Commit graph

272 commits

Author SHA1 Message Date
Andrew Meadows
c6730f7c58 Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
Faster avatar updates
2017-02-28 10:55:21 -08:00
Howard Stearns
a9b8045697 Merge pull request #9720 from howard-stearns/filter-pal-by-view-distance
Filter pal by view distance
2017-02-24 11:10:13 -08:00
Andrew Meadows
4bbbcb61be expand avatar update time budget 2017-02-23 17:36:45 -08:00
Andrew Meadows
e54812430e avoid unnecessary copy of priority_queue 2017-02-23 17:36:45 -08:00
Howard Stearns
cddba43837 Merge branch 'master' into filter-pal-by-view-distance 2017-02-23 08:25:16 -08:00
Brad Hefta-Gaub
06f0087459 wire up radius properly 2017-02-22 22:36:37 -08:00
Andrew Meadows
6ac33dbf61 count avatar joint updates and non-updates 2017-02-22 17:23:36 -08:00
Brad Hefta-Gaub
05995163cf add support for tuning sorting 2017-02-22 09:49:47 -08:00
Brad Hefta-Gaub
01fd0860bf Merge branch 'master' of https://github.com/highfidelity/hifi into avatarBandwidthBudgetImprovements
Conflicts:
	interface/src/avatar/AvatarManager.cpp
2017-02-22 08:47:03 -08:00
Andrew Meadows
dd447689e0 expose avatar sort coefficients for fine tuning 2017-02-21 15:09:44 -08:00
Brad Hefta-Gaub
2017ea4491 hacking on using sorted avatars for bandwidth budget 2017-02-21 14:18:00 -08:00
Andrew Meadows
27dd82b517 fix sorting algorithm for avatar render updates 2017-02-21 13:34:07 -08:00
howard-stearns
15d8041683 snapshot working, before button change 2017-02-21 13:14:45 -08:00
Brad Hefta-Gaub
57e0dadd65 CR 2017-02-09 11:35:00 -08:00
Brad Hefta-Gaub
dd2ddcc291 cleanup 2017-02-09 09:57:32 -08:00
Brad Hefta-Gaub
ae071aec0d add a bunch more stats for avatar processing 2017-02-09 09:52:09 -08:00
Brad Hefta-Gaub
6c41a25032 more stats 2017-02-08 16:51:00 -08:00
Brad Hefta-Gaub
357cc052e1 first cut at simulation stats 2017-02-08 15:32:48 -08:00
ZappoMan
4c80422a73 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-26 14:34:58 -08:00
Andrew Meadows
5783db910b remove some unhelpful trace profiling data 2017-01-26 08:35:26 -08:00
Andrew Meadows
82f52b9658 fix bug: Avatar instance not getting deleted 2017-01-26 08:35:26 -08:00
Andrew Meadows
2264c29604 less magic 2017-01-26 08:35:26 -08:00
Andrew Meadows
0f09e60acd remove unhelpful comment 2017-01-26 08:35:26 -08:00
Andrew Meadows
01e14eec47 remove commented out cruft 2017-01-26 08:35:26 -08:00
Andrew Meadows
ac180758ad sort, optimize, and timebox process avatar updates 2017-01-26 08:35:26 -08:00
Andrew Meadows
69a7b1ef76 move some stuff out of Avatar::simulate()
call it explicity in AvatarManager::updateOtherAvatars()
2017-01-26 08:35:26 -08:00
Andrew Meadows
e363423992 compute priority of avatar and sort before update 2017-01-26 08:35:26 -08:00
Andrew Meadows
88bf126168 remove old avatar culling and LOD logic 2017-01-26 08:35:25 -08:00
ZappoMan
29fff2e556 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-23 13:09:59 -08:00
David Kelly
9b1aaf3bfe CR feedback 2017-01-17 12:09:47 -08:00
David Kelly
2460e89a57 CR feedback 2017-01-17 09:53:04 -08:00
David Kelly
6c701bb0f0 remove ignored avatars from PAL when they disconnect 2017-01-16 18:22:53 -08:00
ZappoMan
13198fd949 add datarate 2017-01-09 13:57:59 -08:00
Zach Fox
dec41f67cc Fix bugs and generally fix behavior 2017-01-06 13:58:23 -08:00
Zach Fox
495925a017 This behavior was harder to change than expected... 2017-01-05 16:58:32 -08:00
Zach Fox
14def61eb8 More CR comments; 1 bug remaining re: sig slot 2017-01-03 17:32:47 -08:00
howard-stearns
7faa689d1d avatar body goes away when ignored, and comes back when unignored 2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a Make avatar go away when ignored, even when pal is up. (But currently, it
comes back!)
2016-12-27 10:17:39 -08:00
Andrew Meadows
fc4763be03 use PROFILE_COUNTER not SAMPLE_PROFILE_COUNTER 2016-12-22 15:55:17 -08:00
Andrew Meadows
e43efa74de use sampled counter 2016-12-20 16:16:31 -08:00
Andrew Meadows
fa18d548f7 use proper category for NumAvatarsPerSec trace 2016-12-20 15:28:25 -08:00
Andrew Meadows
4d711d869c cleanup 2016-12-20 14:45:11 -08:00
Andrew Meadows
991a61b722 fix data collection for AvatarsPerSec 2016-12-20 14:01:03 -08:00
Andrew Meadows
03114fa610 add AvatarsPerSec trace stats 2016-12-20 11:45:21 -08:00
Brad Hefta-Gaub
e3bc49c302 drop avatar data rate to 45hz 2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Andrew Meadows
25fb7aacad ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
Stephen Birarda
609900f246 move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00