// // Mat4.h // libraries/script-engine/src // // Created by Anthony Thibault on 3/7/16. // Copyright 2016 High Fidelity, Inc. // // Scriptable 4x4 Matrix class library. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_Mat4_h #define hifi_Mat4_h #include #include #include /// Scriptable Mat4 object. Used exclusively in the JavaScript API class Mat4 : public QObject, protected QScriptable { Q_OBJECT public slots: glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const; glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const; glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const; glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const; glm::vec3 extractTranslation(const glm::mat4& m) const; glm::quat extractRotation(const glm::mat4& m) const; glm::vec3 extractScale(const glm::mat4& m) const; glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const; glm::vec3 transformVector(const glm::mat4& m, const glm::vec3& vector) const; glm::mat4 inverse(const glm::mat4& m) const; // redundant, calls getForward which better describes the returned vector as a direction glm::vec3 getFront(const glm::mat4& m) const { return getForward(m); } glm::vec3 getForward(const glm::mat4& m) const; glm::vec3 getRight(const glm::mat4& m) const; glm::vec3 getUp(const glm::mat4& m) const; void print(const QString& label, const glm::mat4& m, bool transpose = false) const; }; #endif // hifi_Mat4_h