overte/libraries/animation/src/AnimDefaultPose.cpp
2018-08-07 12:56:28 -07:00

37 lines
881 B
C++

//
// AnimDefaultPose.cpp
//
// Created by Anthony J. Thibault on 6/26/17.
// Copyright (c) 2017 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimDefaultPose.h"
AnimDefaultPose::AnimDefaultPose(const QString& id) :
AnimNode(AnimNode::Type::DefaultPose, id)
{
}
AnimDefaultPose::~AnimDefaultPose() {
}
const AnimPoseVec& AnimDefaultPose::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
if (_skeleton) {
_poses = _skeleton->getRelativeDefaultPoses();
} else {
_poses.clear();
}
processOutputJoints(triggersOut);
return _poses;
}
const AnimPoseVec& AnimDefaultPose::getPosesInternal() const {
return _poses;
}