Stephen Birarda
812b18c74e
Merge pull request #5205 from SeijiEmery/unit-tests
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Unit tests
2015-07-02 20:58:09 -04:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
ZappoMan
24b4614703
add more detailed edit timing to entity server
2015-07-01 16:11:08 -07:00
Seth Alves
7d7e3769f6
suppress a log message
2015-06-30 09:56:15 -07:00
Seiji Emery
374150a39f
Merge https://github.com/highfidelity/hifi
2015-06-29 11:56:50 -07:00
Andrew Meadows
4d4b97fe59
add priority promotion to reduce volunteer races
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also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f
promote volunteer priority
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also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
12fc18092b
SimulationOwner as one property
2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
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works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514
more work on simulator priority
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scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Andrew Meadows
82ba5cd4b6
sim ownership uses expiry, apply priority rules
2015-06-26 21:57:04 -07:00
Seiji Emery
dfe58a5ed4
Disabled Model (entity) Tests, as they are waaay out of date and will not run with the current codebase. These should get reimplemented at some point.
2015-06-22 17:42:07 -07:00
David Rowe
6623d0c552
Add "Reload" button associated with entity editor's script URL field
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The Reload button re-downloads the script for both the editor and for
everyone in the vicinity.
2015-06-17 16:11:32 -07:00
Seth Alves
b425cc6491
merge from upstream
2015-06-05 11:56:33 -07:00
Andrew Meadows
aff751b4e6
remove old debug assert
2015-06-04 11:26:35 -07:00
Seth Alves
9cae11cc3c
clean up actions when DeleteEntityOperator's list is processed rather than as it's made
2015-06-04 09:55:25 -07:00
Seth Alves
d634663bb1
simple action is working. destructor sequense is still suspicous
2015-06-03 17:33:55 -07:00
Seth Alves
a96520ca74
set up EntityItemPropertiesFromScript to either ignore or honor read-only properties
2015-05-29 13:43:18 -07:00
Howard Stearns
810c766f77
When an entity is added or changed with a collisionSoundURL, cache it so that it is ready to play on the first hit.
2015-05-28 12:50:02 -07:00
ZappoMan
c92e7bed87
andrews CR feedback
2015-05-26 09:44:02 -07:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
Seth Alves
aa1d3eb82a
respond to code review
2015-05-20 17:31:57 -07:00
Seth Alves
4a59dc24c5
split entity-add and entity-edit messages
2015-05-20 14:52:03 -07:00
Seth Alves
124ff68cee
make EntityItemID a subclass of QUuid
2015-05-20 14:22:08 -07:00
Seth Alves
f522334c99
sort out script interface changes
2015-05-20 12:30:06 -07:00
Seth Alves
a769cfdaf2
client decides on new entity-ids, keep EntityItemID class
2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
7e9e223b3e
merge upstream/master into andrew/nova
2015-05-12 21:48:55 -07:00
Andrew Meadows
4872a565c9
bid for simulation ownership
2015-05-12 21:46:52 -07:00
ZappoMan
73428ec12d
add support to not displace very large clipboards on import
2015-05-11 14:21:58 -07:00
Stephen Birarda
305835ea79
Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers
2015-05-07 15:38:35 -07:00
Seth Alves
c35edd8eb4
some debugging on Andrew's refactor
2015-05-05 16:40:10 -07:00
Seth Alves
1cd93b9ec8
pull andrew's branch, add back in visual indicator of an entity being active in bullet
2015-05-05 13:14:22 -07:00
Stephen Birarda
6b3cf1ba4a
remove dependency of PacketHeaders on NodeList
2015-05-05 12:19:42 -07:00
Andrew Meadows
6be3cc6efb
remove debug stuff
2015-05-05 10:18:03 -07:00
Andrew Meadows
d5f4c5a0ef
add/delete/cleanup of physical entities works
2015-05-05 10:10:08 -07:00
Andrew Meadows
3031d55c8e
merge upstream/master into andrew/nova
2015-05-01 11:03:51 -07:00
Andrew Meadows
31ca5b9eef
add EntityTree::_pendingDelete for delayed deletes
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for case where EntitySimuation needs time to remove pointers
2015-05-01 10:43:58 -07:00
Seth Alves
f75b599288
don't save default values in json file
2015-04-30 11:28:27 -07:00
Andrew Meadows
14b6ee608a
more PhysicalEntitySimulation implementation
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with changes to API's accordingly (does not compile yet)
2015-04-28 15:07:37 -07:00
Seth Alves
6f441e3490
if our Node isn't allowed to create entities in this domain, don't try.
2015-04-27 19:07:53 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Seth Alves
cde64893af
coding standard
2015-04-21 18:36:06 -07:00
Seth Alves
08d300afcd
use a flag to indicate that simulation ownership should be grabbed
2015-04-20 11:49:10 -07:00
Seth Alves
3da2d1680d
fix code that causes scripted changes to physics-related entity properties to claim simulation ownership
2015-04-17 10:41:11 -07:00
Seth Alves
deec577db6
if nodes are fighting over phyics variables, squash physics-related properties in the updates from the loser of the race
2015-04-17 10:21:52 -07:00
Seth Alves
d7059d8f2d
add code for uuids in wire protocol. some debugging prints
2015-04-16 14:46:38 -07:00
Seth Alves
b30b9a0a30
don't update _simulatorIDChangedTime unless the value is different than the current one. if a script changes an entity, attempt to claim ownership
2015-04-16 12:03:34 -07:00
Seth Alves
df37b853f7
setup test of lockout-period oafter simulator-owner-id change
2015-04-16 08:57:57 -07:00
Seth Alves
3cf31ff701
fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updates
2015-04-14 13:32:02 -07:00