Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
bfeace78f7
AnimInverseKinematics: warning fixes
2016-02-04 18:51:48 -08:00
Anthony J. Thibault
51189cfc50
AnimInverseKinematics: opened up UpLeg and Leg constraints
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This improves the quality of the jump animations, while IK is enabled.
2016-02-04 17:56:41 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Anthony J. Thibault
a8e092272c
AnimStateMachine: added new State parameter interpType
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interpType defines how the interpolation between two states is performed.
* SnapshotBoth: Stores two snapshots, the previous animation before interpolation begins and the target state at the
interTarget frame. Then during the interpolation period the two snapshots are interpolated to produce smooth motion between them.
* SnapshotPrev: Stores a snapshot of the previous animation before interpolation begins. However the target state is
evaluated dynamically. During the interpolation period the previous snapshot is interpolated with the target pose
to produce smooth motion between them. This mode is useful for interping into a blended animation where the actual
blend factor is not known at the start of the interp or is might change dramatically during the interp.
2016-02-04 10:32:58 -08:00
Andrew Meadows
63df34541d
Merge pull request #6802 from huffman/agent-simulation
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Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
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MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Andrew Meadows
00f30201a7
Merge pull request #7003 from sethalves/save-held-adjustments
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automatically save adjustments to offsets of equipped items
2016-02-03 12:21:17 -08:00
Brad Hefta-Gaub
839ce50bde
Merge pull request #7018 from jherico/qml
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QML fixes
2016-02-03 11:59:27 -08:00
Ryan Huffman
77b86e654e
Merge pull request #7006 from birarda/final-overrides
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fix the last of the current override warnings for OS X
2016-02-03 11:26:46 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Seth Alves
ad2a7bfc3c
code review
2016-02-03 10:54:08 -08:00
Andrew Meadows
cd56d635e1
Merge pull request #7012 from sethalves/adjust-palm-position
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base palm position on finger joint rather than an offset from hand joint
2016-02-03 10:34:39 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Ryan Huffman
963c71a476
Fix ES rejecting unowned entity physics updates
2016-02-03 09:28:49 -08:00
samcake
4d62df2996
Merge pull request #7011 from zzmp/fix/render-connect-warnings
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Only connect render config if dirty signal present
2016-02-02 17:46:22 -08:00
samcake
940ef40b69
Merge pull request #6999 from zzmp/refactor/render-init-file
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Migrate stencil and overlay jobs to use plumbers
2016-02-02 17:45:17 -08:00
Zach Pomerantz
aa10af2851
Revert "Move DrawStencil to use ShapePlumber"
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This reverts commit 671f27e5bc
.
2016-02-02 17:10:21 -08:00
Seth Alves
6503fd6d46
Merge pull request #7009 from PhilipRosedale/calibrateNoBumper
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calibrate hydras using either the 1 or 2 button on each hand
2016-02-02 17:04:55 -08:00
Seth Alves
30e97c2a76
run attachedEntitiesManager.js by default, but without a UI
2016-02-02 16:34:06 -08:00
Bradley Austin Davis
bc7fda0ae9
Set desirable global settings for QML web views
2016-02-02 15:19:47 -08:00
Bradley Austin Davis
f24f2749e1
Make users.js show QML window for edit friends
2016-02-02 15:19:12 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Bradley Austin Davis
cede14fdc6
Don't cut off title of windows without close icons
2016-02-02 14:32:04 -08:00
Brad Hefta-Gaub
a025fab5c8
Merge pull request #7016 from jherico/qml
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QML Fixes
2016-02-02 14:08:45 -08:00
Ryan Huffman
759b1a347c
Merge pull request #7015 from birarda/audio-mute-crash
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rename canAdjustLocks to isAllowedEditor, add debug for crash
2016-02-02 13:12:06 -08:00
Ryan Huffman
25632b63b7
Adjust Entities.addEntity to not bid on simulation from AC Script
2016-02-02 13:00:35 -08:00
Anthony J. Thibault
656608e2ff
Fixes for away.js
2016-02-02 12:08:52 -08:00
Bradley Austin Davis
2c26b32341
Make QML based tool-windows close properly
2016-02-02 12:00:58 -08:00
Bradley Austin Davis
5adf9adb0e
Make mirror rectaqngle move with mirror controls
2016-02-02 12:00:17 -08:00
James B. Pollack
43bf7cf679
Merge pull request #7014 from huffman/disable-edit-grid
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Disable gridTool in edit.js
2016-02-02 11:44:46 -08:00
Stephen Birarda
79dc2d5d55
add some debug for mute environment crash
2016-02-02 11:40:15 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Ryan Huffman
eff02d3e3a
Fix Agents bidding on simulation ownership
2016-02-02 10:47:51 -08:00
Ryan Huffman
57d92bcfa6
Stop creation of GridTool altogether in edit.js
2016-02-02 10:13:24 -08:00
Ryan Huffman
dad36b73fc
Disable gridTool in edit.js
2016-02-02 09:57:52 -08:00
Andrew Meadows
ee96341380
Merge pull request #7001 from imgntn/masterOffsets
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Update reset scripts to use new offset style
2016-02-02 08:25:32 -08:00
Andrew Meadows
e394f64540
Merge pull request #6991 from seefo/master
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Added camera sensitivity dialog preferences
2016-02-02 08:22:45 -08:00
James B. Pollack
d25dbfff9f
Merge pull request #6993 from hyperlogic/tony/mirrored-doppelganger
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doppelganger.js: mirror joint rotations & translations about x-axis
2016-02-01 19:09:42 -08:00
James B. Pollack
8a70e53131
Merge pull request #7004 from jherico/qml
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Small QML fixes
2016-02-01 19:08:38 -08:00
Seth Alves
1e69c12e87
move grab position to front of palm
2016-02-01 18:47:26 -08:00
Bradley Austin Davis
4860c7d4f1
Give title to tool window
2016-02-01 18:28:23 -08:00
Bradley Austin Davis
aecf582593
Don't crash on GL error in present thread
2016-02-01 18:26:32 -08:00
Seth Alves
2501be16cb
base palm position on finger joint rather than an offset from hand joint. double size of near-grab sphere
2016-02-01 18:11:27 -08:00
Zach Pomerantz
0b6cfbe50a
Only connect render config if dirty signal present
2016-02-01 17:48:31 -08:00