sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
Brad Hefta-Gaub
81d873a273
Merge pull request #13285 from hyperlogic/bug-fix/make-rotation-constraint-tests-pass
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Make RotationConstraintTests pass
2018-05-31 21:37:36 -07:00
Anthony J. Thibault
ddce4750ee
Make RotationConstraintTests pass
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A previous bug fix made ElbowConstraint::apply() always return true.
Because it as always modifying the rotation via swingTwistDecomposition().
The tests now no longer check for a false value.
2018-05-31 17:14:16 -07:00
Bradley Austin Davis
3beb77694f
Cached shader binaries and uniform data for shaders
2018-05-24 12:42:33 -07:00
Brad Davis
1aba6e8fe1
Fix unit test compile issues
2018-05-17 15:34:57 -07:00
Brad Davis
6e16109fa4
Fix unit test compile failures and crashes
2018-05-09 13:20:47 -07:00
Anthony J. Thibault
cb1d453f10
Removed RigTests
2018-02-28 17:15:24 -08:00
Anthony J. Thibault
470aa53454
AnimTest now passes
2018-02-28 17:12:57 -08:00
Anthony J. Thibault
95dfee25b9
Relaxed tolerance on AnimIK test so it can pass...
2018-02-28 16:43:49 -08:00
Anthony J. Thibault
f291ddae97
Animation unit tests now compile.
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not all of them pass tho...
2018-02-28 15:55:08 -08:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Atlante45
afdfef1482
Make sure we don't use raw resource ptr
2016-04-12 13:51:11 -07:00
Anthony J. Thibault
df5afffc77
AnimUtil: prevent accumulateTime from looping forever
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This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
Andrew Meadows
71a81331d1
unit tests for dynamic twist limit adjustment
2016-03-11 14:47:48 -08:00
Andrew Meadows
749dcf2c1d
dynamic adjustment for swing
2016-03-11 14:47:47 -08:00
Andrew Meadows
df9ccf76ab
fix animation-tests
2016-03-11 14:47:47 -08:00
Anthony J. Thibault
ab85e2967a
AnimExpression: support for unary not.
2015-12-15 13:18:30 -08:00
Anthony J. Thibault
2b0ed55077
Merge branch 'master' into tony/anim-expressions
2015-12-15 10:35:19 -08:00
Anthony J. Thibault
99223d0a3c
AnimExpression: support for parsing simple expressions
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supports parens, binary +, -, / and *.
/ and * have higher precedence then + and -
2015-12-03 15:02:00 -08:00
Anthony J. Thibault
710ce7e639
Merge branch 'master' into tony/anim-expressions
2015-12-03 09:56:28 -08:00
Anthony J. Thibault
4f836568ad
Tests to verify AnimPose decomposition is working.
2015-12-02 17:26:32 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Anthony J. Thibault
0b410ecd92
RigTests build again
2015-11-21 11:09:31 -08:00
Anthony J. Thibault
cb89f09635
Removed EntityRig and AvatarRig. One Rig to rule them all.
2015-11-20 14:27:01 -08:00
Leonardo Murillo
9ad865c7f0
checkpoint
2015-11-20 15:19:45 -06:00
Anthony J. Thibault
431a108c35
Bugfixes to expression for !!x expressions
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Added stub eval methods. only boolean not, boolean and, boolean or and unary minus
are implemented.
2015-11-04 20:13:17 -08:00
Anthony J. Thibault
04d8a598da
First step toward evaluation
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* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Anthony J. Thibault
32c40d37c0
Removed vec literals tokens and renamed int and float token types
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
7f0fc4f6eb
Added limited floating point support
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
340096d457
Initial version of AnimExpression class with minimal tokenizer
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
15f3894001
AnimTests: added tests for accumulateTime
2015-10-19 15:49:53 -07:00
Anthony J. Thibault
8e7e94c501
AnimTests: now compile and pass again.
2015-10-19 15:49:51 -07:00
Anthony J. Thibault
9ce43a57f1
Better head IK when in an HMD.
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Because the current IK system doesn't quite handle what we need
for the head and neck IK, we do it procedurally in the rig, and
manually set both neck and head IK targets.
2015-09-22 19:58:21 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
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* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Andrew Meadows
75ec142827
fix animation-tests
2015-09-14 16:42:57 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
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* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
3149baeefc
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:04:31 -07:00
Howard Stearns
745872f914
More variants tests.
2015-09-09 15:45:23 -07:00
Anthony J. Thibault
756eb54a0a
AnimNodeLoader support for InverseKinematics node.
2015-09-09 15:28:21 -07:00
Howard Stearns
738da0116a
Simplify timer use.
2015-09-09 15:19:01 -07:00
Anthony J. Thibault
146836452f
Merge remote-tracking branch 'andrew/europium' into tony/ik-and-controllers
2015-09-09 09:40:55 -07:00
Anthony J. Thibault
75ecf0020d
WIP commit, added AnimController node.
2015-09-08 20:34:21 -07:00
Andrew Meadows
ee265aba4a
add AnimInverseKinematics class
2015-09-08 18:20:22 -07:00