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remove unhelpful comment
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@ -205,7 +205,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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}
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render::PendingChanges pendingChanges;
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// NOTE: the copy of hash and sort above takes about 300 usec
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const uint64_t RENDER_UPDATE_BUDGET = 1500; // usec
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const uint64_t MAX_UPDATE_BUDGET = 2000; // usec
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uint64_t renderExpiry = startTime + RENDER_UPDATE_BUDGET;
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