Commit graph

3897 commits

Author SHA1 Message Date
Olivier Prat
d5d0f056a9 Fixed for any resolution level in stereo 2018-09-20 11:15:25 +02:00
Olivier Prat
b1db7ab403 Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
Olivier Prat
6921e71a9a Added normal distance to bilateral filtering 2018-09-19 17:49:01 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
3493d40fd7 Added gather to split AO 2018-09-19 10:37:27 +02:00
Olivier Prat
03814e7653 Preparing for split rendering of HBAO directions 2018-09-18 18:33:28 +02:00
Olivier Prat
3d096d0644 Added shared header 2018-09-18 16:10:39 +02:00
Olivier Prat
9141be9124 Shader compile fix 2018-09-18 15:29:27 +02:00
Olivier Prat
60418b36d7 Preparing for halton taps 2018-09-18 15:18:06 +02:00
Olivier Prat
fb7a8bdd4d Mip depth sampling in HBAO now works 2018-09-18 12:13:49 +02:00
Olivier Prat
f7379dfcc9 Switched AO buffer to single R8 component 2018-09-18 11:54:39 +02:00
Olivier Prat
a2abf33669 Removed falloff distance as we're directly using the radius 2018-09-18 11:45:58 +02:00
Olivier Prat
acc6d0b79e Fixed wrong AO with far objects! 2018-09-18 10:22:35 +02:00
Olivier Prat
c27f3dcafe Some cleanup, still trying to solve the problem 2018-09-18 08:45:04 +02:00
Olivier Prat
0f467ceeb9 Border clamping for linear depth texture 2018-09-17 17:19:07 +02:00
Olivier Prat
d0eef1b8d0 Some cleanup 2018-09-17 16:12:54 +02:00
Olivier Prat
d9e2c8df69 Fixed uniform buffer slot index in DebugAmbientOcclusion 2018-09-17 15:06:00 +02:00
Olivier Prat
ad5064b045 Removed falloff distance from shader 2018-09-17 14:33:48 +02:00
Olivier Prat
acab748f57 Merge with master 2018-09-17 14:29:54 +02:00
Olivier Prat
6b8f47c75a Added some tweaking parameters to try to limit silhouette AO 2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052 Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes 2018-09-13 15:33:44 +02:00
SamGondelman
2b2091290e fix everything 2018-09-12 15:32:35 -07:00
Olivier Prat
45b4881edc Bilateral blur 2018-09-12 17:59:57 +02:00
SamGondelman
1a36693161 I hate blendshapes 2018-09-11 16:58:38 -07:00
Olivier Prat
6c0309402f Some fixes for HBAO. Need performance improvements 2018-09-11 16:14:54 +02:00
Olivier Prat
fd9d05bdbf First 'working' version of HBAO 2018-09-11 15:30:18 +02:00
Olivier Prat
f12cd2e55a Merged with master 2018-09-11 10:19:40 +02:00
John Conklin II
ae547f8950
Merge pull request #13881 from jherico/feature/no_uniforms
Remove all uniforms from our shaders
2018-09-10 15:42:01 -07:00
SamGondelman
f9ec53a2e6 fix bloom on edges 2018-09-07 10:25:26 -07:00
Olivier Prat
fec59e8b95 WIP HBAO 2018-09-07 16:12:03 +02:00
John Conklin II
8c77749fb6
Merge pull request #13947 from SamGondelman/perf
Fix blendshapes crash one last time, one last time
2018-09-06 14:21:18 -07:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Brad Davis
650f112f16 Fix keyword in shader layout 2018-09-06 09:08:36 -07:00
Brad Davis
50f4932d9c PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00
Brad Davis
9a28e04e37 Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
Brad Davis
2df2bbef46 Adding missing locations 2018-09-06 08:59:07 -07:00
Brad Davis
730cdb4257 Remove uniforms from unused shaders 2018-09-06 08:59:06 -07:00
Brad Davis
f704ddc11c Remove uniform from SDF text rendering 2018-09-06 08:59:06 -07:00
Brad Davis
a4cd56532e Removing uniforms from antialiasing 2018-09-06 08:59:06 -07:00
Brad Davis
cafd981744 Remove uniforms from bloom debug effect 2018-09-06 08:59:06 -07:00
Brad Davis
ac84a498b3 Cleanup dead declarations 2018-09-06 08:59:05 -07:00
Olivier Prat
7a736043a6 Small changes 2018-09-06 17:08:10 +02:00
Olivier Prat
c167a71129 Switched back to normal SSAO and fixed broken ambient occlusion Luci visualization 2018-09-06 13:56:58 +02:00
Olivier Prat
64a57047ac Merged with master 2018-09-06 12:01:10 +02:00
Sam Gateau
03f51352aa
Merge pull request #13932 from SamGondelman/framebuffer
Fix framebuffer debugging
2018-09-05 17:38:21 -07:00
SamGondelman
cde2dc2eaa please work 2018-09-05 17:04:05 -07:00
SamGondelman
dff8292216 fix framebuffer debug 2018-09-04 12:50:25 -07:00
Sam Gateau
bd9136812d Merge branch 'master' of github.com:highfidelity/hifi into black 2018-08-31 17:53:49 -07:00
SamGondelman
028092f803 fix blendshapes one last time 2018-08-31 13:33:45 -07:00
Sam Gateau
dc852bf906 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2018-08-30 19:00:56 -07:00