Commit graph

8 commits

Author SHA1 Message Date
ZappoMan
df7e115556 move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
Andrzej Kapolka
da85714dc8 Batch heightfield sections for better performance. 2014-11-20 15:09:38 -08:00
TonyPeng
ef4b95c6e0 Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays. 2014-07-09 12:05:34 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427 prepare header files for regex run against cpp 2014-04-09 09:35:05 -07:00
Andrzej Kapolka
7211fd7027 Now that we have a Qt context, we can use their shader classes. However, we
extend the program object class with glm-enabled functions.
2013-05-15 13:27:37 -07:00
Andrzej Kapolka
7c8a06ed4d Added wrapper classes for shaders/shader programs to ease the process of
compiling, linking, assigning uniforms, etc.  They're modeled after the ones
included in QtOpenGL, which we can't use at the moment because they require
a Qt OpenGL context.
2013-05-07 17:40:55 -07:00