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21 lines
504 B
GLSL
21 lines
504 B
GLSL
#version 120
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//
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// voxel.frag
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// fragment shader
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//
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// Created by Andrzej Kapolka on 9/11/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// the interpolated normal
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varying vec4 normal;
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void main(void) {
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// store the color and normal directly
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gl_FragData[0] = gl_Color;
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gl_FragData[1] = normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0);
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}
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