Commit graph

3838 commits

Author SHA1 Message Date
LaShonda Hopper
0deabf54ef [Case 6491] Minor: fixes some coding standard spacing with wantDebug statements. 2017-09-28 15:04:28 -04:00
LaShonda Hopper
2bb76a357a [Case 6491] Some adjustments to isActiveTool (details below).
* isActiveTool now respects null and undefined args.
    * If null or undefined toolHandle is passed, activeTool
      is directly tested against those values.  Rather than
      explicitly returning false.
* Added some clarification to unknown tool warning message.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:28 -04:00
LaShonda Hopper
bed50dda2f [Case 6491] Fixes consistency issue with lights (details below).
Fixes issue with light selection actions having inconsistent ui
in comparison to other selections from an earlier commit change.

As of this commit:
* When translating point lights, the edge grabbers are no longer be visible.
* When rotating or translating spot lights, the edge grabbers are no longer visible.

Note:
* For both point & spot lights, when translating and/or rotating, their circle
  and/or radial guides should remain visible.  This commit shouldn't have any
  influence on that behavior.

Tested:
* Rotating and translating spot lights.
* Translating point lights.  Didn't test rotation as only spot
  lights support rotation.

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:28 -04:00
LaShonda Hopper
9fb76340c7 [Case 6491] removes SelectionDisplay.mode (details below).
This var isn't needed as the var essentially piggy backed
off of activeTool and activeTool.mode.

This also helps guard against the _majority_ of situations
where mode check fails due to typo inserted when composing
the check.

Most instances of manual string checks have been replaced by
querying activeTool via new isActiveTool function.  For instances
that still require a direct mode check getMode will return
the mode string associated with the current activeTool.

TODO:  Get this code reviewed.
2017-09-28 15:04:28 -04:00
LaShonda Hopper
3a174780c2 [Case 6491] Minor: Move that.updateHandleSizes up (details below).
It was down below the amidst the mouse event handlers. This just moves
it up with the other that.update handle functions definitions.

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:28 -04:00
LaShonda Hopper
9279290b2e [Case 6491] Remove dupe pickRay var (details below).
Ran lint pass and found the dupe define.

As noted in a previous commit, the only remaining lint
issues are as follows:

* scripts/system/libraries/entitySelectionTool.js: line 17, col 1, Read only.
    * HIFI_PUBLIC_BUCKET assignment
* scripts/system/libraries/entitySelectionTool.js: line 19, col 1, Read only.
    * SPACE_WORLD assignment
* scripts/system/libraries/entitySelectionTool.js: line 30, col 1, Read only.
    * SelectionManager assignment

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:28 -04:00
LaShonda Hopper
c286ee95a4 [Case 6491] Zero state improvements (details below).
Fixes issue where when translating the selected object(s),
user view was obstructed by grabber handles.

This also brings more consistency to the selection ui state between
rotation and translation user interactions.  Both types
of interactions feel nicer with the selection ui as concise
as possible during the action, limited only to that useful for
the current interaction.

Expected Behavior:
    Note the following presumes you're in creation mode.
* When the selection is clicked, the rotation, stretch, clone,
  and translateY handles should turn invisible.
* When moving a selection along either the x or z axis, the
  rotation, stretch, clone, and translateY handles should be
  invisible and remain that way until the user releases the selection.
* When the selection is released, the rotation, stretch, clone,
  and translateY handles should become visible.
* When the translateY handle is clicked, the rotation, stretch, and
  clone handles should turn invisible.  The translateY handle should
  remain visible.
* When moving the selection along the y axis, the rotation, stretch,
  and clone handles should be invisible and remain that way until the
  user releases the selection.  The translateY handle should be visible
  during the entire interaction.
* When the selection is released, the rotation, stretch, clone should
  become visible.  The translateY handle, visible the entire time, should
  already be visible.
* When the user click somewhere other than a selection, entity object,
  creation menu or tools, then any current selection should be
  unselected and all creation ui local to it should turn invisible.
* When the user exits creation mode, any current selection should be
  unselected and all creation ui local to it should turn invisible.

TODO:
* We may want to visit the scaling interaction ui as well; however,
  that could be a later task as it's tangential.  The changes here
  are a good first step.
    * The idea with that interaction is perhaps only showing the
      handle for the current scaling operation.  Currently when
      scaling all of the other handles remain visible, though
      their appearance does update.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:27 -04:00
LaShonda Hopper
45c4a1081b [Case 6491] entityToolSelection logging/print review (details below).
* Added some wantDebug guards to print sections without them.
* Normalized error logging statements to have script name
  and/or specific script function where reasonable.
    * All error statements contain at least the script name
      and a descriptive snippet of the error or clue to resolve it.
* Removed some stale todos.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:27 -04:00
Leander Hasty
0b86169500 [Case 6491] remove rotateOverlayTarget.
It is no longer used.

Reviewed-by: LaShonda Hopper <lashonda@1stplayable.com>
2017-09-28 15:04:27 -04:00
Leander Hasty
74734f35e9 [Case 6491] more uniform grabber tools; more distrust of rotateOverlayTarget.
Rotation tools' onMove methods now use rayPlaneIntersection rather than using the giant invisible rotateOverlayTarget.  It can likely be entirely removed in the next commit.

tool.onBegin's signature is now (event, pickRay, pickResult, ...) -- this allows us to avoid recomputing the ray or intersection when unnecessary.

translateXZTool is now a part of the grabberTools array; addGrabberTool and addStretchTool have been modified to return the tool reference (and not disassemble and reassemble the tools, so they can keep their own local functions and state).  This does make the array potentially less type-uniform, which may (?) undo some javascript optimizations, but allows us to eventually remove some state -- and they're only 1x/frame methods.

We now compute rotationNormal in rotation tool onBegin, rather than having many different normals lying around.

Merged the final branches in mousePressEvent.

Also fixed issue with mode TRANSLATE_XZ test within updateRotationHandles.

Reviewed-by: LaShonda Hopper <lashonda@1stplayable.com>
2017-09-28 15:04:27 -04:00
Leander Hasty
fa74fbc986 [Case 6491] fixes rotation skip near 0 and 180.
Previously, when rotating, it would be easy to achieve 1 degree granularity, except near the 0 degree and 180 degree "poles", where it would often e.g. jump from 10 to -10, or 174 to -175, or similar.

yawZero/pitchZero/rollZero were all based on the yawHandle/pitchHandle/rollHandle ray intersection, and were not necessarily coplanar with rotateOverlayTarget. As a result, centerToZero didn't lie on the expected plane, while centerToIntersect did.  This had the effect of distorting the rotation range.

We also have a possible issue in here with editOverlay(rotationOverlayTarget,{rotation:...}) not taking effect immediately.  Better to take the existing ray and cast against a known plane, as e.g. translateXZTool and such do.  No risk of stale rotation in that case.

This also cleans up rotationHelper args a bit to avoid some string switches and keep flow a little more readable.

TODO: propagate ray-plane test to helperRotationHandleOnMove rather than relying on ray hit location; normalize onBegin/onMove/etc across all tools to take queryRay and results args to avoid recreating the ray.

Reviewed-by: LaShonda Hopper <lashonda@1stplayable.com>
2017-09-28 15:04:27 -04:00
LaShonda Hopper
fe171af31b [Case 6491] entitySelectionTool mousePressEvent refactor/cleanup (details below).
Fixes situations where attempting to click on a rotate, grab,
or scale handle that was in front of others might unexpectedly
activate the obscured handle.

As of this commit the flow of mousePressEvent such that the
first item whether it be a tool or selection is what reacts
and absorbs the click/touch.  This is counter to the prior
behavior where whichever item or tool last passed the check
would determine what was hit and handled the touch _even_
when it wasn't the first thing to be touched.

* Got rid of some unused/stale vars
* Added some convenience functions
    * setRotationHandlesVisible function
    * setStretchHandlesVisible function
    * setGrabberMoveUpVisible function
* Removed checkIntersectWith helper functions as they're
  no longer used.
* Normalized onBegin signatures for all GrabberTools to
  support the new flow within mousePressEvent.
    * These are tools registered via addGrabberTool/makeStretchTool.
    * The onBegin signature changes from onBegin( event ) to
      onBegin( event, intersectResult ).
        * This allows for a simpler tool triggering where tools which
          utilized the additional information provided will have it,
          those which may need it the future shall have it with little
          issue, and those that don't care may ignore it.

NOTE(s):
* Tested normal movement within opening creation menu:  Passed
* With Creation Menu Open:
    * Tested clicking around the world in empty space: Passed
    * Tested single selection: Passed
    * Tested single selection rotation (pitch, yaw, roll): Passed
    * Tested single selection translation (xz, y): Passed
    * Tested multiple selection: Passed
    * Tested multiple selection rotation (pitch, yaw, roll): Passed
    * Tested multiple selection translation (xz, y): Passed

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:27 -04:00
LaShonda Hopper
96afbeca23 [Case 6491] Dedupe rotation handle tool code (details below).
Pulled the common code shared between the rotation handle
tools out into helper funcs:
* helperRotationHandleOnBegin
* helperRotationHandleOnMove
* helperRotationHandleOnEnd

These functions either take in or derive the necessary info
needed to handle a specific rotation axis.

NOTE(s):
* Tested yaw, pitch, & roll handles using a box. The behavior
  remained consistent with that prior to this commit.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:26 -04:00
LaShonda Hopper
926789437c [Case 6491] Propagates rotation reposition fix from YawHandle (details below).
This wraps the selections rotation update handling into common helper
function utilized by all rotation handle tools (yaw,pitch,roll).

This function is the generalized fix previously exclusive to yawHandle.
This functions is now called within onMove for yaw, pitch, & rollHandle
tools.

NOTE(s):
* Tested yaw, pitch, & roll rotation didn't see any aberrant behavior.
** Tested overlapping shapes and selecting the overlapping portions followed
   by a rotation handle.  Only one took hold as a selection.
** Tested multiple selection and objects rotated & repositioned about the
   encapsulating bounding box's center point as expected.
* Tested translation with multiple items selected and it behaved as
  expected.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:26 -04:00
LaShonda Hopper
18cc632df5 [Case 6491] Minor: Switching off wantDebug flags that were left on.
Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:26 -04:00
LaShonda Hopper
196b665e22 [Case 6491] Cleanup of mousePressEvent/tool(s) onBegin (details below).
* Removes unregister tools switch which was never reached.
* Rolls all code rotation handle related code within mousePressEvent
  to the respective rotation handler onBegin functions.
    * onBegin call site updated accordingly to provide intersection
      data that code depends upon.
* Moves all translateXZTool code explicitly within mousePressEvent
  to the tool's onBegin function.
    * onBegin signature updated accordingly to provide intersect
      results that the tool relies upon.
    * Found and fixed a bug with translateXZTool
      where its startingElevation and startingDistance properties
      were _only_ set when local _debug_ var was set.
          * This appears to have been responsible for being able
            to move the object farther than was visible.  Re-tested
            with fix and wasn't able to get that behavior any longer.
* Wrap intersect tests within more reader friendly functions.

NOTE(s):
* Tested GrabberMoveUp and Rotation Handles.  They work as they
  did previously as expected.
* Tested selection behavior and it currently maintains as expected.
* Tested translationXZTool and it maintains its prior behavior with
  the improvement noted above.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
    modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 15:04:20 -04:00
LaShonda Hopper
ae8ae6f6cc [Case 6491] Grabbers stay invisible while rotating (details below).
This fixes the issue where grabbers would re-appear when rotating
the selected object rather than staying hidden.

updateHandles will now take the mode into account when deciding
if the non-light grabber handles should be visible.  This can be
subverted by the user selecting a light source as in line with
the previous behavior.

Adds some debug prints in event handlers guarded by local
wantDebug checks.

Has some minor cleanup changes:
* Remove unused var within updateRotationHandles
* Readability improvement for light check within updateHandles
* Pulled up rotate mode check within updateHandles
* Added grabberCloner visibility flag within updateHandles

Changes Committed:
    modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 14:58:30 -04:00
LaShonda Hopper
15ff4ebecb [Case 6491] Adds some debugging prints.
Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-09-28 14:58:30 -04:00
Seth Alves
3016ce0a2b Merge pull request #11470 from sethalves/fix-grab-vs-trigger
set grabbable and other checkboxes correctly if userData is blank
2017-09-27 15:24:37 -07:00
Zach Fox
7ad3a5a1e3 Commerce: Tons of Interface changes (#11463)
* canRez(Tmp)Certified()

* CertifiedItem beginnings

* Skeleton of verifyOwnerChallenge()

* Controlled failure; updateLocation() skeletion

* Controlled failure on checkout page with ctrl+f

* Skeleton Purchases first-use tutorial

* Initial progress on new setup

* Security pic tip

* Skeleton Certificate page

* Updates to Certificate

* General progress; setup is nearly complete

* Better buttons; last step almost done

* Initial progress on wallet home

* Completed recent transactions

* Security page

* Scrollbar

* Fix auth error text

* PassphraseSelection

* Change security pic

* Minor layout changes; beginnings of emulated header

* Various layout changes; wallet nav bar

* Help screen

* Quick onaccepted change

* First pass at new purchases

* Small style updates

* Some error progress

* Lightbox in purchases

* Collapse other help answers when clicking on another

* REZZED notif

* Commerce Lightbox

* Lots of new interactions in Purchases

* Hook up 'view certificate'

* Fix errors, fix close button on cert

* Purchases timer; much faster filter

* Add debugCheckout

* Purchase updates

* GlyphButton; separator; Checkout Success; Ledger fix; debug modes

* Lock glyph below security pic should be white

* Various fixes, round 1

* Circular mask

* Passphrase change button fix; TextField error edge highlighting

* Recent Activity fixes

* Various changes

* Standard Security Pic location

* Color changes

* Filter bar changes

* Styling for multiple owned items

* Minor language change

* Header dropdown (harder than expected)

* Small fixes

* View backup instructions

* marketplaces.js onCommerceScreen

* Beginnign of new injection

* Marketplace injection changes

* Purchase button style changes

* More button styling

* MY PURCHASES button

* marketplace onUsernameChanged

* New help QA

* Help text changes etc

* Downscale security image, reducing filesize

* Lots of bugfixes

* Cleanup before PR

* Only open cert during inspection if commerce switch is on

* Help text changes

* Purchase status incl. change to confirmed; Help text; Open Explorer to hifikey

* Quick glyph change

* New 'wallet not set up' flow for when entering Purchases or Checkout without set-up wallet
2017-09-27 14:43:51 -07:00
druiz17
58a00a89d7 remove debug print 2017-09-27 12:58:11 -07:00
druiz17
cea3c002dd improving far rotate 2017-09-27 11:47:26 -07:00
druiz17
38096b48d9 fixing entitySelectionTool 2017-09-27 10:52:56 -07:00
Seth Alves
eb6c99456d Merge branch 'master' of github.com:highfidelity/hifi into fix-grab-vs-trigger 2017-09-27 10:01:24 -07:00
Brad Hefta-Gaub
3500705d0c Merge pull request #11427 from ElderOrb/case7723
7723 Tablet Should Rotate Faster when using Create app
2017-09-26 22:05:45 -07:00
Seth Alves
ae42d56cd6 Merge pull request #11465 from hyperlogic/bug-fix/teleporter-near-scale
Teleport.js: can now teleport small distances with small avatar scale
2017-09-26 19:05:14 -07:00
Seth Alves
ce3e5eb1a3 set grabbable and other checkboxes correctly if userData is blank or malformed. near-trigger blocks near-grab 2017-09-26 18:56:27 -07:00
Seth Alves
f384cde471 Merge pull request #11467 from sethalves/fix-near-trigger
Fix near trigger
2017-09-26 17:27:05 -07:00
Dante Ruiz
410baaf7bc Merge pull request #11464 from druiz17/controller-dispatacher-bugs
fix auto dropping and re-grabbing loop
2017-09-26 16:46:34 -07:00
Seth Alves
8180acbffc use same trigger test as in isReady 2017-09-26 16:29:22 -07:00
Andrew Meadows
dafadf82bb Merge pull request #11458 from jherico/fix/tablet_latency
Fix long tablet lag on first load
2017-09-26 16:18:31 -07:00
Seth Alves
a478506da3 Merge branch 'master' of github.com:highfidelity/hifi into fix-near-trigger 2017-09-26 15:52:22 -07:00
Seth Alves
644532dd59 only send startNearTrigger once 2017-09-26 15:17:23 -07:00
druiz17
5a1242a1ac fix spelling error 2017-09-26 15:06:31 -07:00
druiz17
76c1fe688c fix auto dropping 2017-09-26 14:52:01 -07:00
Anthony J. Thibault
a7cfb5d635 teleport.js: fix for TELEPORT_CANCEL_RANGE with large/small avatar scale 2017-09-26 14:21:25 -07:00
Anthony J. Thibault
c26d04dca1 Teleport.js: Fix message bugs, and made eslint clean
* 'Hifi-Teleport-Ignore-Add' and 'Hifi-Teleport-Ignore-Remove' messages should now should work
* 'Hifi-Teleport-Disabler' message should now work
2017-09-26 13:58:00 -07:00
Seth Alves
a871a6db1d Merge pull request #11430 from sethalves/fix-parent-grab
Fix parent grab
2017-09-26 13:00:16 -07:00
Seth Alves
81f74f9297 Merge pull request #11444 from druiz17/module-handcontrollerPointer
Made handControllerPointer into modules in hope of preventing mouse cursor interference with tablet
2017-09-26 12:21:03 -07:00
Seth Alves
91f5f61ea3 Merge pull request #11456 from druiz17/bugs-handControllerGrab
Correctly grab tablet in 3rd person
2017-09-26 12:19:20 -07:00
Seth Alves
913d3c4d12 Merge pull request #11422 from hyperlogic/feature/ant-man2
Secondary IPD fixes
2017-09-26 11:53:45 -07:00
Seth Alves
216888aa03 Merge branch 'fix-parent-grab' of github.com:sethalves/hifi into fix-parent-grab 2017-09-26 11:08:40 -07:00
Seth Alves
737b583745 avoid unequipping things during a HMD snap-turn 2017-09-26 11:08:33 -07:00
Dante Ruiz
e397d49564 Merge pull request #11159 from vladest/modal_dialogs_async
Modal dialogs async
2017-09-26 11:07:42 -07:00
druiz17
2cc8a55151 fix cloning equiping 2017-09-26 10:37:36 -07:00
Seth Alves
0b60928dd3 fix rollup-to-parent code to only roll up to entity parents 2017-09-25 19:07:40 -07:00
Brad Davis
40c42d35a5 Fix long tablet lag on first load 2017-09-25 17:50:04 -07:00
druiz17
6332a53ee2 able to grab tablet in 3rd person 2017-09-25 16:36:29 -07:00
Seth Alves
5da5b24894 unmangle merge 2017-09-25 15:18:22 -07:00
druiz17
ec40df711d fix tablet grabbing and eslint changes 2017-09-25 14:31:13 -07:00