* changes per feedback and testing

* add support for UserActivityLogger.logAction (commented-out, pending #10130)
* autodisable doppleganger when avatar changes model
* autodisable doppleganger when user moves to a different domain
* use ModelCache.prefetch for detecting model load status
* expose new signals to help keep activity logging and debugging decoupled
This commit is contained in:
humbletim 2017-04-26 17:51:21 -04:00
parent 060d5aa3cb
commit cabeced66e
2 changed files with 265 additions and 211 deletions

View file

@ -1,5 +1,3 @@
"use strict";
// doppleganger-app.js
//
// Created by Timothy Dedischew on 04/21/2017.
@ -12,11 +10,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global */
var DopplegangerClass = Script.require('./doppleganger.js');
// uncomment the next line to sync via Script.update (instead of Script.setInterval)
// DopplegangerClass.USE_SCRIPT_UPDATE = true;
var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system'),
button = tablet.addButton({
@ -35,22 +29,66 @@ var doppleganger = new DopplegangerClass({
mirrored: true,
autoUpdate: true
});
// hide the doppleganger if this client script is unloaded
Script.scriptEnding.connect(doppleganger, 'stop');
doppleganger.activeChanged.connect(function(active) {
// hide the doppleganger if the user switches domains (which might place them arbitrarily far away in world space)
function onDomainChanged() {
if (doppleganger.active) {
doppleganger.stop('domain_changed');
}
}
Window.domainChanged.connect(onDomainChanged);
Window.domainConnectionRefused.connect(onDomainChanged);
Script.scriptEnding.connect(function() {
Window.domainChanged.disconnect(onDomainChanged);
Window.domainConnectionRefused.disconnect(onDomainChanged);
});
// toggle on/off via tablet button
button.clicked.connect(doppleganger, 'toggle');
// highlight tablet button based on current doppleganger state
doppleganger.activeChanged.connect(function(active, reason) {
if (button) {
button.editProperties({ isActive: active });
print('doppleganger.activeChanged', active, reason);
}
});
// alert the user if there was an error applying their skeletonModelURL
doppleganger.modelOverlayLoaded.connect(function(error, result) {
if (doppleganger.active && error) {
Window.alert('doppleganger | ' + error + '\n' + doppleganger.skeletonModelURL);
}
});
button.clicked.connect(doppleganger, 'toggle');
// add debug indicators, but only if the user has configured the settings value
if (Settings.getValue('debug.doppleganger', false)) {
DopplegangerClass.addDebugControls(doppleganger);
}
// TODO: uncomment after PR #10130 is merged (which provides the needed .logAction method)
/*
UserActivityLogger.logAction('doppleganger_app_load');
// Script.scriptEnding.connect(function() {
// UserActivityLogger.logAction('doppleganger_app_unload');
// });
doppleganger.activeChanged.connect(function(active, reason) {
if (active) {
UserActivityLogger.logAction('doppleganger_enable');
} else {
if (reason === 'stop') {
// user intentionally toggled the doppleganger
UserActivityLogger.logAction('doppleganger_disable');
} else {
print('doppleganger stopped:', reason);
UserActivityLogger.logAction('doppleganger_autodisable', { reason: reason });
}
}
});
*/

View file

@ -30,6 +30,24 @@ Doppleganger.USE_SCRIPT_UPDATE = false;
// @property {int} - the frame rate to target when using setInterval for joint updates
Doppleganger.TARGET_FPS = 60;
// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
Doppleganger.MAX_WAIT_SECS = 10;
// @function - derive mirrored joint names from a list of regular joint names
// @param {Array} - list of joint names to mirror
// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
Doppleganger.getMirroredJointNames = function(jointNames) {
return jointNames.map(function(name, i) {
if (/Left/.test(name)) {
return name.replace('Left', 'Right');
}
if (/Right/.test(name)) {
return name.replace('Right', 'Left');
}
return undefined;
});
};
// @class Doppleganger - Creates a new instance of a Doppleganger.
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
@ -41,14 +59,16 @@ function Doppleganger(options) {
this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
// @public
this.active = false; // whether doppleganger is currently being displayed/updated
this.uuid = null; // current doppleganger's Overlay id
this.frame = 0; // current joint update frame
this.active = false; // whether doppleganger is currently being displayed/updated
this.overlayID = null; // current doppleganger's Overlay id
this.frame = 0; // current joint update frame
// @signal - emitted when .active state changes
this.activeChanged = signal(function(active) {});
// @signal - emitted once model overlay is either loaded or times out
this.activeChanged = signal(function(active, reason) {});
// @signal - emitted once model overlay is either loaded or errors out
this.modelOverlayLoaded = signal(function(error, result){});
// @signal - emitted each time the model overlay's joint data has been synchronized
this.jointsUpdated = signal(function(overlayID){});
}
Doppleganger.prototype = {
@ -64,30 +84,16 @@ Doppleganger.prototype = {
return this.active;
},
// @public @method - re-initialize model if Avatar changed skeletonModelURLs
refreshAvatarModel: function(forceRefresh) {
if (forceRefresh || (this.active && this.skeletonModelURL !== this.avatar.skeletonModelURL)) {
var currentState = { position: this.position, orientation: this.orientation };
this.stop();
// turn back on with next script update tick
Script.setTimeout(bind(this, function() {
log('recreating doppleganger with latest model:', this.avatar.skeletonModelURL);
this.start(currentState);
}), 0);
return true;
}
},
// @public @method - synchronize the joint data between Avatar / doppleganger
update: function() {
this.frame++;
try {
if (!this.uuid) {
throw new Error('!this.uuid');
if (!this.overlayID) {
throw new Error('!this.overlayID');
}
if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
return this.refreshAvatarModel();
return this.stop('avatar_changed');
}
var rotations = this.avatar.getJointRotations();
@ -96,18 +102,12 @@ Doppleganger.prototype = {
// note: this mismatch can happen when the avatar's model is actively changing
if (size !== translations.length ||
(this._lastRotationLength && size !== this._lastRotationLength)) {
log('lengths differ', size, translations.length, this._lastRotationLength);
this._lastRotationLength = 0;
this.stop();
this.skeletonModelURL = null;
// wait a second before restarting
Script.setTimeout(bind(this, function() {
this.refreshAvatarModel(true);
}), 1000);
(this.jointStateCount && size !== this.jointStateCount)) {
log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
this.stop('avatar_changed_joints');
return;
}
this._lastRotationLength = size;
this.jointStateCount = size;
if (this.mirrored) {
var mirroredIndexes = this.mirroredIndexes;
@ -129,93 +129,94 @@ Doppleganger.prototype = {
rotations = outRotations;
translations = outTranslations;
}
Overlays.editOverlay(this.uuid, {
Overlays.editOverlay(this.overlayID, {
jointRotations: rotations,
jointTranslations: translations
});
// debug plumbing
if (this.$update) {
this.$update();
}
this.jointsUpdated(this.overlayID);
} catch (e) {
log('.update error: '+ e, index);
this.stop();
this.stop('update_error');
}
},
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
start: function(transform) {
if (this.uuid) {
log('on() called but overlay model already exists', this.uuid);
// @param {vec3} [options.position=(in front of avatar)] - starting position
// @param {quat} [options.orientation=avatar.orientation] - starting orientation
start: function(options) {
options = options || {};
if (this.overlayID) {
log('start() called but overlay model already exists', this.overlayID);
return;
}
transform = transform || {};
this.activeChanged(this.active = true);
this.frame = 0;
this.position = transform.position || Vec3.sum(this.avatar.position, Quat.getForward(this.avatar.orientation));
this.orientation = transform.orientation || this.avatar.orientation;
this.skeletonModelURL = this.avatar.skeletonModelURL;
this.jointNames = this.avatar.jointNames;
this.mirroredNames = this.jointNames.map(function(name, i) {
if (/Left/.test(name)) {
return name.replace('Left', 'Right');
}
if (/Right/.test(name)) {
return name.replace('Right', 'Left');
}
});
var avatar = this.avatar;
if (!avatar.jointNames.length) {
return this.stop('joints_unavailable');
}
this.frame = 0;
this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
this.orientation = options.orientation || avatar.orientation;
this.skeletonModelURL = avatar.skeletonModelURL;
this.jointStateCount = 0;
this.jointNames = avatar.jointNames;
this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
this.mirroredIndexes = this.mirroredNames.map(function(name) {
return name ? avatar.getJointIndex(name) : false;
});
this.uuid = Overlays.addOverlay('model', {
this.overlayID = Overlays.addOverlay('model', {
visible: false,
url: this.skeletonModelURL,
position: this.position,
rotation: this.orientation
});
this._waitForModel();
this.onModelOverlayLoaded = function(error, result) {
if (error || this.uuid !== result.uuid) {
return;
}
Overlays.editOverlay(this.uuid, { visible: true });
if (!transform.position) {
this.syncVerticalPosition();
if (error) {
return this.stop(error);
}
log('ModelOverlay is ready; # joints == ' + result.jointNames.length);
Overlays.editOverlay(this.overlayID, { visible: true });
if (!options.position) {
this.syncVerticalPosition();
}
if (this.autoUpdate) {
this._createUpdateThread();
}
};
this.modelOverlayLoaded.connect(this, 'onModelOverlayLoaded');
log('doppleganger created; overlayID =', this.uuid);
log('doppleganger created; overlayID =', this.overlayID);
// trigger clean up (and stop updates) if the overlay gets deleted
this.onDeletedOverlay = this._onDeletedOverlay;
this.onDeletedOverlay = function(uuid) {
if (uuid === this.overlayID) {
log('onDeletedOverlay', uuid);
this.stop('overlay_deleted');
}
};
Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
if ('onLoadComplete' in this.avatar) {
// restart the doppleganger if Avatar loads a different model URL
this.onLoadComplete = this.refreshAvatarModel;
this.avatar.onLoadComplete.connect(this, 'onLoadComplete');
if ('onLoadComplete' in avatar) {
// stop the current doppleganger if Avatar loads a different model URL
this.onLoadComplete = function() {
if (avatar.skeletonModelURL !== this.skeletonModelURL) {
this.stop('avatar_changed_load');
}
};
avatar.onLoadComplete.connect(this, 'onLoadComplete');
}
// debug plumbing
if (this.$start) {
this.$start();
}
this.activeChanged(this.active = true, 'start');
this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
},
// @public @method - hide the doppleganger
stop: function() {
// @param {String} [reason=stop] - the reason stop was called
stop: function(reason) {
reason = reason || 'stop';
if (this.onUpdate) {
Script.update.disconnect(this, 'onUpdate');
delete this.onUpdate;
@ -235,27 +236,24 @@ Doppleganger.prototype = {
if (this.onModelOverlayLoaded) {
this.modelOverlayLoaded.disconnect(this, 'onModelOverlayLoaded');
}
if (this.uuid) {
Overlays.deleteOverlay(this.uuid);
this.uuid = undefined;
if (this.overlayID) {
Overlays.deleteOverlay(this.overlayID);
this.overlayID = undefined;
}
this.activeChanged(this.active = false);
// debug plumbing
if (this.$stop) {
this.$stop();
if (this.active) {
this.activeChanged(this.active = false, reason);
} else if (reason) {
log('already stopped so not triggering another activeChanged; latest reason was:', reason);
}
},
// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
// @param {String} [byJointName=Hips] - the reference joint that will be used to vertically match positions with Avatar
// @note This method attempts to make a direct measurement and then calculate where the doppleganger needs to be
// in order to line-up vertically with the Avatar. Otherwise, animations such as "away" mode can
// result in the doppleganger floating above or below ground level.
syncVerticalPosition: function s(byJointName) {
// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
syncVerticalPosition: function(byJointName) {
byJointName = byJointName || 'Hips';
var names = Overlays.getProperty(this.uuid, 'jointNames'),
positions = Overlays.getProperty(this.uuid, 'jointPositions'),
dopplePosition = Overlays.getProperty(this.uuid, 'position'),
var names = Overlays.getProperty(this.overlayID, 'jointNames'),
positions = Overlays.getProperty(this.overlayID, 'jointPositions'),
dopplePosition = Overlays.getProperty(this.overlayID, 'position'),
doppleJointIndex = names.indexOf(byJointName),
doppleJointPosition = positions[doppleJointIndex];
@ -267,23 +265,11 @@ Doppleganger.prototype = {
log('adjusting for offset', offset);
dopplePosition.y = avatarPosition.y + offset;
this.position = dopplePosition;
Overlays.editOverlay(this.uuid, { position: this.position });
},
// @private @method - signal handler for Overlays.overlayDeleted
_onDeletedOverlay: function(uuid) {
if (uuid === this.uuid) {
log('onDeletedOverlay', uuid);
this.stop();
}
Overlays.editOverlay(this.overlayID, { position: this.position });
},
// @private @method - creates the update thread to synchronize joint data
_createUpdateThread: function() {
if (!this.autoUpdate) {
log('options.autoUpdate == false -- call .update() manually to sync joint data');
return;
}
if (Doppleganger.USE_SCRIPT_UPDATE) {
log('creating Script.update thread');
this.onUpdate = this.update;
@ -296,30 +282,36 @@ Doppleganger.prototype = {
},
// @private @method - waits for model to load and handles timeouts
// @note This is needed because sometimes it takes a few frames for the underlying model
// to become loaded even when already cached locally.
_waitForModel: function(callback) {
var RECHECK_MS = 50, MAX_WAIT_MS = 10000;
var id = this.uuid,
// @param {ModelResource} resource - a prefetched resource to monitor loading state against
_waitForModel: function(resource) {
var RECHECK_MS = 50;
var id = this.overlayID,
watchdogTimer = null;
function waitForJointNames() {
var error = null, result = null;
if (!watchdogTimer) {
log('timeout waiting for ModelOverlay jointNames');
Script.clearInterval(this._interval);
this._interval = null;
return this.modelOverlayLoaded(new Error('could not retrieve jointNames'), null);
error = 'joints_unavailable';
} else if (resource.state === Resource.State.FAILED) {
error = 'prefetch_failed';
} else if (resource.state === Resource.State.FINISHED) {
var names = Overlays.getProperty(id, 'jointNames');
if (Array.isArray(names) && names.length) {
result = { overlayID: id, jointNames: names };
}
}
var names = Overlays.getProperty(id, 'jointNames');
if (Array.isArray(names) && names.length) {
if (error || result !== null) {
Script.clearInterval(this._interval);
this._interval = null;
return this.modelOverlayLoaded(null, { uuid: id, jointNames: names });
if (watchdogTimer) {
Script.clearTimeout(watchdogTimer);
}
this.modelOverlayLoaded(error, result);
}
}
watchdogTimer = Script.setTimeout(function() {
watchdogTimer = null;
}, MAX_WAIT_MS);
}, Doppleganger.MAX_WAIT_SECS * 1000);
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
}
};
@ -373,106 +365,130 @@ function log() {
// var doppleganger = new Doppleganger();
// Doppleganger.addDebugControls(doppleganger);
Doppleganger.addDebugControls = function(doppleganger) {
var onMousePressEvent,
debugOverlayIDs,
selectedJointName;
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
if ('$update' in doppleganger) {
function DebugControls() {
this.enableIndicators = true;
this.selectedJointName = null;
this.debugOverlayIDs = undefined;
this.jointSelected = signal(function(result) {});
}
DebugControls.prototype = {
start: function() {
if (!this.onMousePressEvent) {
this.onMousePressEvent = this._onMousePressEvent;
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
}
},
stop: function() {
this.removeIndicators();
if (this.onMousePressEvent) {
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
delete this.onMousePressEvent;
}
},
createIndicators: function(jointNames) {
this.jointNames = jointNames;
return jointNames.map(function(name, i) {
return Overlays.addOverlay('shape', {
shape: 'Icosahedron',
scale: 0.1,
solid: false,
alpha: 0.5
});
});
},
removeIndicators: function() {
if (this.debugOverlayIDs) {
this.debugOverlayIDs.forEach(Overlays.deleteOverlay);
this.debugOverlayIDs = undefined;
}
},
onJointsUpdated: function(overlayID) {
if (!this.enableIndicators) {
return;
}
var jointNames = Overlays.getProperty(overlayID, 'jointNames'),
jointOrientations = Overlays.getProperty(overlayID, 'jointOrientations'),
jointPositions = Overlays.getProperty(overlayID, 'jointPositions'),
selectedIndex = jointNames.indexOf(this.selectedJointName);
if (!this.debugOverlayIDs) {
this.debugOverlayIDs = this.createIndicators(jointNames);
}
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) {
updates[id] = {
position: jointPositions[i],
rotation: jointOrientations[i],
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
solid: i === selectedIndex
};
return updates;
}, {});
Overlays.editOverlays(updatedOverlays);
},
_onMousePressEvent: function(evt) {
if (!evt.isLeftButton || !this.enableIndicators || !this.debugOverlayIDs) {
return;
}
var ray = Camera.computePickRay(evt.x, evt.y),
hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs);
hit.jointIndex = this.debugOverlayIDs.indexOf(hit.overlayID);
hit.jointName = this.jointNames[hit.jointIndex];
this.jointSelected(hit);
}
};
if ('$debugControls' in doppleganger) {
throw new Error('only one set of debug controls can be added per doppleganger');
}
var debugControls = new DebugControls();
doppleganger.$debugControls = debugControls;
function $start() {
onMousePressEvent = _onMousePressEvent;
Controller.mousePressEvent.connect(this, _onMousePressEvent);
}
function createOverlays(jointNames) {
return jointNames.map(function(name, i) {
return Overlays.addOverlay('shape', {
shape: 'Icosahedron',
scale: 0.1,
solid: false,
alpha: 0.5
});
});
}
function cleanupOverlays() {
if (debugOverlayIDs) {
debugOverlayIDs.forEach(Overlays.deleteOverlay);
debugOverlayIDs = undefined;
}
}
function $stop() {
if (onMousePressEvent) {
Controller.mousePressEvent.disconnect(this, onMousePressEvent);
onMousePressEvent = undefined;
}
cleanupOverlays();
}
function $update() {
var COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
var COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
var id = this.uuid,
jointOrientations = Overlays.getProperty(id, 'jointOrientations'),
jointPositions = Overlays.getProperty(id, 'jointPositions'),
selectedIndex = this.jointNames.indexOf(selectedJointName);
if (!debugOverlayIDs) {
debugOverlayIDs = createOverlays(this.jointNames);
}
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
var updatedOverlays = debugOverlayIDs.reduce(function(updates, id, i) {
updates[id] = {
position: jointPositions[i],
rotation: jointOrientations[i],
color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT,
solid: i === selectedIndex
};
return updates;
}, {});
Overlays.editOverlays(updatedOverlays);
}
function _onMousePressEvent(evt) {
function onMousePressEvent(evt) {
if (evt.isRightButton) {
if (evt.isShifted) {
if (this.$update) {
// toggle debug overlays off
cleanupOverlays();
delete this.$update;
} else {
this.$update = $update;
debugControls.enableIndicators = !debugControls.enableIndicators;
if (!debugControls.enableIndicators) {
debugControls.removeIndicators();
}
} else {
this.mirrored = !this.mirrored;
doppleganger.mirrored = !doppleganger.mirrored;
}
return;
}
if (!evt.isLeftButton || !debugOverlayIDs) {
return;
}
doppleganger.activeChanged.connect(function(active) {
if (active) {
debugControls.start();
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
Controller.mousePressEvent.connect(onMousePressEvent);
} else {
Controller.mousePressEvent.disconnect(onMousePressEvent);
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
debugControls.stop();
}
});
var ray = Camera.computePickRay(evt.x, evt.y),
hit = Overlays.findRayIntersection(ray, true, debugOverlayIDs);
hit.jointIndex = debugOverlayIDs.indexOf(hit.overlayID);
debugControls.jointSelected.connect(function(hit) {
debugControls.selectedJointName = hit.jointName;
if (hit.jointIndex < 0) {
return;
}
hit.jointName = this.jointNames[hit.jointIndex];
hit.mirroredJointName = this.mirroredNames[hit.jointIndex];
selectedJointName = hit.jointName;
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
log('selected joint:', JSON.stringify(hit, 0, 2));
}
});
doppleganger.$start = $start;
doppleganger.$stop = $stop;
doppleganger.$update = $update;
Script.scriptEnding.connect(debugControls, 'removeIndicators');
return doppleganger;
};