Commit graph

77 commits

Author SHA1 Message Date
Seth Alves
bcd6b30ec3 move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
Brad Davis
00d8fe75ab Breaking up overlay into rendering and compositing classes 2015-06-13 17:36:08 -07:00
Brad Davis
41d587bd2e Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
This reverts commit 6e8c067bcb.

Conflicts:
	interface/src/Camera.h
2015-05-12 14:47:44 -07:00
Brad Davis
32c1b5e4c5 Merge remote-tracking branch 'upstream/master' into dk1
Conflicts:
	interface/src/Camera.h
2015-05-12 14:46:34 -07:00
Brad Davis
02a6b557dd Restoring position as a slot 2015-05-12 14:45:38 -07:00
samcake
6e8c067bcb Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff" 2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59 Working on fixing DK1 and santizing the transform stuff 2015-05-12 00:44:30 -07:00
Bradley Austin Davis
098a9bd70e Fixing sixense and restoring lookat 2015-05-04 13:10:16 -07:00
Brad Davis
302aa9db47 Removing access to the gl widget and display managers 2015-05-02 00:49:52 -07:00
ZappoMan
664d126465 remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit 2015-04-28 16:34:33 -07:00
ZappoMan
806e691bbf restore camera lookAt and keepLookingAt features 2015-01-07 13:41:07 -08:00
ZappoMan
efe202b7e8 make a version of computePick that works off of view frustum even when in HMD mode, updates to lobby 2014-11-22 21:25:43 -08:00
Stephen Birarda
72f80d4a0f make camera getPosition() callable from js 2014-11-04 12:39:50 -08:00
Stephen Birarda
f53455ee55 use a ray from the near clip for action ray 2014-11-04 11:40:47 -08:00
Stephen Birarda
fe0d593ac4 expose camera mode as property and leverage in scripts 2014-11-04 10:41:13 -08:00
Stephen Birarda
790aa848ae leverage Camera object for scripting, remove sep interface 2014-11-04 10:33:55 -08:00
Stephen Birarda
8d6b041758 send a pick ray with HFActionEvent, not x,y 2014-11-04 10:01:25 -08:00
Ryan Huffman
fde7b30501 Add Camera::modeUpdated() 2014-10-23 14:47:41 -07:00
Philip Rosedale
2da4345b21 First person and mirror HMD view almost fixed 2014-10-09 13:32:35 -07:00
Philip Rosedale
c4c9f4820d First pass at simplifying camera, removes interpolation to target and setbacks 2014-10-08 10:00:47 -07:00
Philip Rosedale
f4b9ccbceb remove unused camera functions 2014-10-07 21:51:46 -07:00
Philip Rosedale
60c33c18c3 Expose mode shift period to JS, remove default value 2014-06-24 20:32:41 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrzej Kapolka
083e9076a9 Missed a spot. 2014-04-08 15:17:05 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
ZappoMan
1e404404c3 next pass at seeing voxels 2014-02-26 13:35:59 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Andrew Meadows
6ce028bbab Simplifiy API for camera mode transitions
Specify the "period" for the transition rather than the "rate".
2014-02-17 10:27:33 -08:00
ZappoMan
bdf5c7a6b7 changed stopKeepLookingAt() to stopLooking() 2014-02-09 23:26:46 -08:00
ZappoMan
d5447452ae more work on lookAt behavior 2014-02-09 21:06:32 -08:00
ZappoMan
c64a530be4 first cut at lookAt 2014-02-09 16:24:38 -08:00
ZappoMan
2157349804 added Camera.computePickRay() 2014-02-07 09:40:52 -08:00
ZappoMan
7379f9c923 tweaks to scriptable camera 2014-02-06 23:59:46 -08:00
ZappoMan
666393fdad removed dead code 2014-02-06 20:05:48 -08:00
ZappoMan
77e7f336d5 scriptable camera 2014-02-06 20:03:57 -08:00
Andrew Meadows
aa3a1a9a72 Stop rendering our head in first person camera mode. 2014-02-05 15:35:57 -08:00
Andrzej Kapolka
e9b3cca3de OpenGL fields of view are vertical, not horizontal. 2013-08-07 14:26:22 -07:00
atlante45
29062c51b2 - changed according to review comments
- added reset scale option
2013-08-05 15:23:40 -07:00
atlante45
3d853f5b90 - Smooth rescaling
- stop following when leading avatar disconnect
- set max far clip for no more crash with really big avatars
2013-08-05 14:05:58 -07:00
atlante45
bf3c4fa1f8 Avatar resizing final commit 2013-07-15 12:04:24 -07:00
atlante45
280afed7f0 added scale in avatar packets eand slots to change it from the menu 2013-07-12 17:51:47 -07:00
atlante45
35c00c739c resizing avatar now handle the camera 2013-07-12 14:53:51 -07:00
Philip Rosedale
c2ef960a9e Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Andrzej Kapolka
3f6cf08b97 Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
2013-05-30 15:15:12 -07:00
Andrzej Kapolka
3330b20232 More reformatting. 2013-05-30 10:33:45 -07:00
Andrzej Kapolka
d6855b6430 Massive changes to orientations: use quaternions rather than Orientation
class.
2013-05-29 19:05:33 -07:00
Jeffrey Ventrella
883d21a5e4 added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00
Jeffrey Ventrella
3c3a3fc82e cleaning up look at code - Stephen helped find a transmission bug - fixed. 2013-05-22 13:12:11 -07:00
Andrzej Kapolka
85bca558f5 Tabs -> spaces, spacing fix. 2013-05-20 09:38:01 -07:00