Olivier Prat
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d5d0f056a9
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Fixed for any resolution level in stereo
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2018-09-20 11:15:25 +02:00 |
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Olivier Prat
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b1db7ab403
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Fixed for stereo rendering with resolution level 0
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2018-09-20 10:18:06 +02:00 |
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Olivier Prat
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6921e71a9a
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Added normal distance to bilateral filtering
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2018-09-19 17:49:01 +02:00 |
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Olivier Prat
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8a11d18f0d
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Quarter resolution with split rendering
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2018-09-19 17:24:31 +02:00 |
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Olivier Prat
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3493d40fd7
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Added gather to split AO
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2018-09-19 10:37:27 +02:00 |
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Olivier Prat
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03814e7653
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Preparing for split rendering of HBAO directions
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2018-09-18 18:33:28 +02:00 |
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Olivier Prat
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3d096d0644
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Added shared header
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2018-09-18 16:10:39 +02:00 |
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Olivier Prat
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9141be9124
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Shader compile fix
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2018-09-18 15:29:27 +02:00 |
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Olivier Prat
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60418b36d7
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Preparing for halton taps
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2018-09-18 15:18:06 +02:00 |
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Olivier Prat
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fb7a8bdd4d
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Mip depth sampling in HBAO now works
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2018-09-18 12:13:49 +02:00 |
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Olivier Prat
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f7379dfcc9
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Switched AO buffer to single R8 component
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2018-09-18 11:54:39 +02:00 |
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Olivier Prat
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a2abf33669
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Removed falloff distance as we're directly using the radius
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2018-09-18 11:45:58 +02:00 |
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Olivier Prat
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acc6d0b79e
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Fixed wrong AO with far objects!
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2018-09-18 10:22:35 +02:00 |
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Olivier Prat
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c27f3dcafe
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Some cleanup, still trying to solve the problem
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2018-09-18 08:45:04 +02:00 |
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Olivier Prat
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0f467ceeb9
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Border clamping for linear depth texture
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2018-09-17 17:19:07 +02:00 |
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Olivier Prat
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d0eef1b8d0
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Some cleanup
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2018-09-17 16:12:54 +02:00 |
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Olivier Prat
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d9e2c8df69
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Fixed uniform buffer slot index in DebugAmbientOcclusion
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2018-09-17 15:06:00 +02:00 |
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Olivier Prat
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ad5064b045
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Removed falloff distance from shader
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2018-09-17 14:33:48 +02:00 |
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Olivier Prat
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acab748f57
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Merge with master
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2018-09-17 14:29:54 +02:00 |
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Olivier Prat
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6b8f47c75a
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Added some tweaking parameters to try to limit silhouette AO
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2018-09-13 18:39:02 +02:00 |
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Olivier Prat
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8006d7c052
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Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes
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2018-09-13 15:33:44 +02:00 |
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SamGondelman
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2b2091290e
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fix everything
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2018-09-12 15:32:35 -07:00 |
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Olivier Prat
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45b4881edc
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Bilateral blur
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2018-09-12 17:59:57 +02:00 |
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SamGondelman
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1a36693161
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I hate blendshapes
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2018-09-11 16:58:38 -07:00 |
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Olivier Prat
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6c0309402f
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Some fixes for HBAO. Need performance improvements
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2018-09-11 16:14:54 +02:00 |
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Olivier Prat
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fd9d05bdbf
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First 'working' version of HBAO
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2018-09-11 15:30:18 +02:00 |
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Olivier Prat
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f12cd2e55a
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Merged with master
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2018-09-11 10:19:40 +02:00 |
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John Conklin II
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ae547f8950
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Merge pull request #13881 from jherico/feature/no_uniforms
Remove all uniforms from our shaders
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2018-09-10 15:42:01 -07:00 |
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SamGondelman
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f9ec53a2e6
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fix bloom on edges
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2018-09-07 10:25:26 -07:00 |
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Olivier Prat
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fec59e8b95
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WIP HBAO
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2018-09-07 16:12:03 +02:00 |
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John Conklin II
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8c77749fb6
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Merge pull request #13947 from SamGondelman/perf
Fix blendshapes crash one last time, one last time
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2018-09-06 14:21:18 -07:00 |
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Bradley Austin Davis
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fade3a8de0
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
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Brad Davis
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650f112f16
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Fix keyword in shader layout
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2018-09-06 09:08:36 -07:00 |
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Brad Davis
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50f4932d9c
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PR feedback: structure alignement and size
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2018-09-06 09:07:53 -07:00 |
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Brad Davis
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9a28e04e37
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
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Brad Davis
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2df2bbef46
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
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Brad Davis
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730cdb4257
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Remove uniforms from unused shaders
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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f704ddc11c
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Remove uniform from SDF text rendering
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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a4cd56532e
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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cafd981744
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Remove uniforms from bloom debug effect
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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ac84a498b3
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Cleanup dead declarations
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2018-09-06 08:59:05 -07:00 |
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Olivier Prat
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7a736043a6
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Small changes
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2018-09-06 17:08:10 +02:00 |
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Olivier Prat
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c167a71129
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Switched back to normal SSAO and fixed broken ambient occlusion Luci visualization
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2018-09-06 13:56:58 +02:00 |
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Olivier Prat
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64a57047ac
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Merged with master
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2018-09-06 12:01:10 +02:00 |
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Sam Gateau
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03f51352aa
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Merge pull request #13932 from SamGondelman/framebuffer
Fix framebuffer debugging
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2018-09-05 17:38:21 -07:00 |
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SamGondelman
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cde2dc2eaa
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please work
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2018-09-05 17:04:05 -07:00 |
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SamGondelman
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dff8292216
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fix framebuffer debug
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2018-09-04 12:50:25 -07:00 |
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Sam Gateau
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bd9136812d
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Merge branch 'master' of github.com:highfidelity/hifi into black
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2018-08-31 17:53:49 -07:00 |
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SamGondelman
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028092f803
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fix blendshapes one last time
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2018-08-31 13:33:45 -07:00 |
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Sam Gateau
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dc852bf906
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2018-08-30 19:00:56 -07:00 |
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