ZappoMan
df7e115556
move ProgramObject to libraries
2014-12-15 14:21:22 -08:00
Andrzej Kapolka
da85714dc8
Batch heightfield sections for better performance.
2014-11-20 15:09:38 -08:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
Andrzej Kapolka
7211fd7027
Now that we have a Qt context, we can use their shader classes. However, we
...
extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00
Andrzej Kapolka
7c8a06ed4d
Added wrapper classes for shaders/shader programs to ease the process of
...
compiling, linking, assigning uniforms, etc. They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00