Seth Alves
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bcd6b30ec3
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move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists
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2015-07-17 13:31:48 -07:00 |
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Brad Davis
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00d8fe75ab
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Breaking up overlay into rendering and compositing classes
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2015-06-13 17:36:08 -07:00 |
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Brad Davis
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41d587bd2e
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Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
This reverts commit 6e8c067bcb .
Conflicts:
interface/src/Camera.h
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2015-05-12 14:47:44 -07:00 |
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Brad Davis
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32c1b5e4c5
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Merge remote-tracking branch 'upstream/master' into dk1
Conflicts:
interface/src/Camera.h
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2015-05-12 14:46:34 -07:00 |
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Brad Davis
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02a6b557dd
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Restoring position as a slot
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2015-05-12 14:45:38 -07:00 |
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samcake
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6e8c067bcb
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Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"
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2015-05-12 14:34:43 -07:00 |
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Brad Davis
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666caf0d59
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Working on fixing DK1 and santizing the transform stuff
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2015-05-12 00:44:30 -07:00 |
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Bradley Austin Davis
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098a9bd70e
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Fixing sixense and restoring lookat
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2015-05-04 13:10:16 -07:00 |
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Brad Davis
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302aa9db47
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Removing access to the gl widget and display managers
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2015-05-02 00:49:52 -07:00 |
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ZappoMan
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664d126465
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remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit
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2015-04-28 16:34:33 -07:00 |
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ZappoMan
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806e691bbf
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restore camera lookAt and keepLookingAt features
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2015-01-07 13:41:07 -08:00 |
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ZappoMan
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efe202b7e8
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make a version of computePick that works off of view frustum even when in HMD mode, updates to lobby
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2014-11-22 21:25:43 -08:00 |
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Stephen Birarda
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72f80d4a0f
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make camera getPosition() callable from js
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2014-11-04 12:39:50 -08:00 |
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Stephen Birarda
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f53455ee55
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use a ray from the near clip for action ray
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2014-11-04 11:40:47 -08:00 |
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Stephen Birarda
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fe0d593ac4
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expose camera mode as property and leverage in scripts
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2014-11-04 10:41:13 -08:00 |
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Stephen Birarda
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790aa848ae
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leverage Camera object for scripting, remove sep interface
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2014-11-04 10:33:55 -08:00 |
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Stephen Birarda
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8d6b041758
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send a pick ray with HFActionEvent, not x,y
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2014-11-04 10:01:25 -08:00 |
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Ryan Huffman
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fde7b30501
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Add Camera::modeUpdated()
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2014-10-23 14:47:41 -07:00 |
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Philip Rosedale
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2da4345b21
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First person and mirror HMD view almost fixed
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2014-10-09 13:32:35 -07:00 |
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Philip Rosedale
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c4c9f4820d
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First pass at simplifying camera, removes interpolation to target and setbacks
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2014-10-08 10:00:47 -07:00 |
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Philip Rosedale
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f4b9ccbceb
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remove unused camera functions
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2014-10-07 21:51:46 -07:00 |
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Philip Rosedale
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60c33c18c3
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Expose mode shift period to JS, remove default value
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2014-06-24 20:32:41 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Andrzej Kapolka
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083e9076a9
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Missed a spot.
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2014-04-08 15:17:05 -07:00 |
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Andrew Meadows
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aa8c2fc8cb
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use radians instead of degrees (almost) everywhere
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2014-03-11 17:26:58 -07:00 |
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ZappoMan
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1e404404c3
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next pass at seeing voxels
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2014-02-26 13:35:59 -08:00 |
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Andrzej Kapolka
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d80b52dc9f
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Fixes for camera mode transitions, seeing inside head.
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2014-02-24 11:33:52 -08:00 |
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Andrew Meadows
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6ce028bbab
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Simplifiy API for camera mode transitions
Specify the "period" for the transition rather than the "rate".
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2014-02-17 10:27:33 -08:00 |
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ZappoMan
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bdf5c7a6b7
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changed stopKeepLookingAt() to stopLooking()
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2014-02-09 23:26:46 -08:00 |
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ZappoMan
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d5447452ae
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more work on lookAt behavior
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2014-02-09 21:06:32 -08:00 |
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ZappoMan
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c64a530be4
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first cut at lookAt
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2014-02-09 16:24:38 -08:00 |
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ZappoMan
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2157349804
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added Camera.computePickRay()
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2014-02-07 09:40:52 -08:00 |
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ZappoMan
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7379f9c923
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tweaks to scriptable camera
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2014-02-06 23:59:46 -08:00 |
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ZappoMan
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666393fdad
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removed dead code
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2014-02-06 20:05:48 -08:00 |
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ZappoMan
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77e7f336d5
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scriptable camera
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2014-02-06 20:03:57 -08:00 |
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Andrew Meadows
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aa3a1a9a72
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Stop rendering our head in first person camera mode.
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2014-02-05 15:35:57 -08:00 |
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Andrzej Kapolka
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e9b3cca3de
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OpenGL fields of view are vertical, not horizontal.
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2013-08-07 14:26:22 -07:00 |
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atlante45
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29062c51b2
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- changed according to review comments
- added reset scale option
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2013-08-05 15:23:40 -07:00 |
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atlante45
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3d853f5b90
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- Smooth rescaling
- stop following when leading avatar disconnect
- set max far clip for no more crash with really big avatars
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2013-08-05 14:05:58 -07:00 |
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atlante45
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bf3c4fa1f8
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Avatar resizing final commit
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2013-07-15 12:04:24 -07:00 |
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atlante45
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280afed7f0
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added scale in avatar packets eand slots to change it from the menu
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2013-07-12 17:51:47 -07:00 |
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atlante45
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35c00c739c
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resizing avatar now handle the camera
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2013-07-12 14:53:51 -07:00 |
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Philip Rosedale
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c2ef960a9e
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Changed horizontal field of view to a constant, made it 90 degrees
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2013-06-28 16:31:59 -07:00 |
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Andrzej Kapolka
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3f6cf08b97
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Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
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2013-05-30 15:15:12 -07:00 |
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Andrzej Kapolka
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3330b20232
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More reformatting.
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2013-05-30 10:33:45 -07:00 |
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Andrzej Kapolka
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d6855b6430
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Massive changes to orientations: use quaternions rather than Orientation
class.
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2013-05-29 19:05:33 -07:00 |
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Jeffrey Ventrella
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883d21a5e4
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added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code
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2013-05-26 15:17:58 -07:00 |
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Jeffrey Ventrella
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3c3a3fc82e
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cleaning up look at code - Stephen helped find a transmission bug - fixed.
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2013-05-22 13:12:11 -07:00 |
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Andrzej Kapolka
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85bca558f5
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Tabs -> spaces, spacing fix.
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2013-05-20 09:38:01 -07:00 |
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