Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Hefta-Gaub
757eea16a6
Merge pull request #7809 from howard-stearns/hand-controller-pointer
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Hand controller pointer
2016-05-10 16:37:26 -07:00
howard-stearns
af8d0dc280
Fix setReticlePosition and getReticlePosition to match.
2016-05-09 11:34:52 -07:00
Bradley Austin Davis
0f768b13b9
Working on OSX Rift functionality
2016-05-07 20:17:31 -07:00
howard-stearns
acc216726a
Cleanup
2016-05-03 16:32:53 -07:00
howard-stearns
fdf9c0a217
Fix offset so that non-full-size window can be located anywhere on screen.
2016-05-03 16:26:45 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Hefta-Gaub
8f3d48190a
switch to QRect instead of vec4
2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c
first cut at exposing recommend overlay rectangle
2016-04-14 20:47:31 -07:00
Brad Davis
1a02220886
Fixing wobble
2016-04-12 17:50:59 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
772e7b95f6
Merge pull request #7584 from zzmp/log/dep-is-set
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Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
8c15116190
fix auto-hide logic in depthReticle
2016-04-06 11:00:43 -07:00
Zach Pomerantz
37efeb7f29
Avoid warning for expected unset PresentThread
2016-04-05 14:59:59 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Anthony J. Thibault
73725106f0
OpenGLDisplayPlugin: For non-threaded present use fetchAndReleasewithGpuWait
2016-03-23 17:13:29 -07:00
Anthony Thibault
209524a5c0
openvr: Non-threaded present work
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In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
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* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony Thibault
0d046b12de
OpenVR: Moved WaitGetPoses after main window preview.
2016-03-21 17:39:10 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
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* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
384351067e
Don't crash when the Rift is turned off
2016-03-16 20:16:28 -07:00
Chris Collins
ae596d79f1
Merge pull request #7317 from jherico/hmd_worn
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Expose a property in display plugins to determine if the device is visible to the user
2016-03-11 11:46:06 -08:00
Brad Davis
87c9961aa8
Expose a property in display plugins to determine if the device is visble to the user
2016-03-10 17:19:32 -08:00
Brad Hefta-Gaub
92c47fdc8b
fix build buster, CR feedback
2016-03-10 16:44:59 -08:00
Brad Hefta-Gaub
387c156ce3
add failsafe for fade, so it can't endup between start and end property value
2016-03-10 16:24:30 -08:00
Brad Hefta-Gaub
9842689ec0
remove noise and return early
2016-03-10 16:19:52 -08:00
Brad Hefta-Gaub
0c12c6ef90
dont be an idiot
2016-03-10 16:14:56 -08:00
Brad Hefta-Gaub
ff30611234
first cut at getting overlays to toggle again
2016-03-10 16:07:49 -08:00
Brad Davis
f04d1b4998
Handle fake mouse events properly when triggered from a script
2016-03-09 22:11:40 -08:00
Bradley Austin Davis
7d046c30a9
Bypass baffling OSX GL error
2016-03-08 12:23:29 -08:00
Brad Davis
8988dd9771
Fix mouse drag turning
2016-03-07 17:14:44 -08:00
Brad Davis
f5acf49e47
Fix reticle transform when depth != 1
2016-03-07 17:14:42 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Brad Hefta-Gaub
04fa37324f
tweak to virtual desktop size, to make text more readable, 240d horz FOV
2016-02-19 18:24:32 -08:00
Brad Hefta-Gaub
7be5811f34
tweak to UI size, clean up screen to overlay
2016-02-19 13:22:37 -08:00
Brad Davis
8289c39a2a
Removing flicker from OpenVR mirror
2016-02-17 14:48:24 -08:00
Brad Davis
d61f4fbb25
PR feedback
2016-02-16 16:44:16 -08:00
Brad Davis
56fc9ea301
Remove distortion on HMD previews, both mono and stereo
2016-02-15 21:46:29 -08:00
Brad Davis
908e153c36
Don't drop to half the vsync rate when we can't keep up
2016-02-12 15:57:27 -08:00
Brad Davis
2b127720f8
Run the present thread at highest priority
2016-02-09 09:39:33 -08:00
Brad Davis
390df78327
Make threaded present optional
2016-02-08 14:10:51 -08:00
Bradley Austin Davis
aecf582593
Don't crash on GL error in present thread
2016-02-01 18:26:32 -08:00
Brad Hefta-Gaub
c0cf717a04
CR feedback
2016-01-11 11:13:33 -08:00
Brad Hefta-Gaub
dfba05ae5f
CR feedback
2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def
add support for advanced/developer plugins and change diplay modes to match spec
2016-01-08 16:58:25 -08:00
Brad Hefta-Gaub
86691d5d0e
remove vsync and framerate menus from 2d display plugin
2016-01-08 13:12:43 -08:00