Commit graph

21 commits

Author SHA1 Message Date
ZappoMan
ea98581d22 reorganize files to cleanup headers 2015-06-17 09:18:00 -07:00
ZappoMan
b5731135dd cleanup 2015-06-17 09:08:41 -07:00
ZappoMan
2356a071dd some cleanup 2015-06-17 08:48:04 -07:00
ZappoMan
167e7d1377 first cut at atmospheres in batch (doesn't work) 2015-06-16 14:05:14 -07:00
Sam Gateau
bd7c22e715 Trying to transfer the rnedering from displaySide to RenderDeferredTask 2015-06-01 17:31:00 -07:00
ZappoMan
4561c59203 wire up zone to environment atmosphere rendering 2015-05-04 13:49:43 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Stephen Birarda
1ef780c6cb make headers coding standard compliant 2014-03-06 16:24:58 -08:00
Stephen Birarda
1bcb595f57 add missing interface config includes for windows 2014-03-06 13:52:06 -08:00
Stephen Birarda
4103cc1cde packet header changes and beginning of conversion to QByteArray 2014-01-28 10:36:08 -08:00
Stephen Birarda
141394a664 replace UDPSocket with QUDPSocket 2013-12-02 13:34:29 -08:00
atlante45
b03482ead5 Some more memory leaks and codes formatting 2013-09-03 17:16:06 -07:00
Stephen Birarda
04a2dd3b86 clear environment data on domain server switch 2013-07-18 14:36:55 -07:00
Andrzej Kapolka
53ae8235f3 Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
Andrzej Kapolka
fd98982fa6 Support for multiple environments, collisions with notional planet surfaces. 2013-05-21 21:33:08 -07:00
Andrzej Kapolka
82f16e7f34 Include the "sky from space" shaders, too, and use them when the camera is
outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
Andrzej Kapolka
8d4a74cf03 Render environment -> render atmosphere. 2013-05-08 10:00:31 -07:00
Andrzej Kapolka
7c8a06ed4d Added wrapper classes for shaders/shader programs to ease the process of
compiling, linking, assigning uniforms, etc.  They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00
Andrzej Kapolka
7faa9e4318 More work on atmosphere rendering; rendering now working. 2013-05-07 12:40:15 -07:00
Andrzej Kapolka
b4dd6b57aa Starting on environment bits. 2013-05-06 13:30:07 -07:00