Commit graph

41839 commits

Author SHA1 Message Date
David Rowe
7d36ec9520 Miscellaneous fixes 2016-04-01 17:30:22 +13:00
Brad Hefta-Gaub
1e7a69fb90 Merge pull request #7523 from zzmp/fix/tex-load-fixup
Render alpha textures immediately
2016-03-31 21:04:04 -07:00
Brad Hefta-Gaub
7f041ec18e Merge pull request #7529 from jherico/texture_stress_test
Add texture stress test
2016-03-31 21:01:39 -07:00
Brad Hefta-Gaub
16f249ce6c Merge pull request #7524 from jherico/oculus_audio
Allow display plugins to expose a preferred audio device
2016-03-31 19:09:46 -07:00
Brad Davis
ef7febfcaf Merge pull request #7533 from zzmp/fix/model-release-texs
Release textures from cache
2016-03-31 18:58:01 -07:00
Eric Levin
8176852503 removed extra space 2016-03-31 18:50:24 -07:00
Eric Levin
e0f843d6eb removes extra space 2016-03-31 18:49:51 -07:00
David Rowe
1f0529b5ea Miscellaneous fixes 2016-04-01 14:13:38 +13:00
Stephen Birarda
fc8707dc05 add suppression for unreasonable sequence number messages 2016-03-31 18:04:13 -07:00
Anthony J. Thibault
3d43f73a88 Application: don't call Model::simulate on network thread.
This can cause a crash.

On startup the Application::processOctreeStats method on the network thread will call into entities entity->isReadyToComputeShape() (without a tree lock) and trigger Model::simulate.  Model is NOT thread safe.  This was leading to a single model to be initialized on two threads simultaneously.

This might be somewhat rare, I only caught it because I was running a debug build.
2016-03-31 17:57:20 -07:00
Stephen Birarda
5ab59fe770 suppress overflown AudioRingBuffer debug 2016-03-31 17:53:39 -07:00
Seth Alves
7a509447cf Merge branch 'master' of github.com:highfidelity/hifi into equip-via-thumb 2016-03-31 17:21:17 -07:00
Zach Pomerantz
809b489146 Don't cache 0-sized Resources 2016-03-31 17:15:20 -07:00
Clément Brisset
588a5da3ca Merge pull request #7525 from sethalves/fix-load-from-disk
Fix load from disk
2016-03-31 17:04:33 -07:00
Zach Pomerantz
33d56d974e Set texture size in cache post-proc 2016-03-31 17:02:40 -07:00
Zach Pomerantz
b80f0fc8a6 Add actual byte size to Resource 2016-03-31 17:02:40 -07:00
Zach Pomerantz
9d3abe5513 Release texs when models are cached 2016-03-31 17:02:40 -07:00
Clément Brisset
dc1d3a8ff5 Merge pull request #7527 from zzmp/fix/model-cache-delay
Fix model fetch delay
2016-03-31 16:59:27 -07:00
David Rowe
b900fcbbf0 Back out attempt at fixing OSX styling 2016-04-01 12:43:30 +13:00
Seth Alves
e8d58483aa fix typo 2016-03-31 16:37:08 -07:00
Atlante45
0409479a12 CR 2016-03-31 16:36:34 -07:00
Seth Alves
0e643a1555 debugging prints 2016-03-31 16:26:54 -07:00
Anthony J. Thibault
d670853941 AnimDebugDraw: enable bound now that culling works. :) 2016-03-31 16:10:04 -07:00
Atlante45
31942d9a73 Code cleanup 2016-03-31 16:09:54 -07:00
Brad Hefta-Gaub
bbca1ba6db only do depth reticle depth check when the reticle is visible 2016-03-31 15:58:37 -07:00
Brad Davis
27406f5b21 Add texture stress test 2016-03-31 15:13:04 -07:00
Anthony J. Thibault
bc967f0ab0 Model: update renderItems when items are added to the scene.
* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.

This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.

* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.

This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
Anthony J. Thibault
635f58629a MeshPartPayload: remove dead code 2016-03-31 14:58:25 -07:00
David Rowe
a2953595a5 Tweak spinbox fields for large values 2016-04-01 10:23:39 +13:00
Ryan Huffman
1c1158b761 Add Windows manifest to interface.exe 2016-03-31 14:20:19 -07:00
Seth Alves
63595e196e fix batch-loaded local scripts 2016-03-31 14:02:47 -07:00
David Rowe
048865fb09 Style spin buttons 2016-04-01 09:55:27 +13:00
Seth Alves
a8b4d1a379 ray follows controller 2016-03-31 13:46:00 -07:00
Seth Alves
a89735cb76 integrate Philip's changes to distance grabbing 2016-03-31 13:29:31 -07:00
Brad Davis
97e96f7b67 PR comments 2016-03-31 13:19:26 -07:00
Seth Alves
6dec015b85 Merge branch 'master' of github.com:highfidelity/hifi into equip-via-thumb 2016-03-31 13:18:47 -07:00
Zach Pomerantz
bc2901aa96 Fix model fetch delay 2016-03-31 12:54:23 -07:00
David Rowe
dbd6b9e90b Use monospace font for textarea fields 2016-04-01 08:50:11 +13:00
Seth Alves
aea06914b4 Merge branch 'master' of github.com:highfidelity/hifi into fix-load-from-disk 2016-03-31 11:45:48 -07:00
Atlante45
86b425143b Use Mbps for max bandwith 2016-03-31 11:03:06 -07:00
howard-stearns
1df9a57e58 Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety 2016-03-31 10:56:55 -07:00
Zach Pomerantz
e4cba14333 Avoid recreating model items when adding to scene 2016-03-31 10:46:51 -07:00
Zach Pomerantz
377a20e983 Use default texs for empty json 2016-03-31 10:46:51 -07:00
Zach Pomerantz
984bacdae3 Rearrange model entity render to reduce flicker 2016-03-31 10:46:51 -07:00
Zach Pomerantz
3de5f73a1f Fixup model on tex load 2016-03-31 10:46:51 -07:00
Atlante45
a3b771c4dc UdtTest uses Mbps 2016-03-31 10:46:09 -07:00
Brad Davis
b53968fd64 Add automatic switching the Oculus headphones and mic when activating the plugin 2016-03-31 10:33:11 -07:00
Andrew Meadows
74633ca8c8 Merge pull request #7522 from ZappoMan/optimizeFindZones
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-31 10:14:32 -07:00
howard-stearns
258ffbc8ac Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety 2016-03-31 10:08:01 -07:00
Seth Alves
cfa847ba54 don't put empty folders at end of scripts tree. allow /~/ to work from outside scripts 2016-03-31 09:45:28 -07:00