mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:24:00 +02:00
Some more memory leaks and codes formatting
This commit is contained in:
parent
06119990e8
commit
b03482ead5
23 changed files with 145 additions and 91 deletions
|
@ -40,19 +40,19 @@ public:
|
|||
|
||||
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
|
||||
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; };
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; }
|
||||
|
||||
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; };
|
||||
void setLastVelocity(glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; };
|
||||
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; }
|
||||
void setLastVelocity(glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; }
|
||||
|
||||
void setJitterBufferSamples(int samples) { _jitterBufferSamples = samples; };
|
||||
int getJitterBufferSamples() { return _jitterBufferSamples; };
|
||||
void setJitterBufferSamples(int samples) { _jitterBufferSamples = samples; }
|
||||
int getJitterBufferSamples() { return _jitterBufferSamples; }
|
||||
|
||||
void lowPassFilter(int16_t* inputBuffer);
|
||||
|
||||
void startCollisionSound(float magnitude, float frequency, float noise, float duration);
|
||||
|
||||
float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; };
|
||||
float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; }
|
||||
|
||||
void ping();
|
||||
|
||||
|
@ -61,8 +61,8 @@ public:
|
|||
// The results of the analysis are written to the log.
|
||||
bool eventuallyAnalyzePing();
|
||||
|
||||
void setListenMode(AudioRingBuffer::ListenMode mode) { _listenMode = mode; };
|
||||
void setListenRadius(float radius) { _listenRadius = radius; };
|
||||
void setListenMode(AudioRingBuffer::ListenMode mode) { _listenMode = mode; }
|
||||
void setListenRadius(float radius) { _listenRadius = radius; }
|
||||
void addListenSource(int sourceID);
|
||||
void removeListenSource(int sourceID);
|
||||
void clearListenSources();
|
||||
|
|
|
@ -38,13 +38,31 @@ static sockaddr getZeroAddress() {
|
|||
return addr;
|
||||
}
|
||||
|
||||
Environment::Environment()
|
||||
: _initialized(false) {
|
||||
}
|
||||
|
||||
Environment::~Environment() {
|
||||
if (_initialized) {
|
||||
delete _skyFromAtmosphereProgram;
|
||||
delete _skyFromSpaceProgram;
|
||||
}
|
||||
}
|
||||
|
||||
void Environment::init() {
|
||||
if (_initialized) {
|
||||
qDebug("[ERROR] Environment is already initialized.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
switchToResourcesParentIfRequired();
|
||||
_skyFromAtmosphereProgram = createSkyProgram("Atmosphere", _skyFromAtmosphereUniformLocations);
|
||||
_skyFromSpaceProgram = createSkyProgram("Space", _skyFromSpaceUniformLocations);
|
||||
|
||||
// start off with a default-constructed environment data
|
||||
_data[getZeroAddress()][0];
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
void Environment::resetToDefault() {
|
||||
|
|
|
@ -22,6 +22,8 @@ class ProgramObject;
|
|||
|
||||
class Environment {
|
||||
public:
|
||||
Environment();
|
||||
~Environment();
|
||||
|
||||
void init();
|
||||
void resetToDefault();
|
||||
|
@ -40,6 +42,7 @@ private:
|
|||
|
||||
void renderAtmosphere(Camera& camera, const EnvironmentData& data);
|
||||
|
||||
bool _initialized;
|
||||
ProgramObject* _skyFromAtmosphereProgram;
|
||||
ProgramObject* _skyFromSpaceProgram;
|
||||
|
||||
|
|
|
@ -413,6 +413,13 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DestructiveAddVoxel);
|
||||
}
|
||||
|
||||
Menu::~Menu() {
|
||||
qDebug("[DEBUG] Menu destructor.\n]");
|
||||
bandwidthDetailsClosed();
|
||||
voxelStatsDetailsClosed();
|
||||
delete _voxelModeActionsGroup;
|
||||
}
|
||||
|
||||
void Menu::loadSettings(QSettings* settings) {
|
||||
if (!settings) {
|
||||
settings = Application::getInstance()->getSettings();
|
||||
|
@ -855,8 +862,10 @@ void Menu::bandwidthDetails() {
|
|||
}
|
||||
|
||||
void Menu::bandwidthDetailsClosed() {
|
||||
delete _bandwidthDialog;
|
||||
_bandwidthDialog = NULL;
|
||||
if (_bandwidthDialog) {
|
||||
delete _bandwidthDialog;
|
||||
_bandwidthDialog = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::voxelStatsDetails() {
|
||||
|
@ -870,8 +879,10 @@ void Menu::voxelStatsDetails() {
|
|||
}
|
||||
|
||||
void Menu::voxelStatsDetailsClosed() {
|
||||
delete _voxelStatsDialog;
|
||||
_voxelStatsDialog = NULL;
|
||||
if (_voxelStatsDialog) {
|
||||
delete _voxelStatsDialog;
|
||||
_voxelStatsDialog = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::cycleFrustumRenderMode() {
|
||||
|
|
|
@ -79,6 +79,7 @@ private:
|
|||
static Menu* _instance;
|
||||
|
||||
Menu();
|
||||
~Menu();
|
||||
|
||||
typedef void(*settingsAction)(QSettings*, QAction*);
|
||||
static void loadAction(QSettings* set, QAction* action);
|
||||
|
|
|
@ -29,6 +29,12 @@ Transmitter::Transmitter() :
|
|||
|
||||
}
|
||||
|
||||
Transmitter::~Transmitter() {
|
||||
if (_lastReceivedPacket) {
|
||||
delete _lastReceivedPacket;
|
||||
}
|
||||
}
|
||||
|
||||
void Transmitter::checkForLostTransmitter() {
|
||||
// If we are in motion, check for loss of transmitter packets
|
||||
if (glm::length(_estimatedRotation) > 0.f) {
|
||||
|
|
|
@ -25,6 +25,7 @@ class Transmitter
|
|||
{
|
||||
public:
|
||||
Transmitter();
|
||||
~Transmitter();
|
||||
void render();
|
||||
void checkForLostTransmitter();
|
||||
void resetLevels();
|
||||
|
|
|
@ -70,6 +70,10 @@ namespace starfield {
|
|||
_renderer(0l) {
|
||||
}
|
||||
|
||||
~Controller() {
|
||||
delete _renderer;
|
||||
}
|
||||
|
||||
#if !STARFIELD_MULTITHREADING
|
||||
#define lock
|
||||
#define _(x)
|
||||
|
|
|
@ -78,11 +78,11 @@ public:
|
|||
|
||||
|
||||
// Hand State
|
||||
void setHandState(char s) { _handState = s; };
|
||||
char getHandState() const {return _handState; };
|
||||
void setHandState(char s) { _handState = s; }
|
||||
char getHandState() const {return _handState; }
|
||||
|
||||
// getters for camera details
|
||||
const glm::vec3& getCameraPosition() const { return _cameraPosition; };
|
||||
const glm::vec3& getCameraPosition() const { return _cameraPosition; }
|
||||
const glm::quat& getCameraOrientation() const { return _cameraOrientation; }
|
||||
float getCameraFov() const { return _cameraFov; }
|
||||
float getCameraAspectRatio() const { return _cameraAspectRatio; }
|
||||
|
|
|
@ -32,12 +32,12 @@ public:
|
|||
|
||||
NetworkPacket(sockaddr& address, unsigned char* packetData, ssize_t packetLength);
|
||||
|
||||
sockaddr& getAddress() { return _address; };
|
||||
ssize_t getLength() const { return _packetLength; };
|
||||
unsigned char* getData() { return &_packetData[0]; };
|
||||
sockaddr& getAddress() { return _address; }
|
||||
ssize_t getLength() const { return _packetLength; }
|
||||
unsigned char* getData() { return &_packetData[0]; }
|
||||
|
||||
const sockaddr& getAddress() const { return _address; };
|
||||
const unsigned char* getData() const { return &_packetData[0]; };
|
||||
const sockaddr& getAddress() const { return _address; }
|
||||
const unsigned char* getData() const { return &_packetData[0]; }
|
||||
|
||||
private:
|
||||
void copyContents(const sockaddr& address, const unsigned char* packetData, ssize_t packetLength);
|
||||
|
|
|
@ -58,15 +58,15 @@ public:
|
|||
NodeData* getLinkedData() const { return _linkedData; }
|
||||
void setLinkedData(NodeData* linkedData) { _linkedData = linkedData; }
|
||||
|
||||
bool isAlive() const { return _isAlive; };
|
||||
void setAlive(bool isAlive) { _isAlive = isAlive; };
|
||||
bool isAlive() const { return _isAlive; }
|
||||
void setAlive(bool isAlive) { _isAlive = isAlive; }
|
||||
|
||||
void recordBytesReceived(int bytesReceived);
|
||||
float getAverageKilobitsPerSecond();
|
||||
float getAveragePacketsPerSecond();
|
||||
|
||||
int getPingMs() const { return _pingMs; };
|
||||
void setPingMs(int pingMs) { _pingMs = pingMs; };
|
||||
int getPingMs() const { return _pingMs; }
|
||||
void setPingMs(int pingMs) { _pingMs = pingMs; }
|
||||
|
||||
void lock() { pthread_mutex_lock(&_mutex); }
|
||||
void unlock() { pthread_mutex_unlock(&_mutex); }
|
||||
|
|
|
@ -156,9 +156,9 @@ private:
|
|||
class NodeListIterator : public std::iterator<std::input_iterator_tag, Node> {
|
||||
public:
|
||||
NodeListIterator(const NodeList* nodeList, int nodeIndex);
|
||||
~NodeListIterator() {};
|
||||
~NodeListIterator() {}
|
||||
|
||||
int getNodeIndex() { return _nodeIndex; };
|
||||
int getNodeIndex() { return _nodeIndex; }
|
||||
|
||||
NodeListIterator& operator=(const NodeListIterator& otherValue);
|
||||
|
||||
|
|
|
@ -35,9 +35,9 @@ private:
|
|||
public:
|
||||
std::string group;
|
||||
|
||||
PerfStatHistory(): count(0), totalTime(0.0) {};
|
||||
PerfStatHistory(): count(0), totalTime(0.0) {}
|
||||
PerfStatHistory(std::string myGroup, double initialTime, long int initialCount) :
|
||||
count(initialCount), totalTime(initialTime), group(myGroup) {};
|
||||
count(initialCount), totalTime(initialTime), group(myGroup) {}
|
||||
|
||||
void recordTime(double thisTime) {
|
||||
totalTime+=thisTime;
|
||||
|
@ -94,7 +94,7 @@ public:
|
|||
_start(usecTimestampNow()),
|
||||
_message(message),
|
||||
_renderWarningsOn(renderWarnings),
|
||||
_alwaysDisplay(alwaysDisplay) { };
|
||||
_alwaysDisplay(alwaysDisplay) { }
|
||||
|
||||
~PerformanceWarning();
|
||||
};
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
PointerStack() :
|
||||
_elements(NULL),
|
||||
_elementsInUse(0),
|
||||
_sizeOfElementsArray(0) {};
|
||||
_sizeOfElementsArray(0) {}
|
||||
|
||||
~PointerStack();
|
||||
|
||||
|
@ -28,7 +28,7 @@ public:
|
|||
}
|
||||
_elements[_elementsInUse] = element;
|
||||
_elementsInUse++;
|
||||
};
|
||||
}
|
||||
|
||||
void* pop() {
|
||||
if (_elementsInUse) {
|
||||
|
@ -39,14 +39,14 @@ public:
|
|||
return element;
|
||||
}
|
||||
return NULL;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
void* top() const { return (_elementsInUse) ? _elements[_elementsInUse - 1] : NULL; }
|
||||
bool isEmpty() const { return (_elementsInUse == 0); };
|
||||
bool empty() const { return (_elementsInUse == 0); };
|
||||
int count() const { return _elementsInUse; };
|
||||
int size() const { return _elementsInUse; };
|
||||
bool isEmpty() const { return (_elementsInUse == 0); }
|
||||
bool empty() const { return (_elementsInUse == 0); }
|
||||
int count() const { return _elementsInUse; }
|
||||
int size() const { return _elementsInUse; }
|
||||
|
||||
private:
|
||||
void growAndPush(void* element);
|
||||
|
|
|
@ -106,7 +106,7 @@ int removeFromSortedArrays(void* value, void** valueArray, float* keyArray, int*
|
|||
// Helper Class for debugging
|
||||
class debug {
|
||||
public:
|
||||
static const char* valueOf(bool checkValue) { return checkValue ? "yes" : "no"; };
|
||||
static const char* valueOf(bool checkValue) { return checkValue ? "yes" : "no"; }
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__SharedUtil__) */
|
||||
|
|
|
@ -16,7 +16,7 @@ class StDev {
|
|||
void addValue(float v);
|
||||
float getAverage();
|
||||
float getStDev();
|
||||
int getSamples() {return sampleCount;};
|
||||
int getSamples() {return sampleCount;}
|
||||
private:
|
||||
float * data;
|
||||
int sampleCount;
|
||||
|
|
|
@ -108,6 +108,10 @@ TagList::TagList(std::stringstream &ss) :
|
|||
}
|
||||
}
|
||||
|
||||
TagList::~TagList() {
|
||||
_data.clear();
|
||||
}
|
||||
|
||||
TagCompound::TagCompound(std::stringstream &ss) :
|
||||
Tag(TAG_Compound, ss),
|
||||
_size(0),
|
||||
|
@ -145,6 +149,10 @@ TagCompound::TagCompound(std::stringstream &ss) :
|
|||
}
|
||||
}
|
||||
|
||||
TagCompound::~TagCompound() {
|
||||
_data.clear();
|
||||
}
|
||||
|
||||
TagIntArray::TagIntArray(std::stringstream &ss) : Tag(TAG_Int_Array, ss) {
|
||||
_size = ss.get() << 24 | ss.get() << 16 | ss.get() << 8 | ss.get();
|
||||
|
||||
|
|
|
@ -124,6 +124,7 @@ private:
|
|||
class TagList : public Tag {
|
||||
public:
|
||||
TagList(std::stringstream &ss);
|
||||
~TagList();
|
||||
|
||||
int getTagId() const {return _tagId;}
|
||||
int getSize () const {return _size; }
|
||||
|
@ -138,6 +139,7 @@ private:
|
|||
class TagCompound : public Tag {
|
||||
public:
|
||||
TagCompound(std::stringstream &ss);
|
||||
~TagCompound();
|
||||
|
||||
int getSize () const {return _size; }
|
||||
std::list<Tag*> getData () const {return _data; }
|
||||
|
|
|
@ -34,8 +34,8 @@ public:
|
|||
VoxelNode(unsigned char * octalCode); // regular constructor
|
||||
~VoxelNode();
|
||||
|
||||
unsigned char* getOctalCode() const { return _octalCode; };
|
||||
VoxelNode* getChildAtIndex(int childIndex) const { return _children[childIndex]; };
|
||||
unsigned char* getOctalCode() const { return _octalCode; }
|
||||
VoxelNode* getChildAtIndex(int childIndex) const { return _children[childIndex]; }
|
||||
void deleteChildAtIndex(int childIndex);
|
||||
VoxelNode* removeChildAtIndex(int childIndex);
|
||||
VoxelNode* addChildAtIndex(int childIndex);
|
||||
|
@ -45,15 +45,15 @@ public:
|
|||
void setRandomColor(int minimumBrightness);
|
||||
bool collapseIdenticalLeaves();
|
||||
|
||||
const AABox& getAABox() const { return _box; };
|
||||
const glm::vec3& getCenter() const { return _box.getCenter(); };
|
||||
const glm::vec3& getCorner() const { return _box.getCorner(); };
|
||||
float getScale() const { return _box.getSize().x; /* voxelScale = (1 / powf(2, *node->getOctalCode())); */ };
|
||||
int getLevel() const { return *_octalCode + 1; /* one based or zero based? this doesn't correctly handle 2 byte case */ };
|
||||
const AABox& getAABox() const { return _box; }
|
||||
const glm::vec3& getCenter() const { return _box.getCenter(); }
|
||||
const glm::vec3& getCorner() const { return _box.getCorner(); }
|
||||
float getScale() const { return _box.getSize().x; } // voxelScale = (1 / powf(2, *node->getOctalCode())); }
|
||||
int getLevel() const { return *_octalCode + 1; } // one based or zero based? this doesn't correctly handle 2 byte case
|
||||
|
||||
float getEnclosingRadius() const;
|
||||
|
||||
bool isColored() const { return (_trueColor[3]==1); };
|
||||
bool isColored() const { return (_trueColor[3]==1); }
|
||||
bool isInView(const ViewFrustum& viewFrustum) const;
|
||||
ViewFrustum::location inFrustum(const ViewFrustum& viewFrustum) const;
|
||||
float distanceToCamera(const ViewFrustum& viewFrustum) const;
|
||||
|
@ -68,18 +68,18 @@ public:
|
|||
bool isLeaf() const { return _childCount == 0; }
|
||||
int getChildCount() const { return _childCount; }
|
||||
void printDebugDetails(const char* label) const;
|
||||
bool isDirty() const { return _isDirty; };
|
||||
void clearDirtyBit() { _isDirty = false; };
|
||||
bool hasChangedSince(uint64_t time) const { return (_lastChanged > time); };
|
||||
void markWithChangedTime() { _lastChanged = usecTimestampNow(); };
|
||||
uint64_t getLastChanged() const { return _lastChanged; };
|
||||
bool isDirty() const { return _isDirty; }
|
||||
void clearDirtyBit() { _isDirty = false; }
|
||||
bool hasChangedSince(uint64_t time) const { return (_lastChanged > time); }
|
||||
void markWithChangedTime() { _lastChanged = usecTimestampNow(); }
|
||||
uint64_t getLastChanged() const { return _lastChanged; }
|
||||
void handleSubtreeChanged(VoxelTree* myTree);
|
||||
|
||||
glBufferIndex getBufferIndex() const { return _glBufferIndex; };
|
||||
bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); };
|
||||
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; };
|
||||
VoxelSystem* getVoxelSystem() const { return _voxelSystem; };
|
||||
void setVoxelSystem(VoxelSystem* voxelSystem) { _voxelSystem = voxelSystem; };
|
||||
glBufferIndex getBufferIndex() const { return _glBufferIndex; }
|
||||
bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); }
|
||||
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; }
|
||||
VoxelSystem* getVoxelSystem() const { return _voxelSystem; }
|
||||
void setVoxelSystem(VoxelSystem* voxelSystem) { _voxelSystem = voxelSystem; }
|
||||
|
||||
|
||||
// Used by VoxelSystem for rendering in/out of view and LOD
|
||||
|
@ -89,10 +89,10 @@ public:
|
|||
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
|
||||
void setFalseColor(colorPart red, colorPart green, colorPart blue);
|
||||
void setFalseColored(bool isFalseColored);
|
||||
bool getFalseColored() { return _falseColored; };
|
||||
bool getFalseColored() { return _falseColored; }
|
||||
void setColor(const nodeColor& color);
|
||||
const nodeColor& getTrueColor() const { return _trueColor; };
|
||||
const nodeColor& getColor() const { return _currentColor; };
|
||||
const nodeColor& getTrueColor() const { return _trueColor; }
|
||||
const nodeColor& getColor() const { return _currentColor; }
|
||||
#else
|
||||
void setFalseColor(colorPart red, colorPart green, colorPart blue) { /* no op */ };
|
||||
void setFalseColored(bool isFalseColored) { /* no op */ };
|
||||
|
@ -103,18 +103,18 @@ public:
|
|||
const nodeColor& getColor() const { return _trueColor; };
|
||||
#endif
|
||||
|
||||
void setDensity(float density) { _density = density; };
|
||||
float getDensity() const { return _density; };
|
||||
void setSourceID(uint16_t sourceID) { _sourceID = sourceID; };
|
||||
uint16_t getSourceID() const { return _sourceID; };
|
||||
void setDensity(float density) { _density = density; }
|
||||
float getDensity() const { return _density; }
|
||||
void setSourceID(uint16_t sourceID) { _sourceID = sourceID; }
|
||||
uint16_t getSourceID() const { return _sourceID; }
|
||||
|
||||
static void addDeleteHook(VoxelNodeDeleteHook* hook);
|
||||
static void removeDeleteHook(VoxelNodeDeleteHook* hook);
|
||||
|
||||
void recalculateSubTreeNodeCount();
|
||||
unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; };
|
||||
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; };
|
||||
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; };
|
||||
unsigned long getSubTreeNodeCount() const { return _subtreeNodeCount; }
|
||||
unsigned long getSubTreeInternalNodeCount() const { return _subtreeNodeCount - _subtreeLeafNodeCount; }
|
||||
unsigned long getSubTreeLeafNodeCount() const { return _subtreeLeafNodeCount; }
|
||||
|
||||
private:
|
||||
void calculateAABox();
|
||||
|
|
|
@ -27,8 +27,8 @@ public:
|
|||
bool contains(VoxelNode* node); // is this node in the bag?
|
||||
void remove(VoxelNode* node); // remove a specific item from the bag
|
||||
|
||||
bool isEmpty() const { return (_elementsInUse == 0); };
|
||||
int count() const { return _elementsInUse; };
|
||||
bool isEmpty() const { return (_elementsInUse == 0); }
|
||||
int count() const { return _elementsInUse; }
|
||||
|
||||
void deleteAll();
|
||||
|
||||
|
|
|
@ -19,19 +19,19 @@ class BoundingBox {
|
|||
public:
|
||||
enum { BOTTOM_LEFT, BOTTOM_RIGHT, TOP_RIGHT, TOP_LEFT, VERTEX_COUNT };
|
||||
|
||||
BoundingBox(glm::vec2 corner, glm::vec2 size) : corner(corner), size(size), _set(true) {};
|
||||
BoundingBox() : _set(false) {};
|
||||
BoundingBox(glm::vec2 corner, glm::vec2 size) : corner(corner), size(size), _set(true) {}
|
||||
BoundingBox() : _set(false) {}
|
||||
glm::vec2 corner;
|
||||
glm::vec2 size;
|
||||
bool contains(const BoundingBox& box) const;
|
||||
bool contains(const glm::vec2& point) const;
|
||||
bool pointInside(const glm::vec2& point) const { return contains(point); };
|
||||
|
||||
bool pointInside(const glm::vec2& point) const { return contains(point); }
|
||||
|
||||
void explandToInclude(const BoundingBox& box);
|
||||
|
||||
float area() const { return size.x * size.y; };
|
||||
float area() const { return size.x * size.y; }
|
||||
|
||||
int getVertexCount() const { return VERTEX_COUNT; };
|
||||
int getVertexCount() const { return VERTEX_COUNT; }
|
||||
glm::vec2 getVertex(int vertexNumber) const;
|
||||
|
||||
BoundingBox topHalf() const;
|
||||
|
@ -66,23 +66,23 @@ public:
|
|||
_vertexCount(vertexCount),
|
||||
_maxX(-FLT_MAX), _maxY(-FLT_MAX), _minX(FLT_MAX), _minY(FLT_MAX),
|
||||
_distance(0)
|
||||
{ };
|
||||
{ }
|
||||
|
||||
~VoxelProjectedPolygon() { };
|
||||
const ProjectedVertices& getVertices() const { return _vertices; };
|
||||
const glm::vec2& getVertex(int i) const { return _vertices[i]; };
|
||||
~VoxelProjectedPolygon() { }
|
||||
const ProjectedVertices& getVertices() const { return _vertices; }
|
||||
const glm::vec2& getVertex(int i) const { return _vertices[i]; }
|
||||
void setVertex(int vertex, const glm::vec2& point);
|
||||
|
||||
int getVertexCount() const { return _vertexCount; };
|
||||
void setVertexCount(int vertexCount) { _vertexCount = vertexCount; };
|
||||
int getVertexCount() const { return _vertexCount; }
|
||||
void setVertexCount(int vertexCount) { _vertexCount = vertexCount; }
|
||||
float getDistance() const { return _distance; }
|
||||
void setDistance(float distance) { _distance = distance; }
|
||||
bool getAnyInView() const { return _anyInView; };
|
||||
void setAnyInView(bool anyInView) { _anyInView = anyInView; };
|
||||
bool getAllInView() const { return _allInView; };
|
||||
void setAllInView(bool allInView) { _allInView = allInView; };
|
||||
void setProjectionType(unsigned char type) { _projectionType = type; };
|
||||
unsigned char getProjectionType() const { return _projectionType; };
|
||||
bool getAnyInView() const { return _anyInView; }
|
||||
void setAnyInView(bool anyInView) { _anyInView = anyInView; }
|
||||
bool getAllInView() const { return _allInView; }
|
||||
void setAllInView(bool allInView) { _allInView = allInView; }
|
||||
void setProjectionType(unsigned char type) { _projectionType = type; }
|
||||
unsigned char getProjectionType() const { return _projectionType; }
|
||||
|
||||
|
||||
bool pointInside(const glm::vec2& point, bool* matchesVertex = NULL) const;
|
||||
|
|
|
@ -120,7 +120,7 @@ public:
|
|||
|
||||
/// Returns details about items tracked by VoxelSceneStats
|
||||
/// \param Item item The item from the stats you're interested in.
|
||||
ItemInfo& getItemInfo(Item item) { return _ITEMS[item]; };
|
||||
ItemInfo& getItemInfo(Item item) { return _ITEMS[item]; }
|
||||
|
||||
/// Returns a UI formatted value of an item tracked by VoxelSceneStats
|
||||
/// \param Item item The item from the stats you're interested in.
|
||||
|
|
|
@ -158,10 +158,10 @@ public:
|
|||
int encodeTreeBitstream(VoxelNode* node, unsigned char* outputBuffer, int availableBytes, VoxelNodeBag& bag,
|
||||
EncodeBitstreamParams& params) ;
|
||||
|
||||
bool isDirty() const { return _isDirty; };
|
||||
void clearDirtyBit() { _isDirty = false; };
|
||||
void setDirtyBit() { _isDirty = true; };
|
||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||
bool isDirty() const { return _isDirty; }
|
||||
void clearDirtyBit() { _isDirty = false; }
|
||||
void setDirtyBit() { _isDirty = true; }
|
||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; }
|
||||
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelNode*& node, float& distance, BoxFace& face);
|
||||
|
|
Loading…
Reference in a new issue