#version 120 // // voxel.frag // fragment shader // // Created by Andrzej Kapolka on 9/11/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the interpolated normal varying vec4 normal; void main(void) { // store the color and normal directly gl_FragData[0] = gl_Color; gl_FragData[1] = normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0); }