overte/plugins/oculus/src
Anthony J. Thibault f314ba38df Oculus: fix for lighting changes as avatar scale changes
The code was incorrectly NOT using the near and far clip distances when computing
the culling projection matrix. This projection matrix is used by the lighting system
to for deferred lighting, if it does not match actual projection used for
rendering into the g-buffer, the lighting will be incorrect.
2017-09-18 14:38:03 -07:00
..
oculus.json Add plugins name to their metadata file 2016-06-06 13:28:36 -07:00
OculusBaseDisplayPlugin.cpp Oculus: fix for lighting changes as avatar scale changes 2017-09-18 14:38:03 -07:00
OculusBaseDisplayPlugin.h Fix for lighting as IPD scale changes. 2017-09-18 12:15:32 -07:00
OculusControllerManager.cpp remove cruft 2017-06-06 09:50:40 -07:00
OculusControllerManager.h don't worry about head controller being enabled, just check to see if head pose is valid 2017-06-02 13:57:53 -07:00
OculusDebugDisplayPlugin.cpp avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
OculusDebugDisplayPlugin.h display plugins are never head controllers 2017-06-01 13:37:16 -07:00
OculusDisplayPlugin.cpp expose Audio.devices.input/output 2017-05-31 20:14:58 -04:00
OculusDisplayPlugin.h display plugins are never head controllers 2017-06-01 13:37:16 -07:00
OculusHelpers.cpp oculus lost tracking, delay hand to side 2017-04-04 22:10:47 +01:00
OculusHelpers.h oculus lost tracking, delay hand to side 2017-04-04 22:10:47 +01:00
OculusProvider.cpp Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00