET_IF_NOT_DEFAULT(failOp);
|
||||
SET_IF_NOT_DEFAULT(depthFailOp);
|
||||
SET_IF_NOT_DEFAULT(passOp);
|
||||
SET_IF_NOT_DEFAULT(reference);
|
||||
SET_IF_NOT_DEFAULT(readMask);
|
||||
return result;
|
||||
}
|
||||
|
||||
static json writeStencilActivation(const State::StencilActivation& value) {
|
||||
static const State::StencilActivation DEFAULT;
|
||||
json result = json::object();
|
||||
SET_IF_NOT_DEFAULT(frontWriteMask);
|
||||
SET_IF_NOT_DEFAULT(backWriteMask);
|
||||
SET_IF_NOT_DEFAULT(enabled);
|
||||
return result;
|
||||
}
|
||||
|
||||
json writeState(const StatePointer& statePointer) {
|
||||
if (!statePointer) {
|
||||
return json();
|
||||
}
|
||||
const auto& state = *statePointer;
|
||||
const auto& value = state.getValues();
|
||||
const auto& DEFAULT = State::DEFAULT;
|
||||
auto result = json::object();
|
||||
SET_IF_NOT_DEFAULT(colorWriteMask);
|
||||
SET_IF_NOT_DEFAULT(cullMode);
|
||||
SET_IF_NOT_DEFAULT(depthBias);
|
||||
SET_IF_NOT_DEFAULT(depthBiasSlopeScale);
|
||||
SET_IF_NOT_DEFAULT(fillMode);
|
||||
SET_IF_NOT_DEFAULT(sampleMask);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(blendFunction, writeBlendFunction);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(flags, writeStateFlags);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(depthTest, writeDepthTest);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(stencilActivation, writeStencilActivation);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(stencilTestFront, writeStencilTest);
|
||||
SET_IF_NOT_DEFAULT_TRANSFORM(stencilTestBack, writeStencilTest);
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writePipeline(const PipelinePointer& pipelinePointer) {
|
||||
if (!pipelinePointer) {
|
||||
return json();
|
||||
}
|
||||
const auto& pipeline = *pipelinePointer;
|
||||
auto result = json::object();
|
||||
result[keys::state] = writeState(pipeline.getState());
|
||||
result[keys::program] = getGlobalIndex(pipeline.getProgram(), programMap);
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeProgram(const ShaderPointer& programPointer) {
|
||||
if (!programPointer) {
|
||||
return json();
|
||||
}
|
||||
const auto& program = *programPointer;
|
||||
auto result = json::array();
|
||||
for (const auto& shader : program._shaders) {
|
||||
result.push_back(getGlobalIndex(shader, shaderMap));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeShader(const ShaderPointer& shaderPointer) {
|
||||
if (!shaderPointer) {
|
||||
return json();
|
||||
}
|
||||
auto result = json::object();
|
||||
const auto& shader = *shaderPointer;
|
||||
result[keys::id] = shader._source.id;
|
||||
result[keys::name] = shader._source.name;
|
||||
result[keys::type] = shader._type;
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeSwapchain(const SwapChainPointer& swapchainPointer) {
|
||||
auto framebufferSwapchainPointer = std::static_pointer_cast<FramebufferSwapChain>(swapchainPointer);
|
||||
if (!framebufferSwapchainPointer) {
|
||||
return json();
|
||||
}
|
||||
const FramebufferSwapChain& swapchain = *framebufferSwapchainPointer;
|
||||
auto result = json::object();
|
||||
result[keys::size] = swapchain.getSize();
|
||||
auto& framebuffersNode = result[keys::framebuffers] = json::array();
|
||||
for (uint32_t i = 0; i < swapchain.getSize(); ++i) {
|
||||
uint32_t index = getGlobalIndex(swapchain.get(i), framebufferMap);
|
||||
framebuffersNode.push_back(index);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeQuery(const QueryPointer& queryPointer) {
|
||||
if (!queryPointer) {
|
||||
return json();
|
||||
}
|
||||
|
||||
const auto& query = *queryPointer;
|
||||
auto result = json::object();
|
||||
result[keys::name] = query._name;
|
||||
return result;
|
||||
}
|
||||
|
||||
json Serializer::writeCapturableTextures(const Frame& frame) {
|
||||
if (!textureCapturer) {
|
||||
return json::array();
|
||||
}
|
||||
|
||||
std::unordered_set<TexturePointer> writtenRenderbuffers;
|
||||
std::unordered_set<TexturePointer> captureTextures;
|
||||
|
||||
auto maybeCaptureTexture = [&](const TexturePointer& texture) {
|
||||
// Not a valid texture
|
||||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Not a renderbuffer
|
||||
if (texture->getUsageType() != TextureUsageType::RENDERBUFFER) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Already used in a target framebuffer
|
||||
if (writtenRenderbuffers.count(texture) > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
captureTextures.insert(texture);
|
||||
};
|
||||
|
||||
for (const auto& batchPtr : frame.batches) {
|
||||
const auto& batch = *batchPtr;
|
||||
batch.forEachCommand([&](Batch::Command command, const Batch::Param* params) {
|
||||
switch (command) {
|
||||
case Batch::COMMAND_setResourceTexture: {
|
||||
const auto& texture = batch._textures.get(params[0]._uint);
|
||||
maybeCaptureTexture(texture);
|
||||
} break;
|
||||
|
||||
case Batch::COMMAND_setResourceTextureTable: {
|
||||
const auto& textureTablePointer = batch._textureTables.get(params[0]._uint);
|
||||
if (textureTablePointer) {
|
||||
for (const auto& texture : textureTablePointer->getTextures()) {
|
||||
maybeCaptureTexture(texture);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case Batch::COMMAND_setFramebuffer: {
|
||||
const auto& framebufferPointer = batch._framebuffers.get(params[0]._uint);
|
||||
if (framebufferPointer) {
|
||||
const auto& framebuffer = *framebufferPointer;
|
||||
for (const auto& colorAttachment : framebuffer._renderBuffers) {
|
||||
if (colorAttachment._texture) {
|
||||
writtenRenderbuffers.insert(colorAttachment._texture);
|
||||
}
|
||||
}
|
||||
if (framebuffer._depthStencilBuffer._texture) {
|
||||
writtenRenderbuffers.insert(framebuffer._depthStencilBuffer._texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
case Batch::COMMAND_setResourceFramebufferSwapChainTexture:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}); // for each command
|
||||
} // for each batch
|
||||
|
||||
for (const auto& entry : textureMap) {
|
||||
const auto& texturePointer = entry.first;
|
||||
if (!texturePointer) {
|
||||
continue;
|
||||
}
|
||||
const auto& texture = *texturePointer;
|
||||
auto usageType = texture.getUsageType();
|
||||
if (usageType == TextureUsageType::RESOURCE || usageType == TextureUsageType::STRICT_RESOURCE) {
|
||||
const auto* storage = texture._storage.get();
|
||||
const auto* ktxStorage = dynamic_cast<const Texture::KtxStorage*>(storage);
|
||||
if (!ktxStorage) {
|
||||
captureTextures.insert(texturePointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
json result = json::array();
|
||||
for (const auto& texture : captureTextures) {
|
||||
if (textureCapturer) {
|
||||
auto index = textureMap[texture];
|
||||
auto layers = std::max<uint16>(texture->getNumSlices(), 1);
|
||||
for (uint16 layer = 0; layer < layers; ++layer) {
|
||||
std::string textureFilename = basename + "." + std::to_string(index) + "." + std::to_string(layer) + ".png";
|
||||
textureCapturer(textureFilename, texture, layer);
|
||||
}
|
||||
result.push_back(index);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Serializer::writeFrame(const Frame& frame) {
|
||||
json frameNode = json::object();
|
||||
|
||||
frameNode[keys::batches] = json::array();
|
||||
for (const auto& batchPointer : frame.batches) {
|
||||
frameNode[keys::batches].push_back(writeBatch(*batchPointer));
|
||||
}
|
||||
|
||||
frameNode[keys::stereo] = writeStereoState(frame.stereoState);
|
||||
frameNode[keys::capturedTextures] = writeCapturableTextures(frame);
|
||||
frameNode[keys::frameIndex] = frame.frameIndex;
|
||||
frameNode[keys::view] = writeMat4(frame.view);
|
||||
frameNode[keys::pose] = writeMat4(frame.pose);
|
||||
frameNode[keys::framebuffer] = getGlobalIndex(frame.framebuffer, framebufferMap);
|
||||
using namespace std::placeholders;
|
||||
serializeMap(frameNode, keys::swapchains, swapchainMap, std::bind(&Serializer::writeSwapchain, this, _1));
|
||||
serializeMap(frameNode, keys::framebuffers, framebufferMap, [this](const auto& t) { return writeFramebuffer(t); });
|
||||
serializeMap(frameNode, keys::textureTables, textureTableMap, [this](const auto& t) { return writeTextureTable(t); });
|
||||
serializeMap(frameNode, keys::pipelines, pipelineMap, [this](const auto& t) { return writePipeline(t); });
|
||||
serializeMap(frameNode, keys::programs, programMap, [this](const auto& t) { return writeProgram(t); });
|
||||
serializeMap(frameNode, keys::shaders, shaderMap, writeShader);
|
||||
serializeMap(frameNode, keys::queries, queryMap, writeQuery);
|
||||
serializeMap(frameNode, keys::formats, formatMap, writeFormat);
|
||||
|
||||
// Serialize textures and buffers last, since the maps they use can be populated by some of the above code
|
||||
// Serialize textures
|
||||
serializeMap(frameNode, keys::textures, textureMap, writeTexture);
|
||||
// Serialize buffers
|
||||
serializeMap(frameNode, keys::buffers, bufferMap, writeBuffer);
|
||||
|
||||
{
|
||||
std::string frameJson = frameNode.dump();
|
||||
std::string filename = basename + ".json";
|
||||
storage::FileStorage::create(filename.c_str(), frameJson.size(), (const uint8_t*)frameJson.data());
|
||||
}
|
||||
|
||||
writeBinaryBlob();
|
||||
frameNode[keys::binary] = basename + ".bin";
|
||||
}
|
||||
|
||||
void Serializer::writeBinaryBlob() {
|
||||
const auto buffers = mapToVector(bufferMap);
|
||||
auto accumulator = [](size_t total, const BufferPointer& buffer) { return total + (buffer ? buffer->getSize() : 0); };
|
||||
size_t totalSize = std::accumulate(buffers.begin(), buffers.end(), (size_t)0, accumulator);
|
||||
|
||||
const auto blobFilename = basename + ".bin";
|
||||
QFile file(blobFilename.c_str());
|
||||
if (!file.open(QFile::ReadWrite | QIODevice::Truncate)) {
|
||||
throw std::runtime_error("Unable to open file for writing");
|
||||
}
|
||||
if (!file.resize(totalSize)) {
|
||||
throw std::runtime_error("Unable to resize file");
|
||||
}
|
||||
|
||||
auto mapped = file.map(0, totalSize);
|
||||
size_t offset = 0;
|
||||
|
||||
for (const auto& bufferPointer : buffers) {
|
||||
if (!bufferPointer) {
|
||||
continue;
|
||||
}
|
||||
const auto& buffer = *bufferPointer;
|
||||
const auto bufferSize = buffer.getSize();
|
||||
const auto& bufferData = buffer._renderSysmem.readData();
|
||||
memcpy(mapped + offset, bufferData, bufferSize);
|
||||
offset += bufferSize;
|
||||
}
|
||||
if (!file.unmap(mapped)) {
|
||||
throw std::runtime_error("Unable to unmap file");
|
||||
}
|
||||
}
|
|
@ -173,6 +173,8 @@ protected:
|
|||
void updateSize(const TexturePointer& texture);
|
||||
bool assignDepthStencilBuffer(const TexturePointer& texture, const Format& format, uint32 subresource);
|
||||
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
// Non exposed
|
||||
Framebuffer(const Framebuffer& framebuffer) = delete;
|
||||
Framebuffer() {}
|
||||
|
|
|
@ -45,6 +45,9 @@ namespace gpu {
|
|||
const std::string _name;
|
||||
uint64_t _queryResult { 0 };
|
||||
uint64_t _usecBatchElapsedTime { 0 };
|
||||
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Query> QueryPointer;
|
||||
|
|
|
@ -167,6 +167,8 @@ protected:
|
|||
const Pointer& vertexShader,
|
||||
const Pointer& geometryShader,
|
||||
const Pointer& pixelShader);
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
};
|
||||
|
||||
typedef Shader::Pointer ShaderPointer;
|
||||
|
|
|
@ -128,7 +128,7 @@ public:
|
|||
|
||||
public:
|
||||
DepthTest(bool enabled = false, bool writeMask = true, ComparisonFunction func = LESS) :
|
||||
function(func), writeMask(writeMask), enabled(enabled) {}
|
||||
writeMask(writeMask), enabled(enabled), function(func) {}
|
||||
|
||||
bool isEnabled() const { return enabled != 0; }
|
||||
ComparisonFunction getFunction() const { return function; }
|
||||
|
|
|
@ -128,6 +128,8 @@ public:
|
|||
uint32 _elementTotalSize { 0 };
|
||||
std::string _key;
|
||||
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
void evaluateCache();
|
||||
};
|
||||
|
||||
|
|
|
@ -189,6 +189,8 @@ public:
|
|||
}
|
||||
protected:
|
||||
Desc _desc;
|
||||
|
||||
friend class Deserializer;
|
||||
};
|
||||
|
||||
enum class TextureUsageType : uint8 {
|
||||
|
@ -371,6 +373,8 @@ public:
|
|||
|
||||
ktx::KTXDescriptorPointer _ktxDescriptor;
|
||||
friend class Texture;
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
};
|
||||
|
||||
uint16 minAvailableMipLevel() const { return _storage->minAvailableMipLevel(); };
|
||||
|
@ -628,6 +632,9 @@ protected:
|
|||
static TexturePointer create(TextureUsageType usageType, Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, uint16 numMips, const Sampler& sampler);
|
||||
|
||||
Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, uint16 numMips);
|
||||
|
||||
friend class Serializer;
|
||||
friend class Deserializer;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Texture> TexturePointer;
|
||||
|
|
|
@ -142,6 +142,7 @@ public:
|
|||
// Rendering support
|
||||
virtual void setContext(const gpu::ContextPointer& context) final { _gpuContext = context; }
|
||||
virtual void submitFrame(const gpu::FramePointer& newFrame) = 0;
|
||||
virtual void captureFrame(const std::string& outputName) const { }
|
||||
|
||||
virtual float getRenderResolutionScale() const {
|
||||
return _renderResolutionScale;
|
||||
|
|
|
@ -70,12 +70,12 @@ StoragePointer FileStorage::create(const QString& filename, size_t size, const u
|
|||
}
|
||||
|
||||
FileStorage::FileStorage(const QString& filename) : _file(filename) {
|
||||
bool opened = _file.open(QFile::ReadWrite);
|
||||
bool opened = _file.open(QFile::ReadWrite | QFile::Unbuffered);
|
||||
if (opened) {
|
||||
_hasWriteAccess = true;
|
||||
} else {
|
||||
_hasWriteAccess = false;
|
||||
opened = _file.open(QFile::ReadOnly);
|
||||
opened = _file.open(QFile::ReadOnly| QFile::Unbuffered);
|
||||
}
|
||||
|
||||
if (opened) {
|
||||
|
|
|
@ -6,31 +6,38 @@ if (NPM_EXECUTABLE)
|
|||
set_target_properties(jsdoc PROPERTIES FOLDER "Tools")
|
||||
endif()
|
||||
|
||||
function(check_test name)
|
||||
set(RESULT TRUE)
|
||||
if (BUILD_TOOLS_INCLUDE)
|
||||
unset(RESULT)
|
||||
list(FIND BUILD_TOOLS_INCLUDE ${name} BUILD_TOOL_FIND)
|
||||
if (NOT (${BUILD_TOOL_FIND} EQUAL -1))
|
||||
set(RESULT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
set(BUILD_TOOL_RESULT ${RESULT} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
if (BUILD_TOOLS)
|
||||
add_subdirectory(udt-test)
|
||||
set_target_properties(udt-test PROPERTIES FOLDER "Tools")
|
||||
set(ALL_TOOLS
|
||||
udt-test
|
||||
vhacd-util
|
||||
frame-optimizer
|
||||
gpu-frame-player
|
||||
ice-client
|
||||
ktx-tool
|
||||
ac-client
|
||||
skeleton-dump
|
||||
atp-client
|
||||
oven
|
||||
nitpick
|
||||
)
|
||||
|
||||
add_subdirectory(vhacd-util)
|
||||
set_target_properties(vhacd-util PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(ice-client)
|
||||
set_target_properties(ice-client PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(ktx-tool)
|
||||
set_target_properties(ktx-tool PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(ac-client)
|
||||
set_target_properties(ac-client PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(skeleton-dump)
|
||||
set_target_properties(skeleton-dump PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(atp-client)
|
||||
set_target_properties(atp-client PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(oven)
|
||||
set_target_properties(oven PROPERTIES FOLDER "Tools")
|
||||
|
||||
add_subdirectory(nitpick)
|
||||
set_target_properties(nitpick PROPERTIES FOLDER "Tools")
|
||||
foreach(TOOL ${ALL_TOOLS})
|
||||
check_test(${TOOL})
|
||||
if (${BUILD_TOOL_RESULT})
|
||||
add_subdirectory(${TOOL})
|
||||
set_target_properties(${TOOL} PROPERTIES FOLDER "Tools")
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
|
|
6
tools/frame-optimizer/CMakeLists.txt
Normal file
6
tools/frame-optimizer/CMakeLists.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
set(TARGET_NAME frame-optimizer)
|
||||
|
||||
setup_memory_debugger()
|
||||
setup_hifi_project(Gui Widgets)
|
||||
link_hifi_libraries(shared ktx shaders gpu )
|
||||
package_libraries_for_deployment()
|
39
tools/frame-optimizer/src/main.cpp
Normal file
39
tools/frame-optimizer/src/main.cpp
Normal file
|
@ -0,0 +1,39 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/14
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QtCore/QCoreApplication>
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <gpu/FrameIO.h>
|
||||
#include <gpu/Texture.h>
|
||||
|
||||
|
||||
gpu::IndexOptimizer optimizer= [](gpu::Primitive primitive, uint32_t faceCount, uint32_t indexCount, uint32_t* indices ) {
|
||||
// FIXME add a triangle index optimizer here
|
||||
};
|
||||
|
||||
|
||||
void messageHandler(QtMsgType type, const QMessageLogContext &, const QString & message) {
|
||||
auto messageStr = message.toStdString();
|
||||
#ifdef Q_OS_WIN
|
||||
OutputDebugStringA(messageStr.c_str());
|
||||
OutputDebugStringA("\n");
|
||||
#endif
|
||||
std::cerr << messageStr << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
QCoreApplication app(argc, argv);
|
||||
qInstallMessageHandler(messageHandler);
|
||||
gpu::optimizeFrame("D:/Frames/20190112_1647.json", optimizer);
|
||||
return 0;
|
||||
}
|
19
tools/gpu-frame-player/CMakeLists.txt
Normal file
19
tools/gpu-frame-player/CMakeLists.txt
Normal file
|
@ -0,0 +1,19 @@
|
|||
|
||||
set(TARGET_NAME gpu-frame-player)
|
||||
|
||||
setup_memory_debugger()
|
||||
setup_hifi_project(Gui Widgets)
|
||||
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(
|
||||
shared ktx shaders gpu
|
||||
# vk gpu-vk
|
||||
gl ${PLATFORM_GL_BACKEND}
|
||||
)
|
||||
|
||||
target_compile_definitions(${TARGET_NAME} PRIVATE USE_GL)
|
||||
target_opengl()
|
||||
#target_vulkan()
|
||||
|
||||
package_libraries_for_deployment()
|
110
tools/gpu-frame-player/src/PlayerWindow.cpp
Normal file
110
tools/gpu-frame-player/src/PlayerWindow.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/21
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "PlayerWindow.h"
|
||||
|
||||
#include <QtGui/QResizeEvent>
|
||||
#include <QtGui/QImageReader>
|
||||
#include <QtGui/QScreen>
|
||||
#include <QtWidgets/QFileDialog>
|
||||
|
||||
#include <gpu/FrameIO.h>
|
||||
|
||||
PlayerWindow::PlayerWindow() {
|
||||
installEventFilter(this);
|
||||
setFlags(Qt::MSWindowsOwnDC | Qt::Window | Qt::Dialog | Qt::WindowMinMaxButtonsHint | Qt::WindowTitleHint);
|
||||
|
||||
#ifdef USE_GL
|
||||
setSurfaceType(QSurface::OpenGLSurface);
|
||||
#else
|
||||
setSurfaceType(QSurface::VulkanSurface);
|
||||
#endif
|
||||
|
||||
setGeometry(QRect(QPoint(), QSize(800, 600)));
|
||||
create();
|
||||
show();
|
||||
// Ensure the window is visible and the GL context is valid
|
||||
QCoreApplication::processEvents();
|
||||
_renderThread.initialize(this);
|
||||
}
|
||||
|
||||
PlayerWindow::~PlayerWindow() {
|
||||
}
|
||||
|
||||
bool PlayerWindow::eventFilter(QObject* obj, QEvent* event) {
|
||||
if (event->type() == QEvent::Close) {
|
||||
_renderThread.terminate();
|
||||
}
|
||||
|
||||
return QWindow::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
void PlayerWindow::loadFrame() {
|
||||
static const QString LAST_FILE_KEY{ "lastFile" };
|
||||
auto lastScene = _settings.value(LAST_FILE_KEY);
|
||||
QString openDir;
|
||||
if (lastScene.isValid()) {
|
||||
QFileInfo lastSceneInfo(lastScene.toString());
|
||||
if (lastSceneInfo.absoluteDir().exists()) {
|
||||
openDir = lastSceneInfo.absolutePath();
|
||||
}
|
||||
}
|
||||
|
||||
QString fileName = QFileDialog::getOpenFileName(nullptr, tr("Open File"), openDir, tr("GPU Frames (*.json)"));
|
||||
if (fileName.isNull()) {
|
||||
return;
|
||||
}
|
||||
_settings.setValue(LAST_FILE_KEY, fileName);
|
||||
loadFrame(fileName);
|
||||
}
|
||||
|
||||
void PlayerWindow::keyPressEvent(QKeyEvent* event) {
|
||||
switch (event->key()) {
|
||||
case Qt::Key_F1:
|
||||
loadFrame();
|
||||
return;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerWindow::resizeEvent(QResizeEvent* ev) {
|
||||
_renderThread.resize(ev->size());
|
||||
}
|
||||
|
||||
void PlayerWindow::textureLoader(const std::string& filename, const gpu::TexturePointer& texture, uint16_t layer) {
|
||||
QImage image;
|
||||
QImageReader(filename.c_str()).read(&image);
|
||||
if (layer > 0) {
|
||||
return;
|
||||
}
|
||||
texture->assignStoredMip(0, image.byteCount(), image.constBits());
|
||||
}
|
||||
|
||||
void PlayerWindow::loadFrame(const QString& path) {
|
||||
auto frame = gpu::readFrame(path.toStdString(), _renderThread._externalTexture, &PlayerWindow::textureLoader);
|
||||
if (frame) {
|
||||
_renderThread.submitFrame(frame);
|
||||
if (!_renderThread.isThreaded()) {
|
||||
_renderThread.process();
|
||||
}
|
||||
}
|
||||
if (frame->framebuffer) {
|
||||
const auto& fbo = *frame->framebuffer;
|
||||
glm::uvec2 size{ fbo.getWidth(), fbo.getHeight() };
|
||||
|
||||
auto screenSize = screen()->size();
|
||||
static const glm::uvec2 maxSize{ screenSize.width() - 100, screenSize.height() - 100 };
|
||||
while (glm::any(glm::greaterThan(size, maxSize))) {
|
||||
size /= 2;
|
||||
}
|
||||
resize(size.x, size.y);
|
||||
}
|
||||
_renderThread.submitFrame(frame);
|
||||
}
|
34
tools/gpu-frame-player/src/PlayerWindow.h
Normal file
34
tools/gpu-frame-player/src/PlayerWindow.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/21
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <QtGui/QWindow>
|
||||
#include <QtCore/QSettings>
|
||||
|
||||
#include <gpu/Forward.h>
|
||||
#include "RenderThread.h"
|
||||
|
||||
// Create a simple OpenGL window that renders text in various ways
|
||||
class PlayerWindow : public QWindow {
|
||||
public:
|
||||
|
||||
PlayerWindow();
|
||||
virtual ~PlayerWindow();
|
||||
|
||||
protected:
|
||||
bool eventFilter(QObject* obj, QEvent* event) override;
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void resizeEvent(QResizeEvent* ev) override;
|
||||
void loadFrame();
|
||||
void loadFrame(const QString& path);
|
||||
|
||||
private:
|
||||
static void textureLoader(const std::string& filename, const gpu::TexturePointer& texture, uint16_t layer);
|
||||
QSettings _settings;
|
||||
RenderThread _renderThread;
|
||||
};
|
271
tools/gpu-frame-player/src/RenderThread.cpp
Normal file
271
tools/gpu-frame-player/src/RenderThread.cpp
Normal file
|
@ -0,0 +1,271 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/21
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "RenderThread.h"
|
||||
#include <QtGui/QWindow>
|
||||
#include <gl/QOpenGLContextWrapper.h>
|
||||
|
||||
void RenderThread::submitFrame(const gpu::FramePointer& frame) {
|
||||
std::unique_lock<std::mutex> lock(_frameLock);
|
||||
_pendingFrames.push(frame);
|
||||
}
|
||||
|
||||
void RenderThread::resize(const QSize& newSize) {
|
||||
std::unique_lock<std::mutex> lock(_frameLock);
|
||||
_pendingSize.push(newSize);
|
||||
}
|
||||
|
||||
void RenderThread::initialize(QWindow* window) {
|
||||
std::unique_lock<std::mutex> lock(_frameLock);
|
||||
setObjectName("RenderThread");
|
||||
Parent::initialize();
|
||||
|
||||
_window = window;
|
||||
#ifdef USE_GL
|
||||
_context.setWindow(window);
|
||||
_context.create();
|
||||
_context.makeCurrent();
|
||||
QOpenGLContextWrapper(_context.qglContext()).makeCurrent(_window);
|
||||
glGenTextures(1, &_externalTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _externalTexture);
|
||||
static const glm::u8vec4 color{ 0 };
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &color);
|
||||
gl::setSwapInterval(0);
|
||||
// GPU library init
|
||||
gpu::Context::init<gpu::gl::GLBackend>();
|
||||
_context.makeCurrent();
|
||||
_gpuContext = std::make_shared<gpu::Context>();
|
||||
_backend = _gpuContext->getBackend();
|
||||
_context.doneCurrent();
|
||||
_context.moveToThread(_thread);
|
||||
#else
|
||||
auto size = window->size();
|
||||
_extent = vk::Extent2D{ (uint32_t)size.width(), (uint32_t)size.height() };
|
||||
|
||||
_context.setValidationEnabled(true);
|
||||
_context.requireExtensions({
|
||||
std::string{ VK_KHR_SURFACE_EXTENSION_NAME },
|
||||
std::string{ VK_KHR_WIN32_SURFACE_EXTENSION_NAME },
|
||||
});
|
||||
_context.requireDeviceExtensions({ VK_KHR_SWAPCHAIN_EXTENSION_NAME });
|
||||
_context.createInstance();
|
||||
_surface = _context.instance.createWin32SurfaceKHR({ {}, GetModuleHandle(NULL), (HWND)window->winId() });
|
||||
_context.createDevice(_surface);
|
||||
_swapchain.setSurface(_surface);
|
||||
_swapchain.create(_extent, true);
|
||||
|
||||
setupRenderPass();
|
||||
setupFramebuffers();
|
||||
|
||||
acquireComplete = _context.device.createSemaphore(vk::SemaphoreCreateInfo{});
|
||||
renderComplete = _context.device.createSemaphore(vk::SemaphoreCreateInfo{});
|
||||
|
||||
// GPU library init
|
||||
gpu::Context::init<gpu::vulkan::VKBackend>();
|
||||
_gpuContext = std::make_shared<gpu::Context>();
|
||||
_backend = _gpuContext->getBackend();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderThread::setup() {
|
||||
// Wait until the context has been moved to this thread
|
||||
{ std::unique_lock<std::mutex> lock(_frameLock); }
|
||||
_gpuContext->beginFrame();
|
||||
_gpuContext->endFrame();
|
||||
|
||||
#ifdef USE_GL
|
||||
_context.makeCurrent();
|
||||
glViewport(0, 0, 800, 600);
|
||||
(void)CHECK_GL_ERROR();
|
||||
#endif
|
||||
_elapsed.start();
|
||||
}
|
||||
|
||||
void RenderThread::shutdown() {
|
||||
_activeFrame.reset();
|
||||
while (!_pendingFrames.empty()) {
|
||||
_gpuContext->consumeFrameUpdates(_pendingFrames.front());
|
||||
_pendingFrames.pop();
|
||||
}
|
||||
_gpuContext->shutdown();
|
||||
_gpuContext.reset();
|
||||
}
|
||||
|
||||
#ifndef USE_GL
|
||||
extern vk::CommandBuffer currentCommandBuffer;
|
||||
#endif
|
||||
|
||||
void RenderThread::renderFrame(gpu::FramePointer& frame) {
|
||||
++_presentCount;
|
||||
#ifdef USE_GL
|
||||
_context.makeCurrent();
|
||||
#endif
|
||||
_backend->recycle();
|
||||
_backend->syncCache();
|
||||
|
||||
auto windowSize = _window->size();
|
||||
|
||||
#ifndef USE_GL
|
||||
auto windowExtent = vk::Extent2D{ (uint32_t)windowSize.width(), (uint32_t)windowSize.height() };
|
||||
if (windowExtent != _extent) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_extent != _swapchain.extent) {
|
||||
_swapchain.create(_extent);
|
||||
setupFramebuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
static const vk::Offset2D offset;
|
||||
static const std::array<vk::ClearValue, 2> clearValues{
|
||||
vk::ClearColorValue(std::array<float, 4Ui64>{ { 0.2f, 0.2f, 0.2f, 0.2f } }),
|
||||
vk::ClearDepthStencilValue({ 1.0f, 0 }),
|
||||
};
|
||||
|
||||
auto swapchainIndex = _swapchain.acquireNextImage(acquireComplete).value;
|
||||
auto framebuffer = _framebuffers[swapchainIndex];
|
||||
const auto& commandBuffer = currentCommandBuffer = _context.createCommandBuffer();
|
||||
|
||||
auto rect = vk::Rect2D{ offset, _extent };
|
||||
vk::RenderPassBeginInfo beginInfo{ _renderPass, framebuffer, rect, (uint32_t)clearValues.size(), clearValues.data() };
|
||||
commandBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
|
||||
|
||||
using namespace vks::debug::marker;
|
||||
beginRegion(commandBuffer, "executeFrame", glm::vec4{ 1, 1, 1, 1 });
|
||||
#endif
|
||||
|
||||
if (frame && !frame->batches.empty()) {
|
||||
_gpuContext->executeFrame(frame);
|
||||
}
|
||||
|
||||
#ifdef USE_GL
|
||||
auto& glbackend = (gpu::gl::GLBackend&)(*_backend);
|
||||
glm::uvec2 fboSize{ frame->framebuffer->getWidth(), frame->framebuffer->getHeight() };
|
||||
auto fbo = glbackend.getFramebufferID(frame->framebuffer);
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glBlitNamedFramebuffer(fbo, 0, 0, 0, fboSize.x, fboSize.y, 0, 0, windowSize.width(), windowSize.height(),
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
(void)CHECK_GL_ERROR();
|
||||
_context.swapBuffers();
|
||||
_context.doneCurrent();
|
||||
#else
|
||||
endRegion(commandBuffer);
|
||||
beginRegion(commandBuffer, "renderpass:testClear", glm::vec4{ 0, 1, 1, 1 });
|
||||
commandBuffer.beginRenderPass(beginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffer.endRenderPass();
|
||||
endRegion(commandBuffer);
|
||||
commandBuffer.end();
|
||||
|
||||
static const vk::PipelineStageFlags waitFlags{ vk::PipelineStageFlagBits::eBottomOfPipe };
|
||||
vk::SubmitInfo submitInfo{ 1, &acquireComplete, &waitFlags, 1, &commandBuffer, 1, &renderComplete };
|
||||
vk::Fence frameFence = _context.device.createFence(vk::FenceCreateInfo{});
|
||||
_context.queue.submit(submitInfo, frameFence);
|
||||
_swapchain.queuePresent(renderComplete);
|
||||
_context.trashCommandBuffers({ commandBuffer });
|
||||
_context.emptyDumpster(frameFence);
|
||||
_context.recycle();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool RenderThread::process() {
|
||||
std::queue<gpu::FramePointer> pendingFrames;
|
||||
std::queue<QSize> pendingSize;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_frameLock);
|
||||
pendingFrames.swap(_pendingFrames);
|
||||
pendingSize.swap(_pendingSize);
|
||||
}
|
||||
|
||||
while (!pendingFrames.empty()) {
|
||||
_activeFrame = pendingFrames.front();
|
||||
_gpuContext->consumeFrameUpdates(_activeFrame);
|
||||
pendingFrames.pop();
|
||||
}
|
||||
|
||||
while (!pendingSize.empty()) {
|
||||
#ifndef USE_GL
|
||||
const auto& size = pendingSize.front();
|
||||
_extent = { (uint32_t)size.width(), (uint32_t)size.height() };
|
||||
#endif
|
||||
pendingSize.pop();
|
||||
}
|
||||
|
||||
if (!_activeFrame) {
|
||||
QThread::msleep(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
renderFrame(_activeFrame);
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef USE_GL
|
||||
|
||||
void RenderThread::setupFramebuffers() {
|
||||
// Recreate the frame buffers
|
||||
_context.trashAll<vk::Framebuffer>(_framebuffers, [this](const std::vector<vk::Framebuffer>& framebuffers) {
|
||||
for (const auto& framebuffer : framebuffers) {
|
||||
_device.destroy(framebuffer);
|
||||
}
|
||||
});
|
||||
|
||||
vk::ImageView attachment;
|
||||
vk::FramebufferCreateInfo framebufferCreateInfo;
|
||||
framebufferCreateInfo.renderPass = _renderPass;
|
||||
framebufferCreateInfo.attachmentCount = 1;
|
||||
framebufferCreateInfo.pAttachments = &attachment;
|
||||
framebufferCreateInfo.width = _extent.width;
|
||||
framebufferCreateInfo.height = _extent.height;
|
||||
framebufferCreateInfo.layers = 1;
|
||||
|
||||
// Create frame buffers for every swap chain image
|
||||
_framebuffers = _swapchain.createFramebuffers(framebufferCreateInfo);
|
||||
}
|
||||
|
||||
void RenderThread::setupRenderPass() {
|
||||
if (_renderPass) {
|
||||
_device.destroy(_renderPass);
|
||||
}
|
||||
|
||||
vk::AttachmentDescription attachment;
|
||||
// Color attachment
|
||||
attachment.format = _swapchain.colorFormat;
|
||||
attachment.loadOp = vk::AttachmentLoadOp::eClear;
|
||||
attachment.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
attachment.initialLayout = vk::ImageLayout::eUndefined;
|
||||
attachment.finalLayout = vk::ImageLayout::ePresentSrcKHR;
|
||||
|
||||
vk::AttachmentReference colorAttachmentReference;
|
||||
colorAttachmentReference.attachment = 0;
|
||||
colorAttachmentReference.layout = vk::ImageLayout::eColorAttachmentOptimal;
|
||||
|
||||
vk::SubpassDescription subpass;
|
||||
subpass.pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorAttachmentReference;
|
||||
vk::SubpassDependency subpassDependency;
|
||||
subpassDependency.srcSubpass = 0;
|
||||
subpassDependency.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
|
||||
subpassDependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
subpassDependency.dstSubpass = VK_SUBPASS_EXTERNAL;
|
||||
subpassDependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead;
|
||||
subpassDependency.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
|
||||
vk::RenderPassCreateInfo renderPassInfo;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &attachment;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 1;
|
||||
renderPassInfo.pDependencies = &subpassDependency;
|
||||
_renderPass = _device.createRenderPass(renderPassInfo);
|
||||
}
|
||||
#endif
|
68
tools/gpu-frame-player/src/RenderThread.h
Normal file
68
tools/gpu-frame-player/src/RenderThread.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2018/10/21
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QtCore/QElapsedTimer>
|
||||
|
||||
#include <GenericThread.h>
|
||||
#include <shared/RateCounter.h>
|
||||
|
||||
#ifdef USE_GL
|
||||
#include <gl/Config.h>
|
||||
#include <gl/Context.h>
|
||||
#include <gpu/gl/GLBackend.h>
|
||||
#else
|
||||
#include <vk/VKWindow.h>
|
||||
#include <gpu/vk/VKBackend.h>
|
||||
#endif
|
||||
|
||||
class RenderThread : public GenericThread {
|
||||
using Parent = GenericThread;
|
||||
public:
|
||||
QWindow* _window{ nullptr };
|
||||
|
||||
#ifdef USE_GL
|
||||
gl::Context _context;
|
||||
#else
|
||||
vks::Context& _context{ vks::Context::get() };
|
||||
const vk::Device& _device{ _context.device };
|
||||
|
||||
vk::SurfaceKHR _surface;
|
||||
vk::RenderPass _renderPass;
|
||||
vks::Swapchain _swapchain;
|
||||
vk::Semaphore acquireComplete, renderComplete;
|
||||
std::vector<vk::Framebuffer> _framebuffers;
|
||||
vk::Extent2D _extent;
|
||||
|
||||
void setupFramebuffers();
|
||||
void setupRenderPass();
|
||||
#endif
|
||||
|
||||
std::mutex _mutex;
|
||||
gpu::ContextPointer _gpuContext; // initialized during window creation
|
||||
std::shared_ptr<gpu::Backend> _backend;
|
||||
std::atomic<size_t> _presentCount{ 0 };
|
||||
QElapsedTimer _elapsed;
|
||||
size_t _frameIndex{ 0 };
|
||||
std::mutex _frameLock;
|
||||
std::queue<gpu::FramePointer> _pendingFrames;
|
||||
std::queue<QSize> _pendingSize;
|
||||
gpu::FramePointer _activeFrame;
|
||||
uint32_t _externalTexture{ 0 };
|
||||
|
||||
|
||||
void resize(const QSize& newSize);
|
||||
void setup() override;
|
||||
bool process() override;
|
||||
void shutdown() override;
|
||||
|
||||
void submitFrame(const gpu::FramePointer& frame);
|
||||
void initialize(QWindow* window);
|
||||
void renderFrame(gpu::FramePointer& frame);
|
||||
};
|
34
tools/gpu-frame-player/src/main.cpp
Normal file
34
tools/gpu-frame-player/src/main.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/01
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
#include <shared/FileLogger.h>
|
||||
#include "PlayerWindow.h"
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(gpu_player_logging)
|
||||
Q_LOGGING_CATEGORY(gpu_player_logging, "hifi.gpu.player")
|
||||
|
||||
QSharedPointer<FileLogger> logger;
|
||||
|
||||
static const QString LAST_FRAME_FILE = "lastFrameFile";
|
||||
|
||||
static void setup() {
|
||||
DependencyManager::set<tracing::Tracer>();
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
setupHifiApplication("gpuFramePlayer");
|
||||
|
||||
QApplication app(argc, argv);
|
||||
logger.reset(new FileLogger());
|
||||
setup();
|
||||
PlayerWindow window;
|
||||
app.exec();
|
||||
return 0;
|
||||
}
|
59
tools/normalizeFrame.py
Normal file
59
tools/normalizeFrame.py
Normal file
|
@ -0,0 +1,59 @@
|
|||
import os
|
||||
import json
|
||||
import shutil
|
||||
import sys
|
||||
|
||||
def scriptRelative(*paths):
|
||||
scriptdir = os.path.dirname(os.path.realpath(sys.argv[0]))
|
||||
result = os.path.join(scriptdir, *paths)
|
||||
result = os.path.realpath(result)
|
||||
result = os.path.normcase(result)
|
||||
return result
|
||||
|
||||
|
||||
|
||||
class FrameProcessor:
|
||||
def __init__(self, filename):
|
||||
self.filename = filename
|
||||
dir, name = os.path.split(self.filename)
|
||||
self.dir = dir
|
||||
self.ktxDir = os.path.join(self.dir, 'ktx')
|
||||
os.makedirs(self.ktxDir, exist_ok=True)
|
||||
self.resDir = scriptRelative("../interface/resources")
|
||||
|
||||
if (name.endswith(".json")):
|
||||
self.name = name[0:-5]
|
||||
else:
|
||||
self.name = name
|
||||
self.filename = self.filename + '.json'
|
||||
|
||||
with open(self.filename, 'r') as f:
|
||||
self.json = json.load(f)
|
||||
|
||||
|
||||
def processKtx(self, texture):
|
||||
if texture is None: return
|
||||
if not 'ktxFile' in texture: return
|
||||
sourceKtx = texture['ktxFile']
|
||||
if sourceKtx.startswith(':'):
|
||||
sourceKtx = os.path.join(self.resDir, sourceKtx[3:])
|
||||
sourceKtxDir, sourceKtxName = os.path.split(sourceKtx)
|
||||
destKtx = os.path.join(self.ktxDir, sourceKtxName)
|
||||
if not os.path.isfile(destKtx):
|
||||
shutil.copy(sourceKtx, destKtx)
|
||||
newValue = 'ktx/' + sourceKtxName
|
||||
texture['ktxFile'] = newValue
|
||||
|
||||
|
||||
def process(self):
|
||||
for texture in self.json['textures']:
|
||||
self.processKtx(texture)
|
||||
|
||||
with open(self.filename, 'w') as f:
|
||||
json.dump(self.json, f, indent=2)
|
||||
|
||||
fp = FrameProcessor("D:/Frames/20190110_1635.json")
|
||||
fp.process()
|
||||
|
||||
|
||||
#C:\Users\bdavi\git\hifi\interface\resources\meshes
|
Loading…
Reference in a new issue