overte/libraries/script-engine/src/Mat4.h
2017-05-04 18:33:49 -04:00

50 lines
1.8 KiB
C++

//
// Mat4.h
// libraries/script-engine/src
//
// Created by Anthony Thibault on 3/7/16.
// Copyright 2016 High Fidelity, Inc.
//
// Scriptable 4x4 Matrix class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Mat4_h
#define hifi_Mat4_h
#include <QObject>
#include <QString>
#include <QtScript/QScriptable>
/// Scriptable Mat4 object. Used exclusively in the JavaScript API
class Mat4 : public QObject, protected QScriptable {
Q_OBJECT
public slots:
glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const;
glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const;
glm::vec3 extractTranslation(const glm::mat4& m) const;
glm::quat extractRotation(const glm::mat4& m) const;
glm::vec3 extractScale(const glm::mat4& m) const;
glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const;
glm::vec3 transformVector(const glm::mat4& m, const glm::vec3& vector) const;
glm::mat4 inverse(const glm::mat4& m) const;
// redundant, calls getForward which better describes the returned vector as a direction
glm::vec3 getFront(const glm::mat4& m) const { return getForward(m); }
glm::vec3 getForward(const glm::mat4& m) const;
glm::vec3 getRight(const glm::mat4& m) const;
glm::vec3 getUp(const glm::mat4& m) const;
void print(const QString& label, const glm::mat4& m, bool transpose = false) const;
};
#endif // hifi_Mat4_h