refresh the Asset Browser when switching domains

This commit is contained in:
Stephen Birarda 2016-04-01 11:13:59 -07:00
parent 588a5da3ca
commit 194226103c
4 changed files with 43 additions and 6 deletions

View file

@ -21,7 +21,7 @@ import "dialogs"
Window {
id: root
objectName: "AssetServer"
title: "My Asset Server"
title: "Asset Browser"
resizable: true
destroyOnInvisible: true
x: 40; y: 40
@ -125,6 +125,10 @@ Window {
}, false);
}
function clear() {
Assets.mappingModel.clear();
}
function reload() {
Assets.mappingModel.refresh();
treeView.selection.clear();

View file

@ -4121,6 +4121,16 @@ void Application::nodeAdded(SharedNodePointer node) {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet right away
getMyAvatar()->sendIdentityPacket();
} else if (node->getType() == NodeType::AssetServer) {
// asset server just connected - check if we have the asset browser showing
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto assetDialog = offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer");
if (assetDialog) {
// call reload on the shown asset browser dialog to get the mappings (if permissions allow)
QMetaObject::invokeMethod(assetDialog, "reload");
}
}
}
@ -4136,10 +4146,7 @@ void Application::nodeKilled(SharedNodePointer node) {
if (node->getType() == NodeType::AudioMixer) {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "audioMixerKilled");
}
if (node->getType() == NodeType::EntityServer) {
} else if (node->getType() == NodeType::EntityServer) {
QUuid nodeUUID = node->getUUID();
// see if this is the first we've heard of this node...
_entityServerJurisdictions.withReadLock([&] {
@ -4170,6 +4177,16 @@ void Application::nodeKilled(SharedNodePointer node) {
} else if (node->getType() == NodeType::AvatarMixer) {
// our avatar mixer has gone away - clear the hash of avatars
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
} else if (node->getType() == NodeType::AssetServer) {
// asset server going away - check if we have the asset browser showing
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto assetDialog = offscreenUi->getRootItem()->findChild<QQuickItem*>("AssetServer");
if (assetDialog) {
// call reload on the shown asset browser dialog
QMetaObject::invokeMethod(assetDialog, "clear");
}
}
}
void Application::trackIncomingOctreePacket(ReceivedMessage& message, SharedNodePointer sendingNode, bool wasStatsPacket) {

View file

@ -13,6 +13,7 @@
#include <QtScript/QScriptEngine>
#include <QtCore/QFile>
#include <QtCore/QThread>
#include <AssetRequest.h>
#include <AssetUpload.h>
@ -20,6 +21,19 @@
#include <NetworkLogging.h>
#include <OffscreenUi.h>
void AssetMappingModel::clear() {
// make sure we are on the same thread before we touch the hash
if (thread() != QThread::currentThread()) {
QMetaObject::invokeMethod(this, "clear");
return;
}
qDebug() << "Clearing loaded asset mappings for Asset Browser";
_pathToItemMap.clear();
QStandardItemModel::clear();
}
AssetMappingsScriptingInterface::AssetMappingsScriptingInterface() {
_proxyModel.setSourceModel(&_assetMappingModel);
_proxyModel.setSortRole(Qt::DisplayRole);

View file

@ -21,7 +21,6 @@
#include <QSortFilterProxyModel>
class AssetMappingModel : public QStandardItemModel {
Q_OBJECT
public:
@ -30,6 +29,9 @@ public:
bool isKnownMapping(QString path) const { return _pathToItemMap.contains(path); }
bool isKnownFolder(QString path) const;
public slots:
void clear();
signals:
void errorGettingMappings(QString errorString);