overte/plugins/oculus
Anthony J. Thibault f314ba38df Oculus: fix for lighting changes as avatar scale changes
The code was incorrectly NOT using the near and far clip distances when computing
the culling projection matrix. This projection matrix is used by the lighting system
to for deferred lighting, if it does not match actual projection used for
rendering into the g-buffer, the lighting will be incorrect.
2017-09-18 14:38:03 -07:00
..
src Oculus: fix for lighting changes as avatar scale changes 2017-09-18 14:38:03 -07:00
CMakeLists.txt fix passing of OCULUS_APP_ID to platform SDK initialization 2017-01-05 11:38:57 -08:00