overte/libraries/shared/src/AudioHelpers.h
Ken Cooke 328809f008 More robust approximation of distance attenuation at extreme settings.
Fixes artifacts that occur when attenuation zone coef = 1.0 and distance > 32m.
2019-01-16 11:10:38 -08:00

140 lines
3.6 KiB
C

//
// AudioHelpers.h
// libraries/shared/src
//
// Created by Ken Cooke on 1/4/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AudioHelpers_h
#define hifi_AudioHelpers_h
#include <stdint.h>
#include <NumericalConstants.h>
const int IEEE754_MANT_BITS = 23;
const int IEEE754_EXPN_BIAS = 127;
//
// for x > 0.0f, returns log2(x)
// for x <= 0.0f, returns large negative value
//
// abs |error| < 2e-4, smooth (exact for x=2^N)
// rel |error| < 0.4 from precision loss very close to 1.0f
//
static inline float fastLog2f(float x) {
union { float f; int32_t i; } mant, bits = { x };
// split into mantissa and exponent
mant.i = (bits.i & ((1 << IEEE754_MANT_BITS) - 1)) | (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS);
int32_t expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS;
mant.f -= 1.0f;
// polynomial for log2(1+x) over x=[0,1]
x = (((-0.0821307180f * mant.f + 0.321188984f) * mant.f - 0.677784014f) * mant.f + 1.43872575f) * mant.f;
return x + expn;
}
//
// for -126 <= x < 128, returns exp2(x)
// for x < -126, returns 0
// for x >= 128, returns undefined
//
// rel |error| < 9e-6, smooth (exact for x=N)
//
static inline float fastExp2f(float x) {
union { float f; int32_t i; } xi;
// bias such that x > 0
x += IEEE754_EXPN_BIAS;
// split into integer and fraction
xi.i = (int32_t)x;
x -= xi.i;
// construct exp2(xi) as a float
xi.i &= ~(xi.i >> 31); // MAX(xi.i, 0)
xi.i <<= IEEE754_MANT_BITS;
// polynomial for exp2(x) over x=[0,1]
x = (((0.0135557472f * x + 0.0520323690f) * x + 0.241379763f) * x + 0.693032121f) * x + 1.0f;
return x * xi.f;
}
//
// on x86 architecture, assume that SSE2 is present
//
#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__x86_64__)
#include <xmmintrin.h>
// inline sqrtss, without requiring /fp:fast
static inline float fastSqrtf(float x) {
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_set_ss(x)));
}
#else
static inline float fastSqrtf(float x) {
return sqrtf(x);
}
#endif
//
// for -1 <= x <= 1, returns acos(x)
// otherwise, returns NaN
//
// abs |error| < 7e-5, smooth
//
static inline float fastAcosf(float x) {
union { float f; int32_t i; } xi = { x };
int32_t sign = xi.i & 0x80000000;
xi.i ^= sign; // fabs(x)
// compute sqrt(1-x) in parallel
float r = fastSqrtf(1.0f - xi.f);
// polynomial for acos(x)/sqrt(1-x) over x=[0,1]
xi.f = ((-0.0198439236f * xi.f + 0.0762021306f) * xi.f + -0.212940971f) * xi.f + 1.57079633f;
xi.f *= r;
return (sign ? PI - xi.f : xi.f);
}
//
// Quantize a non-negative gain value to the nearest 0.5dB, and pack to a byte.
//
// Values above +30dB are clamped to +30dB
// Values below -97dB are clamped to -inf
// Value of 1.0 (+0dB) is reconstructed exactly
//
const float GAIN_CONVERSION_RATIO = 2.0f * 6.02059991f; // scale log2 to 0.5dB
const float GAIN_CONVERSION_OFFSET = 255 - 60.0f; // translate +30dB to max
static inline uint8_t packFloatGainToByte(float gain) {
float f = fastLog2f(gain) * GAIN_CONVERSION_RATIO + GAIN_CONVERSION_OFFSET;
int32_t i = (int32_t)(f + 0.5f); // quantize
uint8_t byte = (i < 0) ? 0 : ((i > 255) ? 255 : i); // clamp
return byte;
}
static inline float unpackFloatGainFromByte(uint8_t byte) {
float gain = (byte == 0) ? 0.0f : fastExp2f((byte - GAIN_CONVERSION_OFFSET) * (1.0f/GAIN_CONVERSION_RATIO));
return gain;
}
#endif // hifi_AudioHelpers_h