Triplelexx
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8b845658e2
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remove redundant declarations
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2017-03-18 05:00:05 +00:00 |
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Triplelexx
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a9b1a38665
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remove Mini Mirror from View menu
Avatar inputs only contains the audio meter now.
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2017-03-18 00:53:13 +00:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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samcake
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3ca1cdd645
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Merging with master
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2016-08-01 12:42:33 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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Bradley Austin Davis
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bb6abf11d3
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FramebufferCache, cleanup & thread safety
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2016-07-26 15:32:31 -07:00 |
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samcake
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307243da8b
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cleaning compilation warnings and tuning the FBX material mapping pass
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2016-07-13 11:04:53 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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samcake
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1dca62f752
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Introducing a new technique for normal packing and fixing a bug on the normal buffer format
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2016-06-01 17:51:53 -07:00 |
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samcake
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d5a9d39edf
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Defaulting the color formats used in the rendering pipeline to sRGB
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2016-05-11 18:01:19 -07:00 |
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Zach Pomerantz
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1234514e8f
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Correctly represent light fbo fmt
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2016-03-30 11:22:44 -07:00 |
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samcake
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b5aa5fcb46
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more clean up
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2016-01-21 17:36:53 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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samcake
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379c882834
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Debugging the darkness and pointing out bugs
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2016-01-20 02:03:09 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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Zach Pomerantz
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b9b407fea0
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Remove static shadowMap
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2016-01-14 12:49:43 -08:00 |
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samcake
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2486d94b03
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
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samcake
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52f3c7e2cb
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Introducing the sl files and the blurring stages
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2016-01-02 11:27:50 -04:00 |
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samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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samcake
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0492bb1c6d
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Final cleans and tests using R11G11B10 for lighting buffer
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2015-12-18 13:50:28 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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samcake
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e70ab472af
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Merging with upstream master/graphics
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2015-12-14 18:38:29 -08:00 |
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samcake
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84d1e3b123
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Merged with upstream master
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2015-12-14 18:30:24 -08:00 |
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samcake
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c74bbda663
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Nothing fancy
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2015-12-10 18:02:02 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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Sam Cake
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a018c51945
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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samcake
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72d393905b
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Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
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2015-12-03 16:03:32 -08:00 |
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samcake
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bad5ea7d53
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
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samcake
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a2ca1c033d
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FIxing the rear view mirror issue with background and fooling around with Lighting equations
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2015-10-07 19:04:03 -07:00 |
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samcake
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0a351a8a0c
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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samcake
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dc3c9b48ea
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MOving forward on the background beeing drawn last
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2015-09-29 18:28:20 -07:00 |
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Sam Gateau
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14f4c9c6c0
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
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samcake
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52ac5b3ef6
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Sam Gateau
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a561874ce3
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Render the rear view mirror in a separate target and then display it during overlay pass
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2015-07-23 14:56:14 -07:00 |
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Sam Gateau
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f70553ec95
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Fixing merge
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2015-07-22 11:31:46 -07:00 |
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Bradley Austin Davis
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2f13488f11
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Fixing FBO bug on resizing windows
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2015-07-22 11:28:36 -04:00 |
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Bradley Austin Davis
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9596452c32
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Trying to fix oculus rendering
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2015-07-22 08:07:44 -04:00 |
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Brad Davis
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c3a2b72c13
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Breaking framebuffer ops out of texture cache
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2015-07-20 17:26:26 -07:00 |
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