overte/scripts/system
2017-05-02 15:19:20 -07:00
..
assets
controllers show hand lasers when edit is enabled, but not if there are not hand-controllers 2017-04-28 10:24:04 -07:00
html Checkpoint 2017-05-02 15:19:20 -07:00
libraries Merge pull request #10279 from andrewd440/21174 2017-04-26 15:35:29 -07:00
marketplaces
particle_explorer
tablet-ui
app-doppleganger.js uncomment UserActivityLogger.logAction 2017-04-26 18:28:54 -04:00
attachedEntitiesManager.js
audio.js
audioMuteOverlay.js
audioScope.js
avatarFinderBeacon.js
away.js
bubble.js
dialTone.js
directory.js
doppleganger.js * changes per feedback and testing 2017-04-26 17:51:21 -04:00
edit.js Trigger rebuild 2017-04-27 16:02:47 +02:00
fingerPaint.js
firstPersonHMD.js
generalSettings.js
goto.js
help.js
hmd.js
makeUserConnection.js On touch, grip is a trigger, not a button, so it can have lots of callbacks with slightly different values that we ignore. In that case, don't update hand/joint. 2017-05-02 11:29:51 -07:00
menu.js
mod.js
nameTag.js
notifications.js
pal.js checkpoint 2017-04-28 16:53:08 -07:00
playRecordingAC.js
progress.js
record.js
selectAudioDevice.js
snapshot.js Don't let user blast in certain cases 2017-05-02 14:43:16 -07:00
tablet-goto.js add nextTick, and cleanup 2017-04-28 20:06:13 -07:00
tablet-users.js
voxels.js