howard-stearns
0099a4e549
allow hand controller operations when Interface doesn't have focus, but
...
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Brad Hefta-Gaub
4ec9299930
fix reticle depth when not moving mouse, but moving head relative to HUD
2016-10-08 14:31:30 -07:00
Ryan Huffman
a4ffa7b23f
Add disabling of right click menu with vive
2016-10-07 10:30:18 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
...
There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
James B. Pollack
5ad5899140
revert pointer changes
2016-08-02 21:26:48 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
James B. Pollack
d00c1f62fc
fixes
2016-08-02 15:40:19 -07:00
James B. Pollack
f6984aaff8
clear timeout one more place
2016-08-02 14:42:21 -07:00
Brad Davis
317dee1b23
Fix decoration inflation
2016-07-15 16:15:53 -07:00
Brad Davis
8685b23610
When using the hand controller as a mouse, disable the navigation focus state in QML
2016-07-14 12:11:12 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Howard Stearns
5556bbb0a3
Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered
2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757
Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
...
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
Howard Stearns
b649b30777
Reduce margin.
2016-06-29 08:20:47 -07:00
Howard Stearns
b551bc3c1a
Use the whole area, less a margin.
2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b
Use normal Script.update (60hz) instead of a timer (@20hz).
2016-06-28 17:44:30 -07:00
howard-stearns
c492d125e0
limit hand controller actions to recommended area
2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d
Only update the (invisible) cursor position from hand controllers when the
...
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
howard-stearns
f8391f0062
fix reticle bugs
2016-06-23 16:51:15 -07:00
howard-stearns
223f9bda2e
gratuitous change to force things.
2016-06-21 17:03:49 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
howard-stearns
74a3db4e1c
When setting Reticle.depth, don't assume that we're in the center of the
...
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7
Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
...
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
howard-stearns
2c7642a367
Do not make ReticleClick when we enter an overlay with the trigger
...
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508
Go red for full trigger.
2016-06-15 11:08:59 -07:00
Howard Stearns
ae65790bf3
no laser (or mouse cursor) from hand controllers unless trigger squeezed
2016-06-14 18:07:08 -07:00
howard-stearns
5759c2d29d
final
2016-06-14 11:28:44 -07:00
howard-stearns
dfd03d5e61
Prepare for working laser. But at this point, we still show the laser AND
...
the Reticle.
2016-06-13 17:15:51 -07:00
howard-stearns
4344a35c60
Use the new system pointer functionality.
2016-06-10 16:00:16 -07:00
howard-stearns
74c5ddd49f
fix paused interactions with mouse
2016-06-07 09:50:10 -07:00
howard-stearns
3e919cb7ac
cleanup
2016-06-03 10:42:02 -07:00
howard-stearns
84fa4402fd
Click on full trigger, activate on partial trigger.
2016-06-01 14:03:49 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
...
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c
Fix hand controller pointer after input changes.
2016-05-23 13:33:42 -07:00
howard-stearns
c299aef8f2
fix 588, 558
2016-05-20 12:15:30 -07:00
Brad Hefta-Gaub
53956c8210
reduce log spam
2016-05-19 07:50:06 -07:00
howard-stearns
fa90d823d5
Turn off hand-controller pointer when Interface doesn't have focus.
2016-05-18 11:49:12 -07:00
Howard Stearns
64dc31cd61
switch statement whitespace
2016-05-10 09:43:00 -07:00
Howard Stearns
2b3f6506b7
more whitespace
2016-05-10 09:38:39 -07:00
howard-stearns
9edd18c017
Fix mouse seek bugs.
2016-05-09 14:05:59 -07:00
howard-stearns
6f4204ca5b
Remove alert for route remapping on hardware change.
2016-05-09 11:41:00 -07:00
howard-stearns
fdf9c0a217
Fix offset so that non-full-size window can be located anywhere on screen.
2016-05-03 16:26:45 -07:00
howard-stearns
eb0517f3cd
fix updateSeeking
2016-05-03 14:36:52 -07:00
Howard Stearns
5bd77bf343
Matching "final" version of test script.
2016-05-03 13:23:04 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00