ZappoMan
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fc1e1ecfc0
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move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
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2014-12-16 11:27:44 -08:00 |
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ZappoMan
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4d79a08533
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remove Application dependencies from AmbientOcclusion and DeferredLightingEffect
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2014-12-16 10:32:03 -08:00 |
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ZappoMan
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41c135c4e5
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move GlowEffect to libraries
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2014-12-15 19:19:21 -08:00 |
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ZappoMan
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37abe8e89c
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move RenderUtils.cpp/h to libraries
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2014-12-15 17:35:26 -08:00 |
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ZappoMan
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e53833b306
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make GlowEffect support DependencyManager
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2014-12-15 17:29:48 -08:00 |
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ZappoMan
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bfcc78c57d
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replaced Application::resourcesPath() with PathUtils::resourcesPath()
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2014-12-15 15:20:18 -08:00 |
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ZappoMan
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df7e115556
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move ProgramObject to libraries
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2014-12-15 14:21:22 -08:00 |
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ZappoMan
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7d75d2d1bf
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make TextureCache work with DependancyManager
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2014-12-15 10:34:16 -08:00 |
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ZappoMan
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e9ea6b20ce
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use TextureCache::getInstance() instead of Application::getInstance()->getTextureCache()
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2014-12-15 08:16:18 -08:00 |
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Andrzej Kapolka
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e76a8c2234
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Fix for ambient occlusion in 3DTV mode.
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2014-11-03 17:36:10 -08:00 |
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Andrzej Kapolka
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467a9582c7
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Somehow my reverting the ambient occlusion effect didn't take.
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2014-09-15 13:29:03 -07:00 |
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Andrzej Kapolka
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4475759461
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Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it. Will perhaps revisit later.
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2014-09-15 11:52:44 -07:00 |
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Andrzej Kapolka
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34ccc2ab7b
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Use the FBO dimensions, which may differ from the widget dimensions (as with
the Oculus).
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2014-09-10 15:13:07 -07:00 |
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Andrzej Kapolka
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7f6b3d3649
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Dimension fixes for Retina displays.
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2014-09-05 16:44:45 -07:00 |
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Stephen Birarda
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684c6b5372
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
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Stephen Birarda
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1ef780c6cb
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make headers coding standard compliant
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2014-03-06 16:24:58 -08:00 |
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Stephen Birarda
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06743f771f
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remove a double InterfaceConfig incldue in AmbientOcclusionEffect
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2014-03-06 12:49:01 -08:00 |
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Stephen Birarda
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b705ec560f
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cleanup resources directory references by copying beside the executable
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2014-03-06 11:46:49 -08:00 |
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Stephen Birarda
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403f91c988
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update resource references to use Qt resource system
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2014-03-06 10:41:11 -08:00 |
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Andrzej Kapolka
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f6b3a6ceca
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
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Andrzej Kapolka
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ddf92b39c7
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Fix for off-axis ambient occlusion.
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2013-09-08 17:52:35 -07:00 |
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Andrzej Kapolka
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d63bb3afaa
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
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Andrzej Kapolka
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ecc6d41523
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-08-20 16:07:54 -07:00 |
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Andrzej Kapolka
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d5c66f6b67
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Default to diffuse/add mode, fix for interacting with ambient occlusion.
Unfortunately, I managed to break the diffusion somehow.
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2013-08-20 16:07:12 -07:00 |
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Andrzej Kapolka
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11be8c752b
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Cleanup.
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2013-08-20 13:40:45 -07:00 |
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Andrzej Kapolka
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22598ceb4f
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Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
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2013-08-20 11:52:43 -07:00 |
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Andrzej Kapolka
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7f4557fe1a
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Add blur scale uniform.
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2013-08-20 10:50:25 -07:00 |
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Andrzej Kapolka
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e7dab88d69
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Square vector lengths to bunch them up towards the center, add a minimum
length, include the URL of the SSAO tutorial.
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2013-08-19 10:32:56 -07:00 |
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Andrzej Kapolka
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b41fa1e03c
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Basic ambient occlusion effect up and running; needs tweaking and
optimization.
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2013-08-16 17:26:47 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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28d306a228
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Remove the code here; will be replacing it based on glow effect work.
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2013-08-15 13:10:48 -07:00 |
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Andrzej Kapolka
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84bb2aa265
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Started on C++ side of SSAO effect.
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2013-07-14 18:21:18 -07:00 |
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