overte/scripts/system/doppleganger.js
humbletim cabeced66e * changes per feedback and testing
* add support for UserActivityLogger.logAction (commented-out, pending #10130)
* autodisable doppleganger when avatar changes model
* autodisable doppleganger when user moves to a different domain
* use ModelCache.prefetch for detecting model load status
* expose new signals to help keep activity logging and debugging decoupled
2017-04-26 17:51:21 -04:00

494 lines
19 KiB
JavaScript

"use strict";
// doppleganger.js
//
// Created by Timothy Dedischew on 04/21/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global module */
// @module doppleganger
//
// This module contains the `Doppleganger` class implementation for creating an inspectable replica of
// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
// An Avatar can then for example walk around "themselves" and examine from the back, etc.
//
// This should be helpful for inspecting your own look and debugging avatars, etc.
//
// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the
// highest possible update rate when keeping joint data in sync.
module.exports = Doppleganger;
// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
Doppleganger.USE_SCRIPT_UPDATE = false;
// @property {int} - the frame rate to target when using setInterval for joint updates
Doppleganger.TARGET_FPS = 60;
// @property {int} - the maximum time in seconds to wait for the model overlay to finish loading
Doppleganger.MAX_WAIT_SECS = 10;
// @function - derive mirrored joint names from a list of regular joint names
// @param {Array} - list of joint names to mirror
// @return {Array} - list of mirrored joint names (note: entries for non-mirrored joints will be `undefined`)
Doppleganger.getMirroredJointNames = function(jointNames) {
return jointNames.map(function(name, i) {
if (/Left/.test(name)) {
return name.replace('Left', 'Right');
}
if (/Right/.test(name)) {
return name.replace('Right', 'Left');
}
return undefined;
});
};
// @class Doppleganger - Creates a new instance of a Doppleganger.
// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
function Doppleganger(options) {
options = options || {};
this.avatar = options.avatar || MyAvatar;
this.mirrored = 'mirrored' in options ? options.mirrored : true;
this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
// @public
this.active = false; // whether doppleganger is currently being displayed/updated
this.overlayID = null; // current doppleganger's Overlay id
this.frame = 0; // current joint update frame
// @signal - emitted when .active state changes
this.activeChanged = signal(function(active, reason) {});
// @signal - emitted once model overlay is either loaded or errors out
this.modelOverlayLoaded = signal(function(error, result){});
// @signal - emitted each time the model overlay's joint data has been synchronized
this.jointsUpdated = signal(function(overlayID){});
}
Doppleganger.prototype = {
// @public @method - toggles doppleganger on/off
toggle: function() {
if (this.active) {
log('toggling off');
this.stop();
} else {
log('toggling on');
this.start();
}
return this.active;
},
// @public @method - synchronize the joint data between Avatar / doppleganger
update: function() {
this.frame++;
try {
if (!this.overlayID) {
throw new Error('!this.overlayID');
}
if (this.avatar.skeletonModelURL !== this.skeletonModelURL) {
return this.stop('avatar_changed');
}
var rotations = this.avatar.getJointRotations();
var translations = this.avatar.getJointTranslations();
var size = rotations.length;
// note: this mismatch can happen when the avatar's model is actively changing
if (size !== translations.length ||
(this.jointStateCount && size !== this.jointStateCount)) {
log('mismatched joint counts (avatar model likely changed)', size, translations.length, this.jointStateCount);
this.stop('avatar_changed_joints');
return;
}
this.jointStateCount = size;
if (this.mirrored) {
var mirroredIndexes = this.mirroredIndexes;
var outRotations = new Array(size);
var outTranslations = new Array(size);
for (var i=0; i < size; i++) {
var index = mirroredIndexes[i];
if (index < 0 || index === false) {
index = i;
}
var rot = rotations[index];
var trans = translations[index];
trans.x *= -1;
rot.y *= -1;
rot.z *= -1;
outRotations[i] = rot;
outTranslations[i] = trans;
}
rotations = outRotations;
translations = outTranslations;
}
Overlays.editOverlay(this.overlayID, {
jointRotations: rotations,
jointTranslations: translations
});
this.jointsUpdated(this.overlayID);
} catch (e) {
log('.update error: '+ e, index);
this.stop('update_error');
}
},
// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
// @param {vec3} [options.position=(in front of avatar)] - starting position
// @param {quat} [options.orientation=avatar.orientation] - starting orientation
start: function(options) {
options = options || {};
if (this.overlayID) {
log('start() called but overlay model already exists', this.overlayID);
return;
}
var avatar = this.avatar;
if (!avatar.jointNames.length) {
return this.stop('joints_unavailable');
}
this.frame = 0;
this.position = options.position || Vec3.sum(avatar.position, Quat.getForward(avatar.orientation));
this.orientation = options.orientation || avatar.orientation;
this.skeletonModelURL = avatar.skeletonModelURL;
this.jointStateCount = 0;
this.jointNames = avatar.jointNames;
this.mirroredNames = Doppleganger.getMirroredJointNames(this.jointNames);
this.mirroredIndexes = this.mirroredNames.map(function(name) {
return name ? avatar.getJointIndex(name) : false;
});
this.overlayID = Overlays.addOverlay('model', {
visible: false,
url: this.skeletonModelURL,
position: this.position,
rotation: this.orientation
});
this.onModelOverlayLoaded = function(error, result) {
if (error) {
return this.stop(error);
}
log('ModelOverlay is ready; # joints == ' + result.jointNames.length);
Overlays.editOverlay(this.overlayID, { visible: true });
if (!options.position) {
this.syncVerticalPosition();
}
if (this.autoUpdate) {
this._createUpdateThread();
}
};
this.modelOverlayLoaded.connect(this, 'onModelOverlayLoaded');
log('doppleganger created; overlayID =', this.overlayID);
// trigger clean up (and stop updates) if the overlay gets deleted
this.onDeletedOverlay = function(uuid) {
if (uuid === this.overlayID) {
log('onDeletedOverlay', uuid);
this.stop('overlay_deleted');
}
};
Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
if ('onLoadComplete' in avatar) {
// stop the current doppleganger if Avatar loads a different model URL
this.onLoadComplete = function() {
if (avatar.skeletonModelURL !== this.skeletonModelURL) {
this.stop('avatar_changed_load');
}
};
avatar.onLoadComplete.connect(this, 'onLoadComplete');
}
this.activeChanged(this.active = true, 'start');
this._waitForModel(ModelCache.prefetch(this.skeletonModelURL));
},
// @public @method - hide the doppleganger
// @param {String} [reason=stop] - the reason stop was called
stop: function(reason) {
reason = reason || 'stop';
if (this.onUpdate) {
Script.update.disconnect(this, 'onUpdate');
delete this.onUpdate;
}
if (this._interval) {
Script.clearInterval(this._interval);
this._interval = undefined;
}
if (this.onDeletedOverlay) {
Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay');
delete this.onDeletedOverlay;
}
if (this.onLoadComplete) {
this.avatar.onLoadComplete.disconnect(this, 'onLoadComplete');
delete this.onLoadComplete;
}
if (this.onModelOverlayLoaded) {
this.modelOverlayLoaded.disconnect(this, 'onModelOverlayLoaded');
}
if (this.overlayID) {
Overlays.deleteOverlay(this.overlayID);
this.overlayID = undefined;
}
if (this.active) {
this.activeChanged(this.active = false, reason);
} else if (reason) {
log('already stopped so not triggering another activeChanged; latest reason was:', reason);
}
},
// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
// @param {String} [byJointName=Hips] - the reference joint used to align the Doppleganger and Avatar
syncVerticalPosition: function(byJointName) {
byJointName = byJointName || 'Hips';
var names = Overlays.getProperty(this.overlayID, 'jointNames'),
positions = Overlays.getProperty(this.overlayID, 'jointPositions'),
dopplePosition = Overlays.getProperty(this.overlayID, 'position'),
doppleJointIndex = names.indexOf(byJointName),
doppleJointPosition = positions[doppleJointIndex];
var avatarPosition = this.avatar.position,
avatarJointIndex = this.avatar.getJointIndex(byJointName),
avatarJointPosition = this.avatar.getJointPosition(avatarJointIndex);
var offset = avatarJointPosition.y - doppleJointPosition.y;
log('adjusting for offset', offset);
dopplePosition.y = avatarPosition.y + offset;
this.position = dopplePosition;
Overlays.editOverlay(this.overlayID, { position: this.position });
},
// @private @method - creates the update thread to synchronize joint data
_createUpdateThread: function() {
if (Doppleganger.USE_SCRIPT_UPDATE) {
log('creating Script.update thread');
this.onUpdate = this.update;
Script.update.connect(this, 'onUpdate');
} else {
log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
var timeout = 1000 / Doppleganger.TARGET_FPS;
this._interval = Script.setInterval(bind(this, 'update'), timeout);
}
},
// @private @method - waits for model to load and handles timeouts
// @param {ModelResource} resource - a prefetched resource to monitor loading state against
_waitForModel: function(resource) {
var RECHECK_MS = 50;
var id = this.overlayID,
watchdogTimer = null;
function waitForJointNames() {
var error = null, result = null;
if (!watchdogTimer) {
error = 'joints_unavailable';
} else if (resource.state === Resource.State.FAILED) {
error = 'prefetch_failed';
} else if (resource.state === Resource.State.FINISHED) {
var names = Overlays.getProperty(id, 'jointNames');
if (Array.isArray(names) && names.length) {
result = { overlayID: id, jointNames: names };
}
}
if (error || result !== null) {
Script.clearInterval(this._interval);
this._interval = null;
if (watchdogTimer) {
Script.clearTimeout(watchdogTimer);
}
this.modelOverlayLoaded(error, result);
}
}
watchdogTimer = Script.setTimeout(function() {
watchdogTimer = null;
}, Doppleganger.MAX_WAIT_SECS * 1000);
this._interval = Script.setInterval(bind(this, waitForJointNames), RECHECK_MS);
}
};
// @function - bind a function to a `this` context
// @param {Object} - the `this` context
// @param {Function|String} - function or method name
function bind(thiz, method) {
method = thiz[method] || method;
return function() {
return method.apply(thiz, arguments);
};
}
// @function - Qt signal polyfill
function signal(template) {
var callbacks = [];
return Object.defineProperties(function() {
var args = [].slice.call(arguments);
callbacks.forEach(function(obj) {
obj.handler.apply(obj.scope, args);
});
}, {
connect: { value: function(scope, handler) {
callbacks.push({scope: scope, handler: scope[handler] || handler || scope});
}},
disconnect: { value: function(scope, handler) {
var match = {scope: scope, handler: scope[handler] || handler || scope};
callbacks = callbacks.filter(function(obj) {
return !(obj.scope === match.scope && obj.handler === match.handler);
});
}}
});
}
// @function - debug logging
function log() {
print('doppleganger | ' + [].slice.call(arguments).join(' '));
}
// -- ADVANCED DEBUGGING --
// @function - Add debug joint indicators / extra debugging info.
// @param {Doppleganger} - existing Doppleganger instance to add controls to
//
// @note:
// * rightclick toggles mirror mode on/off
// * shift-rightclick toggles the debug indicators on/off
// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
//
// Example use:
// var doppleganger = new Doppleganger();
// Doppleganger.addDebugControls(doppleganger);
Doppleganger.addDebugControls = function(doppleganger) {
DebugControls.COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
DebugControls.COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
function DebugControls() {
this.enableIndicators = true;
this.selectedJointName = null;
this.debugOverlayIDs = undefined;
this.jointSelected = signal(function(result) {});
}
DebugControls.prototype = {
start: function() {
if (!this.onMousePressEvent) {
this.onMousePressEvent = this._onMousePressEvent;
Controller.mousePressEvent.connect(this, 'onMousePressEvent');
}
},
stop: function() {
this.removeIndicators();
if (this.onMousePressEvent) {
Controller.mousePressEvent.disconnect(this, 'onMousePressEvent');
delete this.onMousePressEvent;
}
},
createIndicators: function(jointNames) {
this.jointNames = jointNames;
return jointNames.map(function(name, i) {
return Overlays.addOverlay('shape', {
shape: 'Icosahedron',
scale: 0.1,
solid: false,
alpha: 0.5
});
});
},
removeIndicators: function() {
if (this.debugOverlayIDs) {
this.debugOverlayIDs.forEach(Overlays.deleteOverlay);
this.debugOverlayIDs = undefined;
}
},
onJointsUpdated: function(overlayID) {
if (!this.enableIndicators) {
return;
}
var jointNames = Overlays.getProperty(overlayID, 'jointNames'),
jointOrientations = Overlays.getProperty(overlayID, 'jointOrientations'),
jointPositions = Overlays.getProperty(overlayID, 'jointPositions'),
selectedIndex = jointNames.indexOf(this.selectedJointName);
if (!this.debugOverlayIDs) {
this.debugOverlayIDs = this.createIndicators(jointNames);
}
// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
var updatedOverlays = this.debugOverlayIDs.reduce(function(updates, id, i) {
updates[id] = {
position: jointPositions[i],
rotation: jointOrientations[i],
color: i === selectedIndex ? DebugControls.COLOR_SELECTED : DebugControls.COLOR_DEFAULT,
solid: i === selectedIndex
};
return updates;
}, {});
Overlays.editOverlays(updatedOverlays);
},
_onMousePressEvent: function(evt) {
if (!evt.isLeftButton || !this.enableIndicators || !this.debugOverlayIDs) {
return;
}
var ray = Camera.computePickRay(evt.x, evt.y),
hit = Overlays.findRayIntersection(ray, true, this.debugOverlayIDs);
hit.jointIndex = this.debugOverlayIDs.indexOf(hit.overlayID);
hit.jointName = this.jointNames[hit.jointIndex];
this.jointSelected(hit);
}
};
if ('$debugControls' in doppleganger) {
throw new Error('only one set of debug controls can be added per doppleganger');
}
var debugControls = new DebugControls();
doppleganger.$debugControls = debugControls;
function onMousePressEvent(evt) {
if (evt.isRightButton) {
if (evt.isShifted) {
debugControls.enableIndicators = !debugControls.enableIndicators;
if (!debugControls.enableIndicators) {
debugControls.removeIndicators();
}
} else {
doppleganger.mirrored = !doppleganger.mirrored;
}
}
}
doppleganger.activeChanged.connect(function(active) {
if (active) {
debugControls.start();
doppleganger.jointsUpdated.connect(debugControls, 'onJointsUpdated');
Controller.mousePressEvent.connect(onMousePressEvent);
} else {
Controller.mousePressEvent.disconnect(onMousePressEvent);
doppleganger.jointsUpdated.disconnect(debugControls, 'onJointsUpdated');
debugControls.stop();
}
});
debugControls.jointSelected.connect(function(hit) {
debugControls.selectedJointName = hit.jointName;
if (hit.jointIndex < 0) {
return;
}
hit.mirroredJointName = Doppleganger.getMirroredJointNames([hit.jointName])[0];
log('selected joint:', JSON.stringify(hit, 0, 2));
});
Script.scriptEnding.connect(debugControls, 'removeIndicators');
return doppleganger;
};