Commit graph

51 commits

Author SHA1 Message Date
David Rowe
6d4f704279 Regularize some JSDoc usage 2018-05-21 09:32:10 +12:00
David Rowe
2cc3ed6287 List which contexts each namespace and object is available in 2018-04-28 20:00:28 +12:00
David Rowe
2c39f2dbad Interim JSDoc for Scene 2018-04-22 17:37:06 +12:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Nissim Hadar
d6b3fa4cb1 Removed references to Haze from Stage. 2017-10-30 10:49:08 -07:00
Nissim
a641d6de66 Variable rename. 2017-10-17 09:18:29 -07:00
Nissim Hadar
9c9dfc7211 Replace light blend with glare. 2017-10-13 13:36:46 -07:00
Nissim Hadar
c76229934c Changed blend-in colour and blend-out colour to colour and glare colour 2017-10-13 12:21:00 -07:00
Nissim Hadar
a21995db24 Added checkbox for altitude effect. 2017-10-11 22:10:58 -07:00
Nissim Hadar
96fd3123e8 Changed haze altitude to ceiling. 2017-10-11 20:36:24 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Nissim Hadar
320c888ce4 Added checkbox to allow separate control of keylight attenuation. 2017-10-05 20:31:45 -07:00
Nissim Hadar
f26345a3f0 Working on adding zone to haze. 2017-09-29 15:15:49 -07:00
Nissim Hadar
27af4685e7 Added range and altitude to UI. 2017-09-25 09:32:52 -07:00
Nissim Hadar
678b4e35b1 Before replacing "Haze Active" checkbox with "Haze Mode" combo. 2017-09-24 14:06:00 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
samcake
630c61e61d Reflection is working correctly with the PBR property, ship t 2016-02-29 18:54:43 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Zach Pomerantz
4df8fa4ac3 Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
Zach Pomerantz
5a86f0c23f Nest JS props in SceneScriptingInterface 2015-12-21 14:32:06 -08:00
Zach Pomerantz
919a4b6728 Split global JS Scene into Render 2015-12-18 10:33:41 -08:00
samcake
1b1365fd40 Exposing the tone curve in the js api 2015-12-16 16:32:53 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Seth Alves
0b1fa4f60f add interface for getters for specific joints 2015-11-21 08:21:10 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
ericrius1
e75a6feafe can toggle hit effect on and off from a script 2015-07-20 11:58:26 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Sam Gateau
31633eca10 IMproving the probe system and cleaning the engine script 2015-06-19 10:41:40 +02:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Sam Gateau
903837ab4f exposing some controls on the engine to js for debugging 2015-06-02 15:57:37 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
Sam Gateau
f54821f996 more details in the comments 2015-04-21 11:12:01 -07:00
Sam Gateau
48364cb598 refined the names of the key light porperties in Stage 2015-04-21 11:04:14 -07:00
Sam Gateau
687ca7fee5 Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working 2015-04-17 19:00:40 -07:00
Sam Gateau
b5b146b81b Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
2015-04-16 17:35:37 -07:00
Stephen Birarda
b27a86fb25 always render yourself, handle change of render values elsewhere 2015-04-01 17:36:43 -07:00
Stephen Birarda
ee088e12f3 leverage scene scripting values to toggle rendering 2015-04-01 17:06:06 -07:00
Stephen Birarda
3f4a9c64f9 add render bools to the scene scripting interface 2015-04-01 16:53:17 -07:00
Sam Gateau
3b92910a91 Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters 2015-04-01 12:22:35 -07:00
Sam Gateau
f6a9bd1870 REfining the naming and introducing an orientation offset 2015-02-26 17:26:41 -08:00