Commit graph

32 commits

Author SHA1 Message Date
ZappoMan
fc1e1ecfc0 move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled 2014-12-16 11:27:44 -08:00
ZappoMan
4d79a08533 remove Application dependencies from AmbientOcclusion and DeferredLightingEffect 2014-12-16 10:32:03 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
37abe8e89c move RenderUtils.cpp/h to libraries 2014-12-15 17:35:26 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
ZappoMan
bfcc78c57d replaced Application::resourcesPath() with PathUtils::resourcesPath() 2014-12-15 15:20:18 -08:00
ZappoMan
df7e115556 move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ZappoMan
7d75d2d1bf make TextureCache work with DependancyManager 2014-12-15 10:34:16 -08:00
ZappoMan
e9ea6b20ce use TextureCache::getInstance() instead of Application::getInstance()->getTextureCache() 2014-12-15 08:16:18 -08:00
Andrzej Kapolka
e76a8c2234 Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
Andrzej Kapolka
467a9582c7 Somehow my reverting the ambient occlusion effect didn't take. 2014-09-15 13:29:03 -07:00
Andrzej Kapolka
4475759461 Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it.  Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Andrzej Kapolka
34ccc2ab7b Use the FBO dimensions, which may differ from the widget dimensions (as with
the Oculus).
2014-09-10 15:13:07 -07:00
Andrzej Kapolka
7f6b3d3649 Dimension fixes for Retina displays. 2014-09-05 16:44:45 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Stephen Birarda
1ef780c6cb make headers coding standard compliant 2014-03-06 16:24:58 -08:00
Stephen Birarda
06743f771f remove a double InterfaceConfig incldue in AmbientOcclusionEffect 2014-03-06 12:49:01 -08:00
Stephen Birarda
b705ec560f cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
Stephen Birarda
403f91c988 update resource references to use Qt resource system 2014-03-06 10:41:11 -08:00
Andrzej Kapolka
f6b3a6ceca The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
Andrzej Kapolka
ddf92b39c7 Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
Andrzej Kapolka
d63bb3afaa Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
Andrzej Kapolka
ecc6d41523 Merge branch 'master' of https://github.com/worklist/hifi 2013-08-20 16:07:54 -07:00
Andrzej Kapolka
d5c66f6b67 Default to diffuse/add mode, fix for interacting with ambient occlusion.
Unfortunately, I managed to break the diffusion somehow.
2013-08-20 16:07:12 -07:00
Andrzej Kapolka
11be8c752b Cleanup. 2013-08-20 13:40:45 -07:00
Andrzej Kapolka
22598ceb4f Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
7f4557fe1a Add blur scale uniform. 2013-08-20 10:50:25 -07:00
Andrzej Kapolka
e7dab88d69 Square vector lengths to bunch them up towards the center, add a minimum
length, include the URL of the SSAO tutorial.
2013-08-19 10:32:56 -07:00
Andrzej Kapolka
b41fa1e03c Basic ambient occlusion effect up and running; needs tweaking and
optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0 Beginnings of ambient occlusion. Looks like an architectural drawing. 2013-08-15 17:52:31 -07:00
Andrzej Kapolka
28d306a228 Remove the code here; will be replacing it based on glow effect work. 2013-08-15 13:10:48 -07:00
Andrzej Kapolka
84bb2aa265 Started on C++ side of SSAO effect. 2013-07-14 18:21:18 -07:00