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* changes per feedback and testing
* add support for UserActivityLogger.logAction (commented-out, pending #10130) * autodisable doppleganger when avatar changes model * autodisable doppleganger when user moves to a different domain * use ModelCache.prefetch for detecting model load status * expose new signals to help keep activity logging and debugging decoupled
This commit is contained in:
parent
060d5aa3cb
commit
cabeced66e
2 changed files with 265 additions and 211 deletions
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@ -1,5 +1,3 @@
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"use strict";
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// doppleganger-app.js
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//
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// Created by Timothy Dedischew on 04/21/2017.
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@ -12,11 +10,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global */
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var DopplegangerClass = Script.require('./doppleganger.js');
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// uncomment the next line to sync via Script.update (instead of Script.setInterval)
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// DopplegangerClass.USE_SCRIPT_UPDATE = true;
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var tablet = Tablet.getTablet('com.highfidelity.interface.tablet.system'),
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button = tablet.addButton({
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@ -35,22 +29,66 @@ var doppleganger = new DopplegangerClass({
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mirrored: true,
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autoUpdate: true
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});
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// hide the doppleganger if this client script is unloaded
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Script.scriptEnding.connect(doppleganger, 'stop');
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doppleganger.activeChanged.connect(function(active) {
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// hide the doppleganger if the user switches domains (which might place them arbitrarily far away in world space)
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function onDomainChanged() {
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if (doppleganger.active) {
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doppleganger.stop('domain_changed');
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}
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}
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Window.domainChanged.connect(onDomainChanged);
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Window.domainConnectionRefused.connect(onDomainChanged);
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Script.scriptEnding.connect(function() {
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Window.domainChanged.disconnect(onDomainChanged);
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Window.domainConnectionRefused.disconnect(onDomainChanged);
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});
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// toggle on/off via tablet button
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button.clicked.connect(doppleganger, 'toggle');
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// highlight tablet button based on current doppleganger state
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doppleganger.activeChanged.connect(function(active, reason) {
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if (button) {
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button.editProperties({ isActive: active });
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print('doppleganger.activeChanged', active, reason);
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}
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});
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// alert the user if there was an error applying their skeletonModelURL
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doppleganger.modelOverlayLoaded.connect(function(error, result) {
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if (doppleganger.active && error) {
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Window.alert('doppleganger | ' + error + '\n' + doppleganger.skeletonModelURL);
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}
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});
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button.clicked.connect(doppleganger, 'toggle');
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// add debug indicators, but only if the user has configured the settings value
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if (Settings.getValue('debug.doppleganger', false)) {
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DopplegangerClass.addDebugControls(doppleganger);
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}
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// TODO: uncomment after PR #10130 is merged (which provides the needed .logAction method)
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/*
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UserActivityLogger.logAction('doppleganger_app_load');
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// Script.scriptEnding.connect(function() {
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// UserActivityLogger.logAction('doppleganger_app_unload');
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// });
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doppleganger.activeChanged.connect(function(active, reason) {
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if (active) {
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UserActivityLogger.logAction('doppleganger_enable');
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} else {
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if (reason === 'stop') {
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// user intentionally toggled the doppleganger
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UserActivityLogger.logAction('doppleganger_disable');
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} else {
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print('doppleganger stopped:', reason);
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UserActivityLogger.logAction('doppleganger_autodisable', { reason: reason });
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}
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}
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});
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*/
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@ -30,6 +30,24 @@ Doppleganger.USE_SCRIPT_UPDATE = false;
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// @property {int} - the frame rate to target when using setInterval for joint updates
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Doppleganger.TARGET_FPS = 60;
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// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
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Doppleganger.MAX_WAIT_SECS = 10;
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// @function - derive mirrored joint names from a list of regular joint names
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// @param {Array} - list of joint names to mirror
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// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
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Doppleganger.getMirroredJointNames = function(jointNames) {
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return jointNames.map(function(name, i) {
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if (/Left/.test(name)) {
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return name.replace('Left', 'Right');
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}
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if (/Right/.test(name)) {
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return name.replace('Right', 'Left');
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}
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return undefined;
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});
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};
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// @class Doppleganger - Creates a new instance of a Doppleganger.
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// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
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// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
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@ -41,14 +59,16 @@ function Doppleganger(options) {
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this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
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// @public
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this.active = false; // whether doppleganger is currently being displayed/updated
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this.uuid = null; // current doppleganger's Overlay id
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this.frame = 0; // current joint update frame
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this.active = false; // whether doppleganger is currently being displayed/updated
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this.overlayID = null; // current doppleganger's Overlay id
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this.frame = 0; // current joint update frame
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// @signal - emitted when .active state changes
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this.activeChanged = signal(function(active) {});
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// @signal - emitted once model overlay is either loaded or times out
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this.activeChanged = signal(function(active, reason) {});
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// @signal - emitted once model overlay is either loaded or errors out
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this.modelOverlayLoaded = signal(function(error, result){});
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// @signal - emitted each time the model overlay's joint data has been synchronized
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this.jointsUpdated = signal(function(overlayID){});
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}
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Doppleganger.prototype = {
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return this.active;
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},
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// @public @method - re-initialize model if Avatar changed skeletonModelURLs
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refreshAvatarModel: function(forceRefresh) {
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if (forceRefresh || (this.active && this.skeletonModelURL !== this.avatar.skeletonModelURL)) {
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var currentState = { position: this.position, orientation: this.orientation };
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this.stop();
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// turn back on with next script update tick
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Script.setTimeout(bind(this, function() {
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log('recreating doppleganger with latest model:', this.avatar.skeletonModelURL);
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this.start(currentState);
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}), 0);
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return true;
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}
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},
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// @public @method - synchronize the joint data between Avatar / doppleganger
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update: function() {
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this.frame++;
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try {
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if (!this.uuid) {
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throw new Error('!this.uuid');
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if (!this.overlayID) {
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throw new Error('!this.overlayID');
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}
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if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
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return this.refreshAvatarModel();
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return this.stop('avatar_changed');
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}
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var rotations = this.avatar.getJointRotations();
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// note: this mismatch can happen when the avatar's model is actively changing
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if (size !== translations.length ||
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(this._lastRotationLength && size !== this._lastRotationLength)) {
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log('lengths differ', size, translations.length, this._lastRotationLength);
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this._lastRotationLength = 0;
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this.stop();
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this.skeletonModelURL = null;
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// wait a second before restarting
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Script.setTimeout(bind(this, function() {
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this.refreshAvatarModel(true);
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}), 1000);
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(this.jointStateCount && size !== this.jointStateCount)) {
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log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
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this.stop('avatar_changed_joints');
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return;
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}
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this._lastRotationLength = size;
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this.jointStateCount = size;
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if (this.mirrored) {
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var mirroredIndexes = this.mirroredIndexes;
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rotations = outRotations;
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translations = outTranslations;
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}
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Overlays.editOverlay(this.uuid, {
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Overlays.editOverlay(this.overlayID, {
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jointRotations: rotations,
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jointTranslations: translations
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});
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// debug plumbing
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if (this.$update) {
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this.$update();
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}
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this.jointsUpdated(this.overlayID);
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} catch (e) {
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log('.update error: '+ e, index);
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this.stop();
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this.stop('update_error');
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}
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},
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// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
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start: function(transform) {
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if (this.uuid) {
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log('on() called but overlay model already exists', this.uuid);
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// @param {vec3} [options.position=(in front of avatar)] - starting position
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// @param {quat} [options.orientation=avatar.orientation] - starting orientation
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start: function(options) {
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options = options || {};
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if (this.overlayID) {
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log('start() called but overlay model already exists', this.overlayID);
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return;
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}
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transform = transform || {};
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this.activeChanged(this.active = true);
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this.frame = 0;
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this.position = transform.position || Vec3.sum(this.avatar.position, Quat.getForward(this.avatar.orientation));
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this.orientation = transform.orientation || this.avatar.orientation;
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this.skeletonModelURL = this.avatar.skeletonModelURL;
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this.jointNames = this.avatar.jointNames;
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this.mirroredNames = this.jointNames.map(function(name, i) {
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if (/Left/.test(name)) {
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return name.replace('Left', 'Right');
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}
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if (/Right/.test(name)) {
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return name.replace('Right', 'Left');
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}
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});
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var avatar = this.avatar;
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if (!avatar.jointNames.length) {
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return this.stop('joints_unavailable');
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}
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this.frame = 0;
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this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
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this.orientation = options.orientation || avatar.orientation;
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this.skeletonModelURL = avatar.skeletonModelURL;
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this.jointStateCount = 0;
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this.jointNames = avatar.jointNames;
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this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
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this.mirroredIndexes = this.mirroredNames.map(function(name) {
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return name ? avatar.getJointIndex(name) : false;
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});
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this.uuid = Overlays.addOverlay('model', {
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this.overlayID = Overlays.addOverlay('model', {
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visible: false,
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url: this.skeletonModelURL,
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position: this.position,
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rotation: this.orientation
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});
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this._waitForModel();
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this.onModelOverlayLoaded = function(error, result) {
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if (error || this.uuid !== result.uuid) {
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return;
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}
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Overlays.editOverlay(this.uuid, { visible: true });
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if (!transform.position) {
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this.syncVerticalPosition();
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if (error) {
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return this.stop(error);
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}
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log('ModelOverlay is ready; # joints == ' + result.jointNames.length);
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Overlays.editOverlay(this.overlayID, { visible: true });
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if (!options.position) {
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this.syncVerticalPosition();
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}
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if (this.autoUpdate) {
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this._createUpdateThread();
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}
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};
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this.modelOverlayLoaded.connect(this, 'onModelOverlayLoaded');
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log('doppleganger created; overlayID =', this.uuid);
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log('doppleganger created; overlayID =', this.overlayID);
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// trigger clean up (and stop updates) if the overlay gets deleted
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this.onDeletedOverlay = this._onDeletedOverlay;
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this.onDeletedOverlay = function(uuid) {
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if (uuid === this.overlayID) {
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log('onDeletedOverlay', uuid);
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this.stop('overlay_deleted');
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}
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};
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Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
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if ('onLoadComplete' in this.avatar) {
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// restart the doppleganger if Avatar loads a different model URL
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this.onLoadComplete = this.refreshAvatarModel;
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this.avatar.onLoadComplete.connect(this, 'onLoadComplete');
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if ('onLoadComplete' in avatar) {
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// stop the current doppleganger if Avatar loads a different model URL
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this.onLoadComplete = function() {
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if (avatar.skeletonModelURL !== this.skeletonModelURL) {
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this.stop('avatar_changed_load');
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}
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};
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avatar.onLoadComplete.connect(this, 'onLoadComplete');
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}
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// debug plumbing
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if (this.$start) {
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this.$start();
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}
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this.activeChanged(this.active = true, 'start');
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this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
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},
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// @public @method - hide the doppleganger
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stop: function() {
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// @param {String} [reason=stop] - the reason stop was called
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stop: function(reason) {
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reason = reason || 'stop';
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if (this.onUpdate) {
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Script.update.disconnect(this, 'onUpdate');
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delete this.onUpdate;
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@ -235,27 +236,24 @@ Doppleganger.prototype = {
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if (this.onModelOverlayLoaded) {
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this.modelOverlayLoaded.disconnect(this, 'onModelOverlayLoaded');
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}
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if (this.uuid) {
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Overlays.deleteOverlay(this.uuid);
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this.uuid = undefined;
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if (this.overlayID) {
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Overlays.deleteOverlay(this.overlayID);
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this.overlayID = undefined;
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}
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this.activeChanged(this.active = false);
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// debug plumbing
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if (this.$stop) {
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this.$stop();
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if (this.active) {
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this.activeChanged(this.active = false, reason);
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} else if (reason) {
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log('already stopped so not triggering another activeChanged; latest reason was:', reason);
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}
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},
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// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
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// @param {String} [byJointName=Hips] - the reference joint that will be used to vertically match positions with Avatar
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// @note This method attempts to make a direct measurement and then calculate where the doppleganger needs to be
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// in order to line-up vertically with the Avatar. Otherwise, animations such as "away" mode can
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// result in the doppleganger floating above or below ground level.
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syncVerticalPosition: function s(byJointName) {
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// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
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syncVerticalPosition: function(byJointName) {
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byJointName = byJointName || 'Hips';
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var names = Overlays.getProperty(this.uuid, 'jointNames'),
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positions = Overlays.getProperty(this.uuid, 'jointPositions'),
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dopplePosition = Overlays.getProperty(this.uuid, 'position'),
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var names = Overlays.getProperty(this.overlayID, 'jointNames'),
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positions = Overlays.getProperty(this.overlayID, 'jointPositions'),
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dopplePosition = Overlays.getProperty(this.overlayID, 'position'),
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doppleJointIndex = names.indexOf(byJointName),
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doppleJointPosition = positions[doppleJointIndex];
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@ -267,23 +265,11 @@ Doppleganger.prototype = {
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log('adjusting for offset', offset);
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dopplePosition.y = avatarPosition.y + offset;
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this.position = dopplePosition;
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Overlays.editOverlay(this.uuid, { position: this.position });
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},
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// @private @method - signal handler for Overlays.overlayDeleted
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_onDeletedOverlay: function(uuid) {
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if (uuid === this.uuid) {
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log('onDeletedOverlay', uuid);
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this.stop();
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}
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Overlays.editOverlay(this.overlayID, { position: this.position });
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},
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// @private @method - creates the update thread to synchronize joint data
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_createUpdateThread: function() {
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if (!this.autoUpdate) {
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log('options.autoUpdate == false -- call .update() manually to sync joint data');
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return;
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}
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if (Doppleganger.USE_SCRIPT_UPDATE) {
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log('creating Script.update thread');
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this.onUpdate = this.update;
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@ -296,30 +282,36 @@ Doppleganger.prototype = {
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},
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// @private @method - waits for model to load and handles timeouts
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// @note This is needed because sometimes it takes a few frames for the underlying model
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// to become loaded even when already cached locally.
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_waitForModel: function(callback) {
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var RECHECK_MS = 50, MAX_WAIT_MS = 10000;
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var id = this.uuid,
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// @param {ModelResource} resource - a prefetched resource to monitor loading state against
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_waitForModel: function(resource) {
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var RECHECK_MS = 50;
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var id = this.overlayID,
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watchdogTimer = null;
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function waitForJointNames() {
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var error = null, result = null;
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if (!watchdogTimer) {
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log('timeout waiting for ModelOverlay jointNames');
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Script.clearInterval(this._interval);
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this._interval = null;
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return this.modelOverlayLoaded(new Error('could not retrieve jointNames'), null);
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error = 'joints_unavailable';
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} else if (resource.state === Resource.State.FAILED) {
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error = 'prefetch_failed';
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} else if (resource.state === Resource.State.FINISHED) {
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var names = Overlays.getProperty(id, 'jointNames');
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if (Array.isArray(names) && names.length) {
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result = { overlayID: id, jointNames: names };
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}
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}
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var names = Overlays.getProperty(id, 'jointNames');
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if (Array.isArray(names) && names.length) {
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if (error || result !== null) {
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Script.clearInterval(this._interval);
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this._interval = null;
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return this.modelOverlayLoaded(null, { uuid: id, jointNames: names });
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if (watchdogTimer) {
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Script.clearTimeout(watchdogTimer);
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||||
}
|
||||
this.modelOverlayLoaded(error, result);
|
||||
}
|
||||
}
|
||||
watchdogTimer = Script.setTimeout(function() {
|
||||
watchdogTimer = null;
|
||||
}, MAX_WAIT_MS);
|
||||
}, Doppleganger.MAX_WAIT_SECS * 1000);
|
||||
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
|
||||
}
|
||||
};
|
||||
|
@ -373,106 +365,130 @@ function log() {
|
|||
// var doppleganger = new Doppleganger();
|
||||
// Doppleganger.addDebugControls(doppleganger);
|
||||
Doppleganger.addDebugControls = function(doppleganger) {
|
||||
var onMousePressEvent,
|
||||
debugOverlayIDs,
|
||||
selectedJointName;
|
||||
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
|
||||
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
|
||||
|
||||
if ('$update' in doppleganger) {
|
||||
function DebugControls() {
|
||||
this.enableIndicators = true;
|
||||
this.selectedJointName = null;
|
||||
this.debugOverlayIDs = undefined;
|
||||
this.jointSelected = signal(function(result) {});
|
||||
}
|
||||
DebugControls.prototype = {
|
||||
start: function() {
|
||||
if (!this.onMousePressEvent) {
|
||||
this.onMousePressEvent = this._onMousePressEvent;
|
||||
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
|
||||
}
|
||||
},
|
||||
|
||||
stop: function() {
|
||||
this.removeIndicators();
|
||||
if (this.onMousePressEvent) {
|
||||
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
|
||||
delete this.onMousePressEvent;
|
||||
}
|
||||
},
|
||||
|
||||
createIndicators: function(jointNames) {
|
||||
this.jointNames = jointNames;
|
||||
return jointNames.map(function(name, i) {
|
||||
return Overlays.addOverlay('shape', {
|
||||
shape: 'Icosahedron',
|
||||
scale: 0.1,
|
||||
solid: false,
|
||||
alpha: 0.5
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
removeIndicators: function() {
|
||||
if (this.debugOverlayIDs) {
|
||||
this.debugOverlayIDs.forEach(Overlays.deleteOverlay);
|
||||
this.debugOverlayIDs = undefined;
|
||||
}
|
||||
},
|
||||
|
||||
onJointsUpdated: function(overlayID) {
|
||||
if (!this.enableIndicators) {
|
||||
return;
|
||||
}
|
||||
var jointNames = Overlays.getProperty(overlayID, 'jointNames'),
|
||||
jointOrientations = Overlays.getProperty(overlayID, 'jointOrientations'),
|
||||
jointPositions = Overlays.getProperty(overlayID, 'jointPositions'),
|
||||
selectedIndex = jointNames.indexOf(this.selectedJointName);
|
||||
|
||||
if (!this.debugOverlayIDs) {
|
||||
this.debugOverlayIDs = this.createIndicators(jointNames);
|
||||
}
|
||||
|
||||
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
|
||||
var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) {
|
||||
updates[id] = {
|
||||
position: jointPositions[i],
|
||||
rotation: jointOrientations[i],
|
||||
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
|
||||
solid: i === selectedIndex
|
||||
};
|
||||
return updates;
|
||||
}, {});
|
||||
Overlays.editOverlays(updatedOverlays);
|
||||
},
|
||||
|
||||
_onMousePressEvent: function(evt) {
|
||||
if (!evt.isLeftButton || !this.enableIndicators || !this.debugOverlayIDs) {
|
||||
return;
|
||||
}
|
||||
var ray = Camera.computePickRay(evt.x, evt.y),
|
||||
hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs);
|
||||
|
||||
hit.jointIndex = this.debugOverlayIDs.indexOf(hit.overlayID);
|
||||
hit.jointName = this.jointNames[hit.jointIndex];
|
||||
this.jointSelected(hit);
|
||||
}
|
||||
};
|
||||
|
||||
if ('$debugControls' in doppleganger) {
|
||||
throw new Error('only one set of debug controls can be added per doppleganger');
|
||||
}
|
||||
var debugControls = new DebugControls();
|
||||
doppleganger.$debugControls = debugControls;
|
||||
|
||||
function $start() {
|
||||
onMousePressEvent = _onMousePressEvent;
|
||||
Controller.mousePressEvent.connect(this, _onMousePressEvent);
|
||||
}
|
||||
|
||||
function createOverlays(jointNames) {
|
||||
return jointNames.map(function(name, i) {
|
||||
return Overlays.addOverlay('shape', {
|
||||
shape: 'Icosahedron',
|
||||
scale: 0.1,
|
||||
solid: false,
|
||||
alpha: 0.5
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function cleanupOverlays() {
|
||||
if (debugOverlayIDs) {
|
||||
debugOverlayIDs.forEach(Overlays.deleteOverlay);
|
||||
debugOverlayIDs = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function $stop() {
|
||||
if (onMousePressEvent) {
|
||||
Controller.mousePressEvent.disconnect(this, onMousePressEvent);
|
||||
onMousePressEvent = undefined;
|
||||
}
|
||||
cleanupOverlays();
|
||||
}
|
||||
|
||||
function $update() {
|
||||
var COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
|
||||
var COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
|
||||
|
||||
var id = this.uuid,
|
||||
jointOrientations = Overlays.getProperty(id, 'jointOrientations'),
|
||||
jointPositions = Overlays.getProperty(id, 'jointPositions'),
|
||||
selectedIndex = this.jointNames.indexOf(selectedJointName);
|
||||
|
||||
if (!debugOverlayIDs) {
|
||||
debugOverlayIDs = createOverlays(this.jointNames);
|
||||
}
|
||||
|
||||
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
|
||||
var updatedOverlays = debugOverlayIDs.reduce(function(updates, id, i) {
|
||||
updates[id] = {
|
||||
position: jointPositions[i],
|
||||
rotation: jointOrientations[i],
|
||||
color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT,
|
||||
solid: i === selectedIndex
|
||||
};
|
||||
return updates;
|
||||
}, {});
|
||||
Overlays.editOverlays(updatedOverlays);
|
||||
}
|
||||
|
||||
function _onMousePressEvent(evt) {
|
||||
function onMousePressEvent(evt) {
|
||||
if (evt.isRightButton) {
|
||||
if (evt.isShifted) {
|
||||
if (this.$update) {
|
||||
// toggle debug overlays off
|
||||
cleanupOverlays();
|
||||
delete this.$update;
|
||||
} else {
|
||||
this.$update = $update;
|
||||
debugControls.enableIndicators = !debugControls.enableIndicators;
|
||||
if (!debugControls.enableIndicators) {
|
||||
debugControls.removeIndicators();
|
||||
}
|
||||
} else {
|
||||
this.mirrored = !this.mirrored;
|
||||
doppleganger.mirrored = !doppleganger.mirrored;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!evt.isLeftButton || !debugOverlayIDs) {
|
||||
return;
|
||||
}
|
||||
|
||||
doppleganger.activeChanged.connect(function(active) {
|
||||
if (active) {
|
||||
debugControls.start();
|
||||
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
|
||||
Controller.mousePressEvent.connect(onMousePressEvent);
|
||||
} else {
|
||||
Controller.mousePressEvent.disconnect(onMousePressEvent);
|
||||
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
|
||||
debugControls.stop();
|
||||
}
|
||||
});
|
||||
|
||||
var ray = Camera.computePickRay(evt.x, evt.y),
|
||||
hit = Overlays.findRayIntersection(ray, true, debugOverlayIDs);
|
||||
|
||||
hit.jointIndex = debugOverlayIDs.indexOf(hit.overlayID);
|
||||
debugControls.jointSelected.connect(function(hit) {
|
||||
debugControls.selectedJointName = hit.jointName;
|
||||
if (hit.jointIndex < 0) {
|
||||
return;
|
||||
}
|
||||
hit.jointName = this.jointNames[hit.jointIndex];
|
||||
hit.mirroredJointName = this.mirroredNames[hit.jointIndex];
|
||||
selectedJointName = hit.jointName;
|
||||
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
|
||||
log('selected joint:', JSON.stringify(hit, 0, 2));
|
||||
}
|
||||
});
|
||||
|
||||
doppleganger.$start = $start;
|
||||
doppleganger.$stop = $stop;
|
||||
doppleganger.$update = $update;
|
||||
Script.scriptEnding.connect(debugControls, 'removeIndicators');
|
||||
|
||||
return doppleganger;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue