Commit graph

662 commits

Author SHA1 Message Date
David Rowe
fcfaf6a9be Add Set Model Properties dialog for model uploading 2014-07-26 08:49:42 -07:00
David Rowe
7c6f1ff414 Handle FBX file name not found in FST file more gracefully 2014-07-23 17:09:40 -07:00
David Rowe
401326ddd7 Fix FST file processing after ArrayBuffer change 2014-07-23 16:59:52 -07:00
David Rowe
6b72274d21 Read author and texture filenames from text FBX files 2014-07-23 16:05:34 -07:00
David Rowe
ec8b82bf6e Read author and texture filenames from binary FBX files 2014-07-23 12:27:52 -07:00
David Rowe
04ddc92de1 Merge branch 'master' into 19840 2014-07-22 20:09:05 -07:00
Philip Rosedale
4f52098da1 tuning tweaks to world and avatar lights 2014-07-22 20:23:23 -04:00
Andrzej Kapolka
7faf64c54a Tab fixes. 2014-07-22 14:24:25 -07:00
Andrzej Kapolka
be028c2b01 Fixes for local lights. 2014-07-22 14:13:51 -07:00
Brad Hefta-Gaub
50e9646f03 Merge pull request #3188 from palomapalmer97/master
new voxel scripts
2014-07-21 22:18:44 -07:00
David Rowe
ef8ce8ad7d Remember location of model file last selected 2014-07-21 21:39:52 -07:00
palomapalmer97
9571098b8b voxel scripts
voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue

voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
2014-07-21 14:10:09 -07:00
David Rowe
f87a83f79e Read mappings from FST file 2014-07-21 12:55:25 -07:00
David Rowe
ab0ec9f474 Read raw data of different model file types 2014-07-20 22:55:07 -07:00
David Rowe
3f24f61180 Provide Content-Type and -Length headers when reading local files 2014-07-20 22:45:19 -07:00
David Rowe
2be03ada9c Prepare for reading and processing model file content 2014-07-20 15:14:48 -07:00
David Rowe
ed1b058cb1 Upload selected model file directly to public folder for starters 2014-07-20 13:55:26 -07:00
David Rowe
33ffed7135 Add GET of local files to JavaScript XMLHttpRequest 2014-07-19 15:47:06 -07:00
David Rowe
6027f4dad1 Add model file selection dialog box 2014-07-19 15:33:54 -07:00
David Rowe
c5faeadd81 Add button menu options for loading model from URL or file 2014-07-19 15:27:41 -07:00
David Rowe
f16eb0fd89 Encapsulate and lint "new model" toolbar 2014-07-19 14:33:48 -07:00
Atlante45
c07ba9fec5 Added browser as a tool 2014-07-17 17:50:56 -07:00
Atlante45
7ab8b5a843 Added S3 browser 2014-07-17 17:12:54 -07:00
Brad Hefta-Gaub
d8d6d08958 Merge pull request #3145 from samcake/19734
19734 - Leapmotion support
2014-07-17 08:45:55 -07:00
Brad Hefta-Gaub
cc7da35722 Merge pull request #3177 from Barnold1953/OculusSDK
Use deltaTIme to ensure sand updates are somewhat uniform
2014-07-16 12:36:52 -07:00
barnold1953
44cf662904 Use deltaTIme to ensure sand updates are somewhat uniform 2014-07-16 12:06:48 -07:00
Brad Hefta-Gaub
8a1484ce68 Merge pull request #3174 from wdings23/fix_new_avatar_light
Fix new avatar light
2014-07-16 12:03:21 -07:00
Brad Hefta-Gaub
3dfb5030c5 Merge pull request #3175 from Barnold1953/OculusSDK
Two new example scripts
2014-07-16 12:02:37 -07:00
Atlante45
60f242118e Code cleanup 2014-07-16 11:52:12 -07:00
barnold1953
77b2dd695d fixed header 2014-07-16 11:34:31 -07:00
Atlante45
f960b4fff3 new windows JS interface 2014-07-16 11:32:18 -07:00
barnold1953
4483c7dc6b Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK 2014-07-16 11:24:32 -07:00
barnold1953
8b911c3e2c Finished up basic falling sand example script 2014-07-16 11:21:58 -07:00
barnold1953
f6a184fc2b Bug fixes in fallingSand 2014-07-16 11:10:59 -07:00
TonyPeng
7aae85833b Take out getter for avatar's hash key. 2014-07-16 10:08:49 -07:00
TonyPeng
90d56bc108 Use the number of local lights to update new avatars instead of checking hashes. 2014-07-15 16:10:13 -07:00
barnold1953
b339e9c2af Added getVoxelEnclosingPointBlocking and improved sand script 2014-07-15 11:44:59 -07:00
TonyPeng
4cea4d2838 Resolve upstrem conflict 2014-07-15 10:33:22 -07:00
Brad Hefta-Gaub
12f8cfbb67 Merge pull request #3167 from Atlante45/typed_arrays
Typed arrays
2014-07-15 08:31:02 -07:00
barnold1953
4991bf37a2 Added a brush for the voxel sand script 2014-07-14 17:54:34 -07:00
barnold1953
13960cd645 Basic falling sand script 2014-07-14 16:16:07 -07:00
TonyPeng
afc573b248 Took out debug print 2014-07-14 15:08:29 -07:00
TonyPeng
1aa20dff60 Expose light directions and colors for the avatar list in AvatarManager. Light parameter changes within the script will effect all the avatars currently in AvatarManager. 2014-07-14 13:59:57 -07:00
Atlante45
afa43a9d7e Fix win build fail 2014-07-14 11:06:10 -07:00
Andrew Meadows
8ffc3aa73d merge upstream/master into andrew/thermonuclear (AKA samcake/19734)
Conflicts:
	interface/src/Application.cpp
2014-07-14 09:10:27 -07:00
Philip Rosedale
2d4194cae5 fixes per review, clap animation requires double-tap to start 2014-07-13 23:33:02 -07:00
Atlante45
6d4bb0f4fd Added Uint8ClampedArray 2014-07-11 18:27:26 -07:00
Atlante45
5a8569fcd5 Handling NaN values for floats 2014-07-11 17:46:07 -07:00
barnold1953
829918e6c0 Added grenadeLauncher.js to examples. Sorry in advance for any damage 2014-07-11 17:23:13 -07:00
Atlante45
75573a4c06 Added exception checking to unit tests 2014-07-11 16:23:50 -07:00