Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Stephen Birarda
141394a664
replace UDPSocket with QUDPSocket
2013-12-02 13:34:29 -08:00
atlante45
b03482ead5
Some more memory leaks and codes formatting
2013-09-03 17:16:06 -07:00
Stephen Birarda
04a2dd3b86
clear environment data on domain server switch
2013-07-18 14:36:55 -07:00
Stephen Birarda
81e6bccd08
use packet version helpers in parseData methods
2013-07-08 14:13:36 -07:00
Philip Rosedale
2a9a3139b2
Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks.
2013-05-31 14:02:20 -07:00
Andrzej Kapolka
b502321b57
Moved gravity influence multiplier into constant, reduced.
2013-05-30 10:00:52 -07:00
Andrzej Kapolka
d6855b6430
Massive changes to orientations: use quaternions rather than Orientation
...
class.
2013-05-29 19:05:33 -07:00
Andrzej Kapolka
278ff00926
Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
...
size constant to world.h and made gravity bounds match.
2013-05-27 14:46:16 -07:00
Andrzej Kapolka
70b25fd6c4
Sphere/box collisions for voxels, various utility functions.
2013-05-25 19:59:07 -07:00
Andrzej Kapolka
672f4de496
Avoid colliding with gravityless environments.
2013-05-23 10:36:28 -07:00
Andrzej Kapolka
34b526f15c
Restore the original floor behavior.
2013-05-23 10:32:12 -07:00
Andrzej Kapolka
629c7b0146
Send all environment data in the same packet and only send it about once a
...
second.
2013-05-22 17:09:35 -07:00
Andrzej Kapolka
96fdc015c5
Fix for OS X; the structure wasn't being zero-initialized as I expected.
2013-05-22 16:12:14 -07:00
Andrzej Kapolka
53ae8235f3
Fixed threading issue with Environment, more work on avatar righting.
2013-05-22 14:43:25 -07:00
Andrzej Kapolka
7e5418f8db
Fix for default environment, better capsule placement.
2013-05-22 10:53:58 -07:00
Andrzej Kapolka
fd98982fa6
Support for multiple environments, collisions with notional planet surfaces.
2013-05-21 21:33:08 -07:00
Andrzej Kapolka
5b0640bbbf
Whoops--fixed a matrix stack issue that was breaking Oculus rendering.
2013-05-20 16:52:40 -07:00
Andrzej Kapolka
dd3e8d524a
Support for eye offset position/orientation in camera/frustum.
2013-05-19 18:37:21 -07:00
Andrzej Kapolka
7211fd7027
Now that we have a Qt context, we can use their shader classes. However, we
...
extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00
Andrzej Kapolka
da822e5299
We need to adjust the directory on OS X before we attempt to load the shaders.
2013-05-08 15:33:39 -07:00
Andrzej Kapolka
5138f62aef
Use the "proper" alpha value (i.e., the one from the original shader). This
...
makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
Andrzej Kapolka
82f16e7f34
Include the "sky from space" shaders, too, and use them when the camera is
...
outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
Andrzej Kapolka
8d4a74cf03
Render environment -> render atmosphere.
2013-05-08 10:00:31 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
...
compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
47f3566929
Wavelengths, switch for environment rendering, far plane adjustment.
2013-05-07 14:40:30 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Andrzej Kapolka
b4dd6b57aa
Starting on environment bits.
2013-05-06 13:30:07 -07:00