Anthony J. Thibault
d7b13d226f
Application: fix for jittery hands when moving.
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The issue was that the hands are sampled in sensor coordinates.
But when the avatar is moved via physics, the sensor to world matrix
must be updated to move the hands in the world by the correct amount.
These new hand positions are then computed before IK is performed.
2016-04-04 12:36:18 -07:00
Thijs Wenker
2be4097bc5
another 3.1.2.1 rollback
2016-04-04 17:36:43 +02:00
Thijs Wenker
142f37da1c
fix accidentally violated style rule 3.1.2.1
2016-04-04 17:33:47 +02:00
Thijs Wenker
b2058376ba
used "ReSharper C++" to fix some style and spelling in Application.(h|cpp)
2016-04-04 17:03:05 +02:00
Brad Hefta-Gaub
e5f3ec4600
Merge pull request #7545 from birarda/marketplace-to-examples
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renaming of marketplace icon/window to examples
2016-04-03 14:25:00 -07:00
Brad Hefta-Gaub
ecaaa34576
Merge pull request #7547 from howard-stearns/lock-trees-on-import-export
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Lock trees on import export
2016-04-03 14:23:54 -07:00
Anthony Thibault
d899d7d696
Merge pull request #7530 from hyperlogic/tony/culling-fixes
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Culling fixes
2016-04-01 21:29:34 -07:00
Seth Alves
5fa9f662fc
Merge pull request #7542 from birarda/refresh-on-asset-connect
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refresh/close the asset browser dialog on domain switch
2016-04-01 18:08:59 -07:00
Seth Alves
4788bb453b
Merge pull request #7540 from murillodigital/master
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Updating defaultAvatar_full.fbx to fixed version
2016-04-01 15:53:19 -07:00
Stephen Birarda
6e83ed5ccc
use a more generic custom user agent
2016-04-01 15:49:24 -07:00
Stephen Birarda
6df7ddeb16
pass the HighFidelityInterface user agent with WebView
2016-04-01 15:13:28 -07:00
howard-stearns
b5cbd7720e
Lock entity tree on export, and clipboard on import.
2016-04-01 14:56:56 -07:00
Brad Hefta-Gaub
5f710782eb
Merge pull request #7528 from howard-stearns/fbx-reader-safety
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Fbx reader safety
2016-04-01 13:34:17 -07:00
Brad Hefta-Gaub
95e0682012
Merge pull request #7446 from ctrlaltdavid/20855
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Restyle entities editor
2016-04-01 13:07:58 -07:00
Brad Hefta-Gaub
270a9b0483
Merge pull request #7534 from hyperlogic/tony/only-update-model-on-main-thread
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Application: don't call Model::simulate on network thread.
2016-04-01 13:05:54 -07:00
Stephen Birarda
309d327a37
change My Asset Server to Asset Browser in Menu
2016-04-01 13:02:26 -07:00
Stephen Birarda
ee7bee95f8
use nodeActivated to trigger refresh of Asset Browser
2016-04-01 11:35:33 -07:00
Stephen Birarda
459cbebcee
don't show the My Asset Server option beside Reload All Content
2016-04-01 11:15:32 -07:00
Stephen Birarda
194226103c
refresh the Asset Browser when switching domains
2016-04-01 11:13:59 -07:00
Leonardo Murillo
946a292cfb
Updating defaultAvatar_full.fbx to fixed version
2016-04-01 11:49:45 -06:00
Anthony J. Thibault
5e81cccc6c
Merge branch 'master' into tony/culling-fixes
2016-04-01 09:29:46 -07:00
Brad Hefta-Gaub
5a665f9aef
Merge pull request #7482 from huffman/extra-logging
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Add system information to log file
2016-04-01 09:10:21 -07:00
David Rowe
b9054897f7
Merge branch 'master' into 20855
2016-04-01 17:32:47 +13:00
Anthony J. Thibault
3d43f73a88
Application: don't call Model::simulate on network thread.
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This can cause a crash.
On startup the Application::processOctreeStats method on the network thread will call into entities entity->isReadyToComputeShape() (without a tree lock) and trigger Model::simulate. Model is NOT thread safe. This was leading to a single model to be initialized on two threads simultaneously.
This might be somewhat rare, I only caught it because I was running a debug build.
2016-03-31 17:57:20 -07:00
Anthony J. Thibault
bc967f0ab0
Model: update renderItems when items are added to the scene.
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* Renamed enqueueLocationChange to updateRenderItems
* Call updateRenderItems when models are added to the scene.
This will fix entity render bounds being incorrect when they are first added to the scene,
then later being correct after a position update.
* Renamed getMeshPartBound to getRenderableMeshBound.
* Avatar now uses getRenderableMeshBound() to do boundingRadius vs frustum check.
* Model::getRenderableMeshBound now returns a more accurate bound, because it is the same one used for rendering.
This will fix avatar freezing, when they are in the corner of your frustum.
This was due to matrices not being updated because the avatar had to a small bounding sphere.
2016-03-31 14:59:27 -07:00
Ryan Huffman
1c1158b761
Add Windows manifest to interface.exe
2016-03-31 14:20:19 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
howard-stearns
1df9a57e58
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:56:55 -07:00
Andrew Meadows
74633ca8c8
Merge pull request #7522 from ZappoMan/optimizeFindZones
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optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-31 10:14:32 -07:00
howard-stearns
258ffbc8ac
Merge branch 'master' of https://github.com/highfidelity/hifi into fbx-reader-safety
2016-03-31 10:08:01 -07:00
Brad Hefta-Gaub
a7f93aa75c
Merge pull request #7519 from zzmp/fix/avatar-crash
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Fix crash from updating/resetting avatar
2016-03-30 21:31:17 -07:00
David Rowe
2ac9f282c7
Merge branch 'master' into 20855
2016-03-31 17:00:09 +13:00
Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
David Rowe
13ab854a9d
Reduce space between collapsed sections
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In settings dialogs as well as entities editor.
2016-03-31 15:02:16 +13:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
David Rowe
382b05e00b
Make expand/collapse icon larger
2016-03-31 13:13:13 +13:00
howard-stearns
51a4154ae7
Check results of qUncompress, and catch fbx reader throws in utility
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programs.
2016-03-30 16:56:39 -07:00
Brad Hefta-Gaub
4a1e82892a
Merge pull request #7494 from sethalves/use-local-scripts
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Use local scripts
2016-03-30 15:46:32 -07:00
Seth Alves
92981a6660
Merge pull request #7503 from sethalves/lock-tree-before-moving-av-children
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lock entity-tree before moving entity-children of avatars
2016-03-30 15:05:38 -07:00
Zach Pomerantz
b6bf392f94
Defer avatar URL change to render thread
2016-03-30 14:39:35 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
David Rowe
510d167c87
Merge branch 'master' into 20855
2016-03-31 08:43:35 +13:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34
Merge pull request #7508 from howard-stearns/import-export-parents
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Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236
Merge pull request #7495 from Atlante45/fix/audio-client
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Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
David Rowe
db72e3efbb
Increase maximum window height
2016-03-30 19:22:34 +13:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
David Rowe
28d0fc677c
Update UIT QML control
2016-03-30 12:19:26 +13:00